From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/shifty_assassin.txt | 414 ++++++++++++++++++++--------------------- 1 file changed, 207 insertions(+), 207 deletions(-) (limited to 'npc/custom/shifty_assassin.txt') diff --git a/npc/custom/shifty_assassin.txt b/npc/custom/shifty_assassin.txt index 9c225e10f..940a7808e 100644 --- a/npc/custom/shifty_assassin.txt +++ b/npc/custom/shifty_assassin.txt @@ -1,208 +1,208 @@ -//===== eAthena Script ======================================= -//= Shifty Assassin -//===== By: ================================================== -//= acky - god@acky.com -//===== Current Version: ===================================== -//= 1.1.1 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= Players buy ninjas to assassinate other players -//===== Additional Comments: ================================= -//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious] -//============================================================ - -morocc.gat,148,86,5 script Shifty Assassin 725,{ -set $ninja_price,250000; - -// STARTS THE MENU // -M_Start: -mes "[Shifty Assassin]"; -mes "What do you want?"; -next; -if (getgmlevel(3) > 90) goto M_GM; -menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit; -M_GM: -menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit; - -// GM MENU TO ADD NINJAS // -M_Add: -mes "[Shifty Assassin]"; -mes "How many ninjas do you want to make available?"; -next; -set @add,0; -input @add; -set $ninja_avail,$ninja_avail+@add; -mes @add + " ninjas added."; -close; - -// BUY NINJAS // -M_Buy: -mes "[Shifty Assassin]"; -mes "How many ninjas do you want buy?"; -mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available."; -mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each."; - -set @buy,0; -input @buy; -next; -if ($ninja_avail < 1) goto NoNinjas; -if ($ninja_avail < @buy) goto NotEnoughNinjas; -set @price,@buy*$ninja_price; -if (zeny < @price ) goto NoZeny; - -mes "[Shifty Assassin]"; -mes "That will cost you ^0000FF" + @price + " zeny^000000."; -next; -menu "Continue",-,"Cancel",M_Exit; - -set zeny,zeny-@price; -set #ninjas,#ninjas+@buy; -set $ninja_avail,$ninja_avail-@buy; - -mes "[Shifty Assassin]"; -mes "Thank you."; -close; - -// ASSASSINATE SOMEBODY // -M_Kill: -if ($AgitStarted != 0) goto M_Busy; -mes "[Shifty Assassin]"; -mes "Enter the name of the target."; -mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000"; -next; -menu "Continue",-,"Cancel",M_Exit; -set @name$,"0"; -input @name$; -next; -mes "[Shifty Assassin]"; -mes "Active Ninjas: "+#ninjas; -mes "Resting Ninjas: "+#ninjasr; -mes "How many do you want to send?"; -set @number,0; -input @number; -if (@number < 1) goto NoNinjasSent; -if (@number > #ninjas) goto NotEnoughNinjas1; -if (@number > 10) goto TooManyNinjas; -set @chance,rand (1,12); -set #ninjas,#ninjas-@number; -set #ninjas,#ninjas+#ninjasr; -set #ninjasr,0; -if (@number < @chance) goto M_Failure; - -// SUCCESSFUL ATTACK // -mes "Sending ninjas now."; -next; -mes "[Shifty Assassin]"; -set @ninjasurvived,rand (1,@number); -set #ninjasr,@number-@ninjasurvived; -mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - -atcommand strcharinfo(0) + "@kill "+@name$; -announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8; -close; - -// FAILED ATTACK // -M_Failure: -mes "Sending ninjas now."; -next; -mes "[Shifty Assassin]"; -set @ninjasurvived,rand (1,@number); -set #ninjasr,@number-@ninjasurvived; -mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - -announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; -close; - -// NINJAS BUSY FOR WOE // -M_Busy: -mes "[Shifty Assassin]"; -mes "Sorry, all my ninjas are busy doing War of Emperium."; -close; - -// CHECK YOUR NINJAS // -M_Check: -mes "[Shifty Assassin]"; -mes "You have:"; -mes "^FF0000" + #ninjas + "^000000 Active Ninjas."; -mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas."; -next; -goto M_Start; - - -// LIMIT // -NoNinjasSent: -mes "[Shifty Assassin]"; -mes "You can't kill anyone without ninjas."; -next; -goto M_Start; - -TooManyNinjas: -mes "[Shifty Assassin]"; -mes "You can only send 10 ninjas max."; -next; -goto M_Start; - -NoZeny: -mes "[Shifty Assassin]"; -mes "You do not have enough zeny."; -close; - -NotEnoughNinjas: -mes "[Shifty Assassin]"; -mes "There aren't that many ninjas to buy."; -next; -goto M_Start; - -NoNinjas: -mes "[Shifty Assassin]"; -mes "There are no ninjas left to buy."; -close; - -NotEnoughNinjas1: -mes "[Shifty Assassin]"; -mes "You do not have that many ninjas."; -next; -goto M_Start; - -M_Exit: -mes "[Shifty Assassin]"; -mes "Goodbye."; -close; - -// TIMER DELAY NINJA ADDER // - -OnClock0600: -set $ninja_avail,$ninja_avail+2; -end; - -OnClock1200: -set $ninja_avail,$ninja_avail+2; -end; - -OnClock1500: -set $ninja_avail,$ninja_avail+2; -end; - - -OnClock1800: -set $ninja_avail,$ninja_avail+3; -end; - -OnClock1900: -set $ninja_avail,$ninja_avail+2; -end; - -OnClock2000: -set $ninja_avail,$ninja_avail+2; -end; - - -OnClock0000: -set $ninja_avail,$ninja_avail+2; -end; - -OnInit: -set $ninja_avail,$ninja_avail+1; -end; +//===== eAthena Script ======================================= +//= Shifty Assassin +//===== By: ================================================== +//= acky - god@acky.com +//===== Current Version: ===================================== +//= 1.1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= Players buy ninjas to assassinate other players +//===== Additional Comments: ================================= +//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious] +//============================================================ + +morocc.gat,148,86,5 script Shifty Assassin 725,{ +set $ninja_price,250000; + +// STARTS THE MENU // +M_Start: +mes "[Shifty Assassin]"; +mes "What do you want?"; +next; +if (getgmlevel(3) > 90) goto M_GM; +menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit; +M_GM: +menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit; + +// GM MENU TO ADD NINJAS // +M_Add: +mes "[Shifty Assassin]"; +mes "How many ninjas do you want to make available?"; +next; +set @add,0; +input @add; +set $ninja_avail,$ninja_avail+@add; +mes @add + " ninjas added."; +close; + +// BUY NINJAS // +M_Buy: +mes "[Shifty Assassin]"; +mes "How many ninjas do you want buy?"; +mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available."; +mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each."; + +set @buy,0; +input @buy; +next; +if ($ninja_avail < 1) goto NoNinjas; +if ($ninja_avail < @buy) goto NotEnoughNinjas; +set @price,@buy*$ninja_price; +if (zeny < @price ) goto NoZeny; + +mes "[Shifty Assassin]"; +mes "That will cost you ^0000FF" + @price + " zeny^000000."; +next; +menu "Continue",-,"Cancel",M_Exit; + +set zeny,zeny-@price; +set #ninjas,#ninjas+@buy; +set $ninja_avail,$ninja_avail-@buy; + +mes "[Shifty Assassin]"; +mes "Thank you."; +close; + +// ASSASSINATE SOMEBODY // +M_Kill: +if ($AgitStarted != 0) goto M_Busy; +mes "[Shifty Assassin]"; +mes "Enter the name of the target."; +mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000"; +next; +menu "Continue",-,"Cancel",M_Exit; +set @name$,"0"; +input @name$; +next; +mes "[Shifty Assassin]"; +mes "Active Ninjas: "+#ninjas; +mes "Resting Ninjas: "+#ninjasr; +mes "How many do you want to send?"; +set @number,0; +input @number; +if (@number < 1) goto NoNinjasSent; +if (@number > #ninjas) goto NotEnoughNinjas1; +if (@number > 10) goto TooManyNinjas; +set @chance,rand (1,12); +set #ninjas,#ninjas-@number; +set #ninjas,#ninjas+#ninjasr; +set #ninjasr,0; +if (@number < @chance) goto M_Failure; + +// SUCCESSFUL ATTACK // +mes "Sending ninjas now."; +next; +mes "[Shifty Assassin]"; +set @ninjasurvived,rand (1,@number); +set #ninjasr,@number-@ninjasurvived; +mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; + +atcommand strcharinfo(0) + "@kill "+@name$; +announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8; +close; + +// FAILED ATTACK // +M_Failure: +mes "Sending ninjas now."; +next; +mes "[Shifty Assassin]"; +set @ninjasurvived,rand (1,@number); +set #ninjasr,@number-@ninjasurvived; +mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; + +announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; +close; + +// NINJAS BUSY FOR WOE // +M_Busy: +mes "[Shifty Assassin]"; +mes "Sorry, all my ninjas are busy doing War of Emperium."; +close; + +// CHECK YOUR NINJAS // +M_Check: +mes "[Shifty Assassin]"; +mes "You have:"; +mes "^FF0000" + #ninjas + "^000000 Active Ninjas."; +mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas."; +next; +goto M_Start; + + +// LIMIT // +NoNinjasSent: +mes "[Shifty Assassin]"; +mes "You can't kill anyone without ninjas."; +next; +goto M_Start; + +TooManyNinjas: +mes "[Shifty Assassin]"; +mes "You can only send 10 ninjas max."; +next; +goto M_Start; + +NoZeny: +mes "[Shifty Assassin]"; +mes "You do not have enough zeny."; +close; + +NotEnoughNinjas: +mes "[Shifty Assassin]"; +mes "There aren't that many ninjas to buy."; +next; +goto M_Start; + +NoNinjas: +mes "[Shifty Assassin]"; +mes "There are no ninjas left to buy."; +close; + +NotEnoughNinjas1: +mes "[Shifty Assassin]"; +mes "You do not have that many ninjas."; +next; +goto M_Start; + +M_Exit: +mes "[Shifty Assassin]"; +mes "Goodbye."; +close; + +// TIMER DELAY NINJA ADDER // + +OnClock0600: +set $ninja_avail,$ninja_avail+2; +end; + +OnClock1200: +set $ninja_avail,$ninja_avail+2; +end; + +OnClock1500: +set $ninja_avail,$ninja_avail+2; +end; + + +OnClock1800: +set $ninja_avail,$ninja_avail+3; +end; + +OnClock1900: +set $ninja_avail,$ninja_avail+2; +end; + +OnClock2000: +set $ninja_avail,$ninja_avail+2; +end; + + +OnClock0000: +set $ninja_avail,$ninja_avail+2; +end; + +OnInit: +set $ninja_avail,$ninja_avail+1; +end; } \ No newline at end of file -- cgit v1.2.3-70-g09d2