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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/platinum_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/platinum_skills.txt')
-rw-r--r--npc/custom/platinum_skills.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt
index 9295d122f..da35da389 100644
--- a/npc/custom/platinum_skills.txt
+++ b/npc/custom/platinum_skills.txt
@@ -18,7 +18,7 @@
//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy]
//============================================================
-prontera,128,200,6 script Platinum Skill NPC 94,{
+prontera,128,200,6 script Platinum Skill NPC 4_F_MAID,{
mes "[Platinum Skill NPC]";
mes "I can give you the special skills available to your job.";
mes "Would you like these skills now?";