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authoreaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-11 16:35:39 +0000
committereaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-11 16:35:39 +0000
commitb6a2e5b2f4ea1842b54d6ab230735358139e47c7 (patch)
tree6ba52834d51662cefae079ccbc1b67cea3329483 /npc/custom/eAAC_Scripts
parent859b7db3e221b7d74eee7ce176e8c411f635f61d (diff)
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* eAAC update:
- Added Vending Machine, made by Celestria. - Updated and fixed Coin Banker, by me :P. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7090 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/eAAC_Scripts')
-rw-r--r--npc/custom/eAAC_Scripts/banker.txt155
-rw-r--r--npc/custom/eAAC_Scripts/vendmachine.txt298
2 files changed, 385 insertions, 68 deletions
diff --git a/npc/custom/eAAC_Scripts/banker.txt b/npc/custom/eAAC_Scripts/banker.txt
index eb745f938..29dcdccb1 100644
--- a/npc/custom/eAAC_Scripts/banker.txt
+++ b/npc/custom/eAAC_Scripts/banker.txt
@@ -36,6 +36,18 @@
//| the amount of zeny you've inputted and the sum of
//| the coin's values.
+//| Revision:
+//| v.2.5: Replaced all the coin names with a variable that has
+//| getitemname(<coin_id), for more customization of the script.
+//|
+//| Fixed aswell a 0 at the mixing function, it had an unexistant
+//| variable plus it was rendering a message to 0. Pretty bad =/
+//|
+//| The implementation of the getitemname was because some people
+//| complaining that those items seemed to be wrong, that the name
+//| in the db was Platinum while the script had Silver, so well,
+//| there you have it. No more silver coins, thanks to you :)
+
//| Upcomming possible updates:
//| v.3.0: Adding a refining system, so you can gather ore and the likes
//| to make your own coins. They will have a failure chance
@@ -47,26 +59,29 @@
prontera.gat,155,188,3 script Zacariath Madhat 872,{
-
-//|~~~~~~~~~ Settings of the NPC: ~~~~~~~~~
-set @npcname$,"^999999[Zach]^000000"; //|
-set @bronzeprice,10000; //|
-set @silverprice,100000; //|
-set @goldprice,1000000; //|
-set @mithrilprice,10000000; //|
-set @bronzecoinid,673; //|
-set @silvercoinid,677; //|
-set @goldcoinid,671; //|
-set @mithrilcoinid,674; //|
-set @minvalue,@bronzeprice; //|
-//|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+//|~~~~~~~~~ Settings of the NPC: ~~~~~~~~~~~~~~~~~
+set @npcname$,"^999999[Zach]^000000"; //|
+set @bronzeprice,10000; //|
+set @silverprice,100000; //|
+set @goldprice,1000000; //|
+set @mithrilprice,10000000; //|
+set @bronzecoinid,673; //|
+set @silvercoinid,677; //|
+set @goldcoinid,671; //|
+set @mithrilcoinid,674; //|
+set @minvalue,@bronzeprice; //|
+set @name1$,getitemname(@bronzecoinid); //|
+set @name2$,getitemname(@silvercoinid); //|
+set @name3$,getitemname(@goldcoinid); //|
+set @name4$,getitemname(@mithrilcoinid); //|
+//|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
mes @npcname$;
mes "Hi "+strcharinfo(0)+", I'm this town's banker";
mes "I can allow you to exchange your zeny into useful and handy coins, which you can use to make trades between players, or just save them";
next;
mes @npcname$;
-mes "^996600Bronze^000000 Coins are worth "+@bronzeprice+"z, ^999999Silver^000000 Coins are worth "+@silverprice+"z, ^FFCC00Gold^000000 Coins "+@goldprice+"z, ^CCCCCCMithril^000000 Coins are worth "+@mithrilprice+"z";
+mes "^996600"+@name1$+"s^000000 are worth "+@bronzeprice+"z, ^999999"+@name2$+"s^000000 are worth "+@silverprice+"z, ^FFCC00"+@name3$+"s^000000 "+@goldprice+"z, ^CCCCCC"+@name4$+"s^000000 are worth "+@mithrilprice+"z";
next;
goto L_Menu;
@@ -82,7 +97,7 @@ L_CoinZeny:
next;
mes @npcname$;
mes "First than anything, what kind of coins are you going to exchange?";
- menu "Bronze Coins",L_Bronze,"Silver Coins",L_Silver,"Gold Coins",L_Gold,"Mithril Coins",L_Mithril,"None for now",L_Menu;
+ menu @name1$+"s",L_Bronze,@name2$+"s",L_Silver,@name3$+"s",L_Gold,@name4$+"s",L_Mithril,"None for now",L_Menu;
L_Bronze:
@@ -103,24 +118,24 @@ L_CoinZeny:
L_Coincheckout:
- set @itemid,getarg(0);
- if (@itemid == @bronzecoinid) {
- set @coinname$,"^996600Bronze^000000";
+switch(getarg(0)) {
+ case @bronzecoinid:
+ set @coinname$,"^996600"+getitemname(getarg(0))+"^000000";
goto L_PreInputing;
- } else if (@itemid == @silvercoinid) {
- set @coinname$,"^999999Silver^000000";
+ case @silvercoinid:
+ set @coinname$,"^999999"+getitemname(getarg(0))+"^000000";
goto L_PreInputing;
- } else if (@itemid == @goldcoinid) {
- set @coinname$,"^FFCC00Gold^000000";
+ case @goldcoinid:
+ set @coinname$,"^FFCC00"+getitemname(getarg(0))+"^000000";
goto L_PreInputing;
- } else if (@itemid == @mithrilcoinid) {
- set @coinname$,"^CCCCCCMithril^000000";
+ case @mithrilcoinid:
+ set @coinname$,"^CCCCCC"+getitemname(getarg(0))+"^000000";
goto L_PreInputing;
- } else
- next;
+ }
-L_PreInputing:
+L_PreInputing:
+next;
mes @npcname$;
mes "Let's see, how many coins do you want to exchange?";
next;
@@ -134,7 +149,7 @@ L_PreInputing:
mes "You didn't input any amount, please retry";
next;
goto L_Inputing;
- } else if (countitem(@itemid) < @coinamount) {
+ } else if (countitem(getarg(0)) < @coinamount) {
mes @npcname$;
mes "You don't have enough coins, please get some";
next;
@@ -150,7 +165,7 @@ L_PreInputing:
next;
set @price,getarg(1)*@coinamount;
set Zeny,Zeny+@price;
- delitem @itemid,@coinamount;
+ delitem getarg(0),@coinamount;
mes @npcname$;
mes "There we go, here's your money";
next;
@@ -179,19 +194,19 @@ L_ContinueZenyCoin:
next;
mes @npcname$;
mes "You can have, with "+@zenyamount+":";
- mes "^996600"+@bronzezeny+"^000000 Bronze coins";
- mes "^999999"+@silverzeny+"^000000 Silver coins";
- mes "^FFCC00"+@goldzeny+"^000000 Gold coins";
+ mes "^996600"+@bronzezeny+"^000000 "+@name1$+"s";
+ mes "^999999"+@silverzeny+"^000000 "+@name2$+"s";
+ mes "^FFCC00"+@goldzeny+"^000000 "+@name3$+"s";
mes "or";
- mes "^CCCCCC"+@mithrilzeny+"^000000 Mithril coins";
+ mes "^CCCCCC"+@mithrilzeny+"^000000 "+@name4$+"s";
next;
if (@zenyamount < @minvalue) goto L_Moremoney;
goto L_ZenyCoin2;
L_ZenyCoin2:
mes @npcname$;
- mes "Which ones do you want? Or do you want a mix of them?";
- menu "I want the bronze ones",L_Bronzes,"I want the silver ones",L_Silvers,"I want the gold ones",L_Golds,"I want the mithril ones",L_Mithrils,"I want a mix of them",L_Mix,"Nothing for now, sorry",L_Menu;
+ mes "Which coins do you want? Or do you want a mix of them?";
+ menu "I want the "+@name1$+"s",L_Bronzes,"I want the "+@name2$+"s",L_Silvers,"I want the "+@name3$+"s",L_Golds,"I want the "+@name4$+"s",L_Mithrils,"I want a mix of them",L_Mix,"Nothing for now, sorry",L_Menu;
L_Bronzes:
if (@bronzezeny == 0) goto L_Moremoney;
@@ -273,7 +288,7 @@ L_End:
L_Mix:
next;
mes @npcname$;
- mes "Ok, let's start with ^996600Bronze^000000 coins";
+ mes "Ok, let's start with ^996600"+@name1$+"s^000000";
next;
mes @npcname$;
mes "How many coins do you want?";
@@ -283,15 +298,15 @@ L_Mix:
set @totalcoins,@bronzecoins;
mes "Zeny Amount Inputted: ^000066"+@zenyamount+"^000000";
mes "Coins:";
- mes " ^996600Bronze^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
+ mes " ^996600"+@name1$+"s^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
mes "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ";
if (@totalzeny > @zenyamount) {
- mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
goto L_Overzeny;
} else
- mes "TOTAL Zeny: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
next;
if (@totalzeny > @zenyamount)
mes @npcname$;
@@ -299,7 +314,7 @@ L_Mix:
menu "It's enough, thanks",L_Payoff,"No, I want some more",-;
next;
mes @npcname$;
- mes "Now ^999999Silver^000000 coins. How many coins do you want?";
+ mes "Now ^999999"+@name2$+"s^000000. How many coins do you want?";
next;
input @silvercoins;
next;
@@ -307,16 +322,16 @@ L_Mix:
set @totalcoins,@bronzecoins+@silvercoins;
mes "Zeny Amount Inputted: ^000066"+@zenyamount+"^000000";
mes "Coins:";
- mes " ^996600Bronze^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
- mes " ^999999Silver^000000: "+@silvercoins+" ^CC0000"+@silvercoins*@silverprice+"^000000";
+ mes " ^996600"+@name1$+"s^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
+ mes " ^999999"+@name2$+"s^000000: "+@silvercoins+" ^CC0000"+@silvercoins*@silverprice+"^000000";
mes "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ";
if (@totalzeny > @zenyamount) {
- mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
goto L_Overzeny;
} else
- mes "TOTAL Zeny: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
next;
if (@totalzeny > @zenyamount) goto L_Overzeny;
mes @npcname$;
@@ -324,24 +339,24 @@ L_Mix:
menu "It's enough, thanks",L_Payoff,"No, I want some more",-;
next;
mes @npcname$;
- mes "Now ^FFCC00Gold^000000 coins. How many coins do you want?";
+ mes "Now ^FFCC00"+@name3$+"s^000000. How many coins do you want?";
input @goldcoins;
next;
set @totalzeny,@bronzecoins*@bronzeprice+@silvercoins*@silverprice+@goldcoins*@goldprice;
set @totalcoins,@bronzecoins+@silvercoins+@goldcoins;
mes "Zeny Amount Inputted: ^000066"+@zenyamount+"^000000";
mes "Coins:";
- mes " ^996600Bronze^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
- mes " ^999999Silver^000000: "+@silvercoins+" ^CC0000"+@silvercoins*@silverprice+"^000000";
- mes " ^FFCC00Gold^000000: "+@goldcoins+" ^CC0000"+@goldcoins*@goldprice+"^000000";
+ mes " ^996600"+@name1$+"s^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
+ mes " ^999999"+@name2$+"s^000000: "+@silvercoins+" ^CC0000"+@silvercoins*@silverprice+"^000000";
+ mes " ^FFCC00"+@name3$+"s^000000: "+@goldcoins+" ^CC0000"+@goldcoins*@goldprice+"^000000";
mes "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ";
if (@totalzeny > @zenyamount) {
- mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
goto L_Overzeny;
} else
- mes "TOTAL Zeny: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
next;
if (@totalzeny > @zenyamount) goto L_Overzeny;
mes @npcname$;
@@ -349,29 +364,29 @@ L_Mix:
menu "It's enough, thanks",L_Payoff,"No, I want some more",-;
next;
mes @npcname$;
- mes "Now ^CCCCCCMithril^000000 Coins. How many coins do you want?";
+ mes "Now ^CCCCCC"+@name4$+"s^000000. How many coins do you want?";
input @mithrilcoins;
next;
set @totalzeny,@bronzecoins*@bronzeprice+@silvercoins*@silverprice+@goldcoins*@goldprice+@mithrilcoins*@mithrilprice;
set @totalcoins,@bronzecoins+@silvercoins+@goldcoins+@mithrilcoins;
mes "Zeny Amount Inputted: ^000066"+@zenyamount+"^000000";
mes "Coins:";
- mes " ^996600Bronze^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
- mes " ^999999Silver^000000: "+@silvercoins+" ^CC0000"+@silvercoins*@silverprice+"^000000";
- mes " ^FFCC00Gold^000000: "+@goldcoins+" ^CC0000"+@goldcoins*@goldprice+"^000000";
- mes " ^CCCCCCMithril^000000: "+@mithrilcoins+" ^CC0000"+@mithrilcoins*@mithrilprice+"^000000";
+ mes " ^996600"+@name1$+"s^000000: "+@bronzecoins+" ^CC0000"+@bronzecoins*@bronzeprice+"^000000";
+ mes " ^999999"+@name2$+"s^000000: "+@silvercoins+" ^CC0000"+@silvercoins*@silverprice+"^000000";
+ mes " ^FFCC00"+@name3$+"s^000000: "+@goldcoins+" ^CC0000"+@goldcoins*@goldprice+"^000000";
+ mes " ^CCCCCC"+@name4$+"s^000000: "+@mithrilcoins+" ^CC0000"+@mithrilcoins*@mithrilprice+"^000000";
mes "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ";
if (@totalzeny > @zenyamount) {
- mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL Zeny: "+@totalcoins+" - ^CC0000"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
goto L_Overzeny;
} else
- mes "TOTAL: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
- mes "Zeny Left: "+@zenyammount-@totalzeny;
+ mes "TOTAL: "+@totalcoins+" ^00CC00"+@totalzeny+"^000000";
+ mes "Zeny Left: "+(@zenyamount-@totalzeny);
next;
if (@totalzeny > @zenyamount) goto L_Overzeny;
mes @npcname$;
- mes "Is this ok?: "+@bronzecoins+" bronze, "+@silvercoins+" silver, "+@goldcoins+" gold, "+@mithrilcoins+" mithril coins, for a total amount of "+@totalzeny;
+ mes "Is this ok?: "+@bronzecoins+" "+@name1$+"s, "+@silvercoins+" "+@name2$+"s, "+@goldcoins+" "+@name3$+"s, "+@mithrilcoins+" "+@name4$+"s, for a total amount of "+@totalzeny;
menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I dont want anything",L_Menu;
L_Payoff:
@@ -394,7 +409,11 @@ L_Payoff:
L_Overzeny:
next;
mes @npcname$;
- mes "Sorry, I can't do anything else. Either the sum of all the coins you inputted is bigger than the zeny amount inputted, or the inputted amout of zeny is bigger that your total Zeny. Please retry";
+ mes "Sorry, I can't do anything else. Either the sum of all the coins you inputted is bigger than the zeny amount inputted, or the inputted amout of zeny is bigger that your total Zeny. Please retry.";
next;
goto L_Menu;
-} \ No newline at end of file
+
+OnInit:
+setitemscript 671,"{}";
+end;
+}
diff --git a/npc/custom/eAAC_Scripts/vendmachine.txt b/npc/custom/eAAC_Scripts/vendmachine.txt
new file mode 100644
index 000000000..807a14e28
--- /dev/null
+++ b/npc/custom/eAAC_Scripts/vendmachine.txt
@@ -0,0 +1,298 @@
+//=====================================
+// Vending Machine Script
+// v2.3
+//=====================================
+// by Celestria
+//=====================================
+// Changelog:
+// 2.3 - Added in "Slam" feature, as well as admin ability to turn machine on and off.
+// - Added admin menu. Allows GMs to put machines in/out of service, and to clear
+// all jammed items.
+//
+// 2.2 - Added in/Renamed some variables to allow a single machine to block on several
+// items simultaneously. This fix also allows the two-item drop to work with every
+// item the machine is jammed on.
+//
+// 2.1 - Fixed an error where if one machine jammed on a menu item (say 3 for example),
+// if another machine also jammed on the same menu item (3 in this case), the original
+// machine to jam would be unjammed.
+// - This fix only allows a machine to jam one item at a time. Will fix in the future.
+//
+// 2.0 - Completely redid the script using a call-function.
+// Now all replica scripts can simply be a copy of Vending Machine,
+// but with variables modified to suit it''s intended use.
+//
+// 1.1 - Fixed $jamplayer1 not being a string, thanks to Terces.
+// - Changed random number that intiates jam to 1, to allow for faster modification of jam rates.
+//
+// 1.0 - Creted a script for selling numerous items that would occasionally jam on players.
+// - Used numbered variables to allow for multiplacation of the script.
+//=====================================
+
+p_track01.gat,45,58,4 script Vending Machine#1 910,{
+
+ set @machine,1; //sets the unique number of this machine
+ //DO NOT have two machines with the same number
+
+ set @jamrate,1000; //Odds of machine jamming will be 1 in @jamrate
+
+ set @slam,0; //set this to 0 to turn on the slam feature, any other setting disables it.
+ set @fallrate,10; //Odds of machine falling on someone who hits it are 1 in @fallrate
+ set @freerate,10000; //Odds of machine giving an item to someone who hits it are 1 in @freerate
+
+ set @admin,99; //sets GM level needed to access Admin menu
+
+ // the following sets the items for sale. Script currently only handles 10 items.
+ setarray @item[0], 12143, 519, 565;
+ setarray @price[0], 100, 50, 200;
+
+ set @itemn$[0], getitemname(@item[0]);
+ set @itemn$[1], getitemname(@item[1]);
+ set @itemn$[2], getitemname(@item[2]);
+ set @itemn$[3], getitemname(@item[3]);
+ set @itemn$[4], getitemname(@item[4]);
+ set @itemn$[5], getitemname(@item[5]);
+ set @itemn$[6], getitemname(@item[6]);
+ set @itemn$[7], getitemname(@item[7]);
+ set @itemn$[8], getitemname(@item[8]);
+ set @itemn$[9], getitemname(@item[9]);
+
+ set @menu$[0], @itemn$[0]+" - "+@price[0];
+ set @menu$[1], @itemn$[1]+" - "+@price[1];
+ set @menu$[2], @itemn$[2]+" - "+@price[2];
+ set @menu$[3], "Cancel";
+ set @menu$[4], "";
+ set @menu$[5], "";
+ set @menu$[6], "";
+ set @menu$[7], "";
+ set @menu$[8], "";
+ set @menu$[9], "";
+ set @menu$[10], ""; // "Cancel" only. Used if vending ten items.
+
+ callfunc "F_Vend1";
+}
+
+
+
+
+
+
+
+
+
+//===============================================================================================
+// Functions
+//
+// !!!DO NOT EDIT BELOW THIS LINE!!!
+//
+//===============================================================================================
+
+function script F_Vend1 {
+
+ if(getgmlevel() >= @admin) goto M_Admin;
+
+M_Player:
+ if($outorder[@machine]) goto M_Ooo;
+ if(@slam) callfunc "F_Vend2";
+ mes "You see a vending machine. What would you like to do?";
+ next;
+ menu "Buy an item",M_Vend,"Hit it",M_Hit;
+
+M_Vend:
+ callfunc "F_Vend2";
+ end;
+
+M_Hit:
+ callfunc "F_Slam";
+ end;
+
+M_Admin:
+ mes "[Admin Mode]";
+ mes "What would you like to do?";
+ next;
+ menu "Player Mode",M_Player,"Post 'Out of Order'",M_Ooo2,"Remove 'Out of Order'",M_Ooo3,"Fix Jammed Items",M_Fix;
+
+M_Ooo:
+ mes "Out of Order";
+ close;
+
+M_Ooo2:
+ set $outorder[@machine],1;
+ mes "The machine is now Out of Service";
+ close;
+
+M_Ooo3:
+ set $outorder[@machine],0;
+ mes "The machine is now in service.";
+ close;
+
+M_Fix:
+ set $itemjam0$[@machine],"0";
+ set $itemjam1$[@machine],"0";
+ set $itemjam2$[@machine],"0";
+ set $itemjam3$[@machine],"0";
+ set $itemjam4$[@machine],"0";
+ set $itemjam5$[@machine],"0";
+ set $itemjam6$[@machine],"0";
+ set $itemjam7$[@machine],"0";
+ set $itemjam8$[@machine],"0";
+ set $itemjam9$[@machine],"0";
+ mes "All jammed items have been fixed.";
+ close;
+}
+
+function script F_Vend2 {
+
+ if(strcharinfo(0)==$itemjam0$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam1$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam2$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam3$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam4$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam5$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam6$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam7$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam8$[@machine]) goto B_StillJammed;
+ if(strcharinfo(0)==$itemjam9$[@machine]) goto B_StillJammed;
+ set @jammed,rand(1,@jamrate);
+ mes "You peek inside the vending machine to see what's available.";
+ next;
+ menu @menu$[0],M_Ite0, @menu$[1],M_Ite1, @menu$[2],M_Ite2, @menu$[3],M_Ite3,
+ @menu$[4],M_Ite4, @menu$[5],M_Ite5, @menu$[6],M_Ite6, @menu$[7],M_Ite7,
+ @menu$[8],M_Ite8, @menu$[9],M_Ite9, @menu$[10],M_Ite10;
+
+ M_Ite0:
+ set @num, 0;
+ goto B_Buy;
+ M_Ite1:
+ set @num, 1;
+ goto B_Buy;
+ M_Ite2:
+ set @num, 2;
+ goto B_Buy;
+ M_Ite3:
+ set @num, 3;
+ goto B_Buy;
+ M_Ite4:
+ set @num, 4;
+ goto B_Buy;
+ M_Ite5:
+ set @num, 5;
+ goto B_Buy;
+ M_Ite6:
+ set @num, 6;
+ goto B_Buy;
+ M_Ite7:
+ set @num, 7;
+ goto B_Buy;
+ M_Ite8:
+ set @num, 8;
+ goto B_Buy;
+ M_Ite9:
+ set @num, 9;
+ goto B_Buy;
+ M_Ite10:
+ set @num, 10;
+ goto B_Buy;
+
+
+
+B_Cancel:
+ mes "On second thoughts, you decide not to buy anything.";
+ close;
+
+B_StillJammed:
+ mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't
+
+going to come loose.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "DANG VENDING MACHINES!";
+ close;
+
+B_Broke:
+ mes "As you put your last zeny in, you realise you don't have enough to afford the product.";
+ mes "Sadly you hit the refund button and pick up what little zeny you have.";
+ close;
+
+B_Buy:
+ if (@menu$[@num] == "Cancel") goto B_Cancel;
+ if(@num==0){if($itemjam0$[@machine]!="0") set @jammed,0;}
+ if(@num==1){if($itemjam1$[@machine]!="0") set @jammed,0;}
+ if(@num==2){if($itemjam2$[@machine]!="0") set @jammed,0;}
+ if(@num==3){if($itemjam3$[@machine]!="0") set @jammed,0;}
+ if(@num==4){if($itemjam4$[@machine]!="0") set @jammed,0;}
+ if(@num==5){if($itemjam5$[@machine]!="0") set @jammed,0;}
+ if(@num==6){if($itemjam6$[@machine]!="0") set @jammed,0;}
+ if(@num==7){if($itemjam7$[@machine]!="0") set @jammed,0;}
+ if(@num==8){if($itemjam8$[@machine]!="0") set @jammed,0;}
+ if(@num==9){if($itemjam9$[@machine]!="0") set @jammed,0;}
+ if(Zeny < @price[@num]) goto B_Broke;
+ set Zeny,Zeny-@price[@num];
+ if(@jammed == 1) goto B_Jamitem;
+ mes "Vrrrrrrrr~";
+ mes "*clunk*";
+ next;
+ if(@jammed == 0) goto B_Get2;
+ getitem @item[@num],1;
+ mes "A "+@itemn$[@num]+" pops out.";
+ close;
+B_Get2:
+ getitem @item[@num],2;
+ mes "What the!?";
+ mes "Two "+@itemn$[@num]+"s popped out!";
+ mes "It must be your lucky day.";
+ if(@num==0) set $itemjam0$[@machine],"0";
+ if(@num==1) set $itemjam1$[@machine],"0";
+ if(@num==2) set $itemjam2$[@machine],"0";
+ if(@num==3) set $itemjam3$[@machine],"0";
+ if(@num==4) set $itemjam4$[@machine],"0";
+ if(@num==5) set $itemjam5$[@machine],"0";
+ if(@num==6) set $itemjam6$[@machine],"0";
+ if(@num==7) set $itemjam7$[@machine],"0";
+ if(@num==8) set $itemjam8$[@machine],"0";
+ if(@num==9) set $itemjam9$[@machine],"0";
+ close;
+B_Jamitem:
+ mes "Vrrrrrrrr~";
+ mes "*click*";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Dammit!";
+ mes "I hate it when these damn things jam!";
+ if(@num==0) set $itemjam0$[@machine],strcharinfo(0);
+ if(@num==1) set $itemjam1$[@machine],strcharinfo(0);
+ if(@num==2) set $itemjam2$[@machine],strcharinfo(0);
+ if(@num==3) set $itemjam3$[@machine],strcharinfo(0);
+ if(@num==4) set $itemjam4$[@machine],strcharinfo(0);
+ if(@num==5) set $itemjam5$[@machine],strcharinfo(0);
+ if(@num==6) set $itemjam6$[@machine],strcharinfo(0);
+ if(@num==7) set $itemjam7$[@machine],strcharinfo(0);
+ if(@num==8) set $itemjam8$[@machine],strcharinfo(0);
+ if(@num==9) set $itemjam9$[@machine],strcharinfo(0);
+ close;
+}
+
+function script F_Slam {
+
+ set @fall,rand(1,@fallrate);
+ set @free,rand(1,@freerate);
+R_Item:
+ set @num,rand(9);
+ if(@item[@num]==0) goto R_Item;
+
+ mes "You give the vending machine a good solid whack.";
+ next;
+ mes "...";
+ next;
+ if(@fall==1){
+ mes "The machine shakes, and then falls directly on top of you.";
+ close2;
+ percentheal -100,-100;
+ end;}
+ if(@free==1){
+ getitem @item[@num],1;
+ mes "The machine shakes, and then drops an item.";
+ close;}
+ mes "The machine shakes, but nothing happens";
+ close;
+} \ No newline at end of file