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authorHaru <haru@dotalux.com>2015-09-18 13:09:16 +0200
committerHaru <haru@dotalux.com>2015-09-25 12:55:36 +0200
commit1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch)
tree855d4feafba212d7f36872c1b46814c1f1a85e75 /npc/custom/bgqueue/flavius.txt
parente99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff)
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More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/bgqueue/flavius.txt')
-rw-r--r--npc/custom/bgqueue/flavius.txt26
1 files changed, 12 insertions, 14 deletions
diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt
index 8112be12e..f93821264 100644
--- a/npc/custom/bgqueue/flavius.txt
+++ b/npc/custom/bgqueue/flavius.txt
@@ -19,7 +19,6 @@
//= 1.5b Adjustments to the team-splitting algorithm [Haruna]
//============================================================
-
//Tacham, while the script is under testings the original will remain, meaning if you wanna test this you need to disable the other, or they'll conflict.
bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
OnInit:
@@ -28,22 +27,21 @@ OnInit:
//$@bg_queue_id is cleared after this event ends
OnPlayerListReady:
-
- set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290);
+ set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290);
set $@FlaviusBG1_id2, bg_create_team("bat_b01",390,10);
set $@Croix_QueueBG1, queue();
set $@Guill_QueueBG1, queue();
-
+
queueopt($@Guill_QueueBG1,HQO_OnLogout,"start#bat_b01::OnGuillaumeQuit");
queueopt($@Croix_QueueBG1,HQO_OnLogout,"start#bat_b01::OnCroixQuit");
-
+
set .@i, 0;
-
+
copyarray .@bg_member[0],$@bg_member[0],$@bg_member_size;
copyarray .@bg_member_group[0],$@bg_member_group[0],$@bg_member_size;
copyarray .@bg_member_type[0],$@bg_member_type[0],$@bg_member_size;
-
+
freeloop(1);
// Counting all participants and determining sizes, condensing .@bg_member_group
set .@nogroupcount, 0;
@@ -66,7 +64,7 @@ OnPlayerListReady:
set .@bg_count[.@j], 1;
}
}
-
+
// Now, sorting the group arrays from amount of population descending! Bubble sort powers, I call upon thee!
// Type doesn't matter here for precedence checks, but also needs to be sorted the same way along with groups
for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1) {
@@ -84,7 +82,7 @@ OnPlayerListReady:
}
}
}
-
+
// Add the groups to the queues! :D
for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1){
if (queuesize($@Croix_QueueBG1) <= queuesize($@Guill_QueueBG1)){ // Catch'em all and add to the queue!
@@ -123,7 +121,7 @@ OnPlayerListReady:
set $@FlaviusBG1_Victory, 0;
set $@Croix_ScoreBG1, 0;
set $@Guill_ScoreBG1, 0;
-
+
bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
donpcevent "OBJ#bat_b01_a::OnKill";
@@ -143,11 +141,11 @@ OnPlayerListReady:
disablenpc "Vintenar#bat_b01_bover";
bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
-
+
/* after warp */
queueopt($@Guill_QueueBG1,HQO_OnMapChange,"start#bat_b01::OnGuillaumeQuit");
queueopt($@Croix_QueueBG1,HQO_OnMapChange,"start#bat_b01::OnCroixQuit");
-
+
donpcevent "countdown#bat_b01::OnEnable";
end;
@@ -180,14 +178,14 @@ OnGuillaumeQuit:
queueremove($@Guill_QueueBG1,getcharid(3));
callsub L_OnPlayerQuit;
end;
-
+
L_OnPlayerQuit:
bg_leave;
setd $@bg_delay_var$,gettimetick(2);
if( queuesize($@Guill_QueueBG1) == 0 || queuesize($@Croix_QueueBG1) == 0 ) /* todo check score and decide a winner if anyone left */
callsub OnMatchOver;
end;
-
+
OnMatchOver:
if( $@FlaviusBG1_id1 || $@FlaviusBG1_id2 ) {
queuedel($@Croix_QueueBG1);