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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/battleground/bg_kvm02.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/battleground/bg_kvm02.txt')
-rw-r--r--npc/custom/battleground/bg_kvm02.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index 5bfbba328..919b7a583 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -5,7 +5,7 @@
// Registration NPC's
// *********************************************************************
-bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
+bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Guillaume
end;
OnInit:
@@ -17,7 +17,7 @@ OnEnterBG:
end;
}
-bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
+bat_room,225,204,0 script Registration::KvM02R_Croix 4_M_CRU_KNT,{ // KvM Croix
end;
OnInit:
@@ -32,7 +32,7 @@ OnEnterBG:
// Light Effects
// *********************************************************************
-bat_c02,54,123,0 script #bat_c02a 111,{
+bat_c02,54,123,0 script #bat_c02a HIDDEN_NPC,{
end;
OnKvM02LightA: misceffect 54; end;
@@ -40,11 +40,11 @@ OnKvM02LightB: misceffect 55; end;
OnKvM02LightC: misceffect 56; end;
}
-bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
-bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
-bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
-bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
-bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
+bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b HIDDEN_NPC
+bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c HIDDEN_NPC
+bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d HIDDEN_NPC
+bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e HIDDEN_NPC
+bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f HIDDEN_NPC
// Battleground Engine
// *********************************************************************
@@ -282,7 +282,7 @@ OnTimer60000:
// Battleground Therapist
// *********************************************************************
-bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
+bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
@@ -290,7 +290,7 @@ bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
close;
}
-bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
+bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
@@ -301,7 +301,7 @@ bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
// Battleground rewards
// *********************************************************************
-bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
+bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
if( $@KvM02BG_Victory )
{
if( $@KvM02BG_Victory == 3 )
@@ -339,7 +339,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
end;
}
-bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
+bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
if( $@KvM02BG_Victory )
{
if( $@KvM02BG_Victory == 3 )