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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/airports/airships.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/airports/airships.txt')
-rw-r--r--npc/airports/airships.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index 2b708e1ef..bf2a17acf 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -14,7 +14,7 @@
//= -> Juno -> Hugel -> ...
//============================================================
-airplane,243,73,0 script #AirshipWarp-1 45,1,1,{
+airplane,243,73,0 script #AirshipWarp-1 WARPNPC,1,1,{
end;
OnInit:
@@ -37,7 +37,7 @@ OnTouch:
}
}
-airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 45,1,1
+airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 WARPNPC,1,1
airplane,1,1,0 script Domestic_Airship -1,{
end;
@@ -167,14 +167,14 @@ OnTimer480000:
initnpctimer;
}
-airplane,240,64,5 script Exit#airplane1a::ExitAirplane 857,{
+airplane,240,64,5 script Exit#airplane1a::ExitAirplane 4_BOARD3,{
end;
}
-airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 857
-airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 857
-airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 857
+airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 4_BOARD3
+airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 4_BOARD3
+airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 4_BOARD3
-airplane,100,69,3 script Airship Crew#ein-1 852,{
+airplane,100,69,3 script Airship Crew#ein-1 4_M_EIN_SOLDIER,{
mes "[Airship Crew]";
mes "If we've landed at";
mes "your destination and";
@@ -185,7 +185,7 @@ airplane,100,69,3 script Airship Crew#ein-1 852,{
close;
}
-airplane,64,94,1 script Umbala Kid#ein_p 787,{
+airplane,64,94,1 script Umbala Kid#ein_p 4_M_UMKID,{
emotion e_swt2;
mes "[Kid]";
if (event_umbala >= 3) {
@@ -203,7 +203,7 @@ airplane,64,94,1 script Umbala Kid#ein_p 787,{
close;
}
-airplane,66,93,3 script Umbala Lady#ein_p 783,{
+airplane,66,93,3 script Umbala Lady#ein_p 4_F_UMWOMAN,{
emotion e_dots;
mes "[Lady]";
if (event_umbala >= 3) {
@@ -222,7 +222,7 @@ airplane,66,93,3 script Umbala Lady#ein_p 783,{
close;
}
-airplane,71,91,7 script Umbala Man#ein_p 789,{
+airplane,71,91,7 script Umbala Man#ein_p 4_M_UMSOLDIER,{
if (event_umbala >= 3) {
mes "[Chrmlim]";
mes "Hey there~";
@@ -265,7 +265,7 @@ airplane,71,91,7 script Umbala Man#ein_p 789,{
close;
}
-airplane,250,58,2 script Airship Staff#airplane 67,{
+airplane,250,58,2 script Airship Staff#airplane 1_F_02,{
// Hugel quest addition
if (hg_ma1 == 3) {
mes "[Airship Staff]";
@@ -329,7 +329,7 @@ airplane,250,58,2 script Airship Staff#airplane 67,{
}
}
-airplane,80,71,2 script Zerta#01airplane 834,{
+airplane,80,71,2 script Zerta#01airplane 4_M_BUDDHIST,{
mes "[Zerta]";
mes "Oh, hello adventurer.";
mes "I am currently on a";
@@ -339,7 +339,7 @@ airplane,80,71,2 script Zerta#01airplane 834,{
close;
}
-airplane,65,63,4 script Maelin#01airplane 714,{
+airplane,65,63,4 script Maelin#01airplane 4_F_06,{
mes "[Maelin]";
mes "Um, this Airship is";
mes "to Lutie, isn't it? I've";
@@ -349,7 +349,7 @@ airplane,65,63,4 script Maelin#01airplane 714,{
close;
}
-airplane,72,34,6 script Aanos#01airplane 702,{
+airplane,72,34,6 script Aanos#01airplane 4_F_GON,{
mes "[Aanos]";
mes "Oh wooow~";
mes "The sky looks";
@@ -358,7 +358,7 @@ airplane,72,34,6 script Aanos#01airplane 702,{
close;
}
-airplane,221,158,2 script Pilot#airplane 852,{
+airplane,221,158,2 script Pilot#airplane 4_M_EIN_SOLDIER,{
// Hugel quest addition
if (hg_ma1 == 3) {
mes "[Pilot]";
@@ -457,7 +457,7 @@ airplane,221,158,2 script Pilot#airplane 852,{
}
}
-airplane,50,66,5 script Apple Merchant#airplane 86,{
+airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{
mes "[Fruitz]";
mes "Welcome to Fruitz's";
mes "Shop where you can";
@@ -648,7 +648,7 @@ airplane,50,66,5 script Apple Merchant#airplane 86,{
//= ... -> Izlude -> Juno -> Rachel -> ...
//============================================================
-airplane_01,243,73,0 script #AirshipWarp-3 45,1,1,{
+airplane_01,243,73,0 script #AirshipWarp-3 WARPNPC,1,1,{
end;
OnTouch:
@@ -675,7 +675,7 @@ OnUnhide:
end;
}
-airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 45,1,1
+airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 WARPNPC,1,1
airplane_01,1,1,0 script International_Airship -1,{
end;
@@ -755,14 +755,14 @@ OnTimer240000:
end;
}
-airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 857,{
+airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 4_BOARD3,{
end;
}
-airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 857
-airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 857
-airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 857
+airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 4_BOARD3
+airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 4_BOARD3
+airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 4_BOARD3
-airplane_01,250,58,2 script Airship Staff#airplane01 67,{
+airplane_01,250,58,2 script Airship Staff#airplane01 1_F_02,{
mes "[Airship Staff]";
mes "Welcome";
mes "to the Airship.";
@@ -813,7 +813,7 @@ airplane_01,250,58,2 script Airship Staff#airplane01 67,{
}
}
-airplane_01,50,66,5 script Apple Merchant#air01 86,{
+airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -957,7 +957,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{
}
}
-airplane_01,221,158,2 script Pilot#airplane_01 852,{
+airplane_01,221,158,2 script Pilot#airplane_01 4_M_EIN_SOLDIER,{
switch (rand(1,4)) {
case 1:
mes "[Pilot]";
@@ -1013,7 +1013,7 @@ airplane_01,221,158,2 script Pilot#airplane_01 852,{
}
}
-airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{
+airplane_01,83,61,2 script Dianne#01airplane_01 1_F_MARIA,2,2,{
mes "[Dianne]";
mes "It's so weird!";
mes "I went to visit the";
@@ -1028,7 +1028,7 @@ OnTouch:
end;
}
-airplane_01,69,63,2 script Mendel#01airplane_01 55,{
+airplane_01,69,63,2 script Mendel#01airplane_01 1_M_JOBTESTER,{
mes "[Mendel]";
mes "As I expected, the";
mes "in-flight meals are";
@@ -1039,7 +1039,7 @@ airplane_01,69,63,2 script Mendel#01airplane_01 55,{
close;
}
-airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{
+airplane_01,71,31,2 script Swordsman Shimizu#air_01 1_M_MOC_LORD,{
mes "[Swordsman Shimizu]";
mes "Finally, after five";
mes "years of waiting...";
@@ -1057,7 +1057,7 @@ airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{
//============================================================
//= Typing Challenge
//============================================================
-airplane_01,32,61,4 script Nils#ein 49,1,1,{
+airplane_01,32,61,4 script Nils#ein 1_M_03,1,1,{
mes "[Nils]";
mes "Welcome to the";
mes "^ff0000RO Typing Challenge^000000.";
@@ -1232,7 +1232,7 @@ airplane_01,32,61,4 script Nils#ein 49,1,1,{
//============================================================
//= Apple Gambling
//============================================================
-airplane_01,33,68,4 script Clarice 74,{
+airplane_01,33,68,4 script Clarice 1_F_MERCHANT_02,{
mes "[Clarice]";
mes "Hi, I'm Clarice~";
mes "How would you like";