From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/airports/airships.txt | 60 +++++++++++++++++++++++------------------------ 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'npc/airports/airships.txt') diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 2b708e1ef..bf2a17acf 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -14,7 +14,7 @@ //= -> Juno -> Hugel -> ... //============================================================ -airplane,243,73,0 script #AirshipWarp-1 45,1,1,{ +airplane,243,73,0 script #AirshipWarp-1 WARPNPC,1,1,{ end; OnInit: @@ -37,7 +37,7 @@ OnTouch: } } -airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 45,1,1 +airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 WARPNPC,1,1 airplane,1,1,0 script Domestic_Airship -1,{ end; @@ -167,14 +167,14 @@ OnTimer480000: initnpctimer; } -airplane,240,64,5 script Exit#airplane1a::ExitAirplane 857,{ +airplane,240,64,5 script Exit#airplane1a::ExitAirplane 4_BOARD3,{ end; } -airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 857 -airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 857 -airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 857 +airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 4_BOARD3 +airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 4_BOARD3 +airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 4_BOARD3 -airplane,100,69,3 script Airship Crew#ein-1 852,{ +airplane,100,69,3 script Airship Crew#ein-1 4_M_EIN_SOLDIER,{ mes "[Airship Crew]"; mes "If we've landed at"; mes "your destination and"; @@ -185,7 +185,7 @@ airplane,100,69,3 script Airship Crew#ein-1 852,{ close; } -airplane,64,94,1 script Umbala Kid#ein_p 787,{ +airplane,64,94,1 script Umbala Kid#ein_p 4_M_UMKID,{ emotion e_swt2; mes "[Kid]"; if (event_umbala >= 3) { @@ -203,7 +203,7 @@ airplane,64,94,1 script Umbala Kid#ein_p 787,{ close; } -airplane,66,93,3 script Umbala Lady#ein_p 783,{ +airplane,66,93,3 script Umbala Lady#ein_p 4_F_UMWOMAN,{ emotion e_dots; mes "[Lady]"; if (event_umbala >= 3) { @@ -222,7 +222,7 @@ airplane,66,93,3 script Umbala Lady#ein_p 783,{ close; } -airplane,71,91,7 script Umbala Man#ein_p 789,{ +airplane,71,91,7 script Umbala Man#ein_p 4_M_UMSOLDIER,{ if (event_umbala >= 3) { mes "[Chrmlim]"; mes "Hey there~"; @@ -265,7 +265,7 @@ airplane,71,91,7 script Umbala Man#ein_p 789,{ close; } -airplane,250,58,2 script Airship Staff#airplane 67,{ +airplane,250,58,2 script Airship Staff#airplane 1_F_02,{ // Hugel quest addition if (hg_ma1 == 3) { mes "[Airship Staff]"; @@ -329,7 +329,7 @@ airplane,250,58,2 script Airship Staff#airplane 67,{ } } -airplane,80,71,2 script Zerta#01airplane 834,{ +airplane,80,71,2 script Zerta#01airplane 4_M_BUDDHIST,{ mes "[Zerta]"; mes "Oh, hello adventurer."; mes "I am currently on a"; @@ -339,7 +339,7 @@ airplane,80,71,2 script Zerta#01airplane 834,{ close; } -airplane,65,63,4 script Maelin#01airplane 714,{ +airplane,65,63,4 script Maelin#01airplane 4_F_06,{ mes "[Maelin]"; mes "Um, this Airship is"; mes "to Lutie, isn't it? I've"; @@ -349,7 +349,7 @@ airplane,65,63,4 script Maelin#01airplane 714,{ close; } -airplane,72,34,6 script Aanos#01airplane 702,{ +airplane,72,34,6 script Aanos#01airplane 4_F_GON,{ mes "[Aanos]"; mes "Oh wooow~"; mes "The sky looks"; @@ -358,7 +358,7 @@ airplane,72,34,6 script Aanos#01airplane 702,{ close; } -airplane,221,158,2 script Pilot#airplane 852,{ +airplane,221,158,2 script Pilot#airplane 4_M_EIN_SOLDIER,{ // Hugel quest addition if (hg_ma1 == 3) { mes "[Pilot]"; @@ -457,7 +457,7 @@ airplane,221,158,2 script Pilot#airplane 852,{ } } -airplane,50,66,5 script Apple Merchant#airplane 86,{ +airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{ mes "[Fruitz]"; mes "Welcome to Fruitz's"; mes "Shop where you can"; @@ -648,7 +648,7 @@ airplane,50,66,5 script Apple Merchant#airplane 86,{ //= ... -> Izlude -> Juno -> Rachel -> ... //============================================================ -airplane_01,243,73,0 script #AirshipWarp-3 45,1,1,{ +airplane_01,243,73,0 script #AirshipWarp-3 WARPNPC,1,1,{ end; OnTouch: @@ -675,7 +675,7 @@ OnUnhide: end; } -airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 45,1,1 +airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 WARPNPC,1,1 airplane_01,1,1,0 script International_Airship -1,{ end; @@ -755,14 +755,14 @@ OnTimer240000: end; } -airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 857,{ +airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 4_BOARD3,{ end; } -airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 857 -airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 857 -airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 857 +airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 4_BOARD3 +airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 4_BOARD3 +airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 4_BOARD3 -airplane_01,250,58,2 script Airship Staff#airplane01 67,{ +airplane_01,250,58,2 script Airship Staff#airplane01 1_F_02,{ mes "[Airship Staff]"; mes "Welcome"; mes "to the Airship."; @@ -813,7 +813,7 @@ airplane_01,250,58,2 script Airship Staff#airplane01 67,{ } } -airplane_01,50,66,5 script Apple Merchant#air01 86,{ +airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -957,7 +957,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 86,{ } } -airplane_01,221,158,2 script Pilot#airplane_01 852,{ +airplane_01,221,158,2 script Pilot#airplane_01 4_M_EIN_SOLDIER,{ switch (rand(1,4)) { case 1: mes "[Pilot]"; @@ -1013,7 +1013,7 @@ airplane_01,221,158,2 script Pilot#airplane_01 852,{ } } -airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{ +airplane_01,83,61,2 script Dianne#01airplane_01 1_F_MARIA,2,2,{ mes "[Dianne]"; mes "It's so weird!"; mes "I went to visit the"; @@ -1028,7 +1028,7 @@ OnTouch: end; } -airplane_01,69,63,2 script Mendel#01airplane_01 55,{ +airplane_01,69,63,2 script Mendel#01airplane_01 1_M_JOBTESTER,{ mes "[Mendel]"; mes "As I expected, the"; mes "in-flight meals are"; @@ -1039,7 +1039,7 @@ airplane_01,69,63,2 script Mendel#01airplane_01 55,{ close; } -airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{ +airplane_01,71,31,2 script Swordsman Shimizu#air_01 1_M_MOC_LORD,{ mes "[Swordsman Shimizu]"; mes "Finally, after five"; mes "years of waiting..."; @@ -1057,7 +1057,7 @@ airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{ //============================================================ //= Typing Challenge //============================================================ -airplane_01,32,61,4 script Nils#ein 49,1,1,{ +airplane_01,32,61,4 script Nils#ein 1_M_03,1,1,{ mes "[Nils]"; mes "Welcome to the"; mes "^ff0000RO Typing Challenge^000000."; @@ -1232,7 +1232,7 @@ airplane_01,32,61,4 script Nils#ein 49,1,1,{ //============================================================ //= Apple Gambling //============================================================ -airplane_01,33,68,4 script Clarice 74,{ +airplane_01,33,68,4 script Clarice 1_F_MERCHANT_02,{ mes "[Clarice]"; mes "Hi, I'm Clarice~"; mes "How would you like"; -- cgit v1.2.3-60-g2f50