summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorDastgir <dastgirpojee@rocketmail.com>2016-01-04 18:53:01 +0530
committerHaru <haru@dotalux.com>2016-02-21 21:03:04 +0100
commitfa2c99bd20f9e8cfb5784dc49966a42abbcb2811 (patch)
treec56d601e85efa114c0ffb6b09036b438a17cb836 /doc
parentf606519c3b611573ade246ec82db26437bf03668 (diff)
downloadhercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.gz
hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.bz2
hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.xz
hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.zip
Updated Documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/item_db.txt111
1 files changed, 74 insertions, 37 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt
index 087725025..3a31bb77c 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -24,7 +24,39 @@ item_db: (
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
- Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
+ Job: { (defaults to all job)
+ All: true/false (boolean, defaults to false)
+ Novice: true/false (boolean, defaults to false)
+ Swordsman: true/false (boolean, defaults to false)
+ Magician: true/false (boolean, defaults to false)
+ Archer: true/false (boolean, defaults to false)
+ Acolyte: true/false (boolean, defaults to false)
+ Merchant: true/false (boolean, defaults to false)
+ Thief: true/false (boolean, defaults to false)
+ Knight: true/false (boolean, defaults to false)
+ Priest: true/false (boolean, defaults to false)
+ Wizard: true/false (boolean, defaults to false)
+ Blacksmith: true/false (boolean, defaults to false)
+ Hunter: true/false (boolean, defaults to false)
+ Assassin: true/false (boolean, defaults to false)
+ Crusader: true/false (boolean, defaults to false)
+ Monk: true/false (boolean, defaults to false)
+ Sage: true/false (boolean, defaults to false)
+ Rogue: true/false (boolean, defaults to false)
+ Alchemist: true/false (boolean, defaults to false)
+ Bard: true/false (boolean, defaults to false)
+ Gungslinger: true/false (boolean, defaults to false)
+ Ninja: true/false (boolean, defaults to false)
+ Taekwon: true/false (boolean, defaults to false)
+ Star_Gladiator: true/false (boolean, defaults to false)
+ Soul_Linker: true/false (boolean, defaults to false)
+ Gangsi: true/false (boolean, defaults to false)
+ Death_Knight: true/false (boolean, defaults to false)
+ Dark_Collector: true/false (boolean, defaults to false)
+ Kagerou: true/false (boolean, defaults to false)
+ Rebellion: true/false (boolean, defaults to false)
+ }
+ Job: Job mask (alternate synxtax, int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
@@ -109,42 +141,47 @@ Range: Weapon's attack range. When not specified, becomes 0.
Slots: Amount of slots the item possesses. When not specified, becomes 0.
-Job: Equippable jobs. Uses the following bitmask table:
-
- (S.) Novice (2^00): 0x00000001
- Swordman (2^01): 0x00000002
- Magician (2^02): 0x00000004
- Archer (2^03): 0x00000008
- Acolyte (2^04): 0x00000010
- Merchant (2^05): 0x00000020
- Thief (2^06): 0x00000040
- Knight (2^07): 0x00000080
- Priest (2^08): 0x00000100
- Wizard (2^09): 0x00000200
- Blacksmith (2^10): 0x00000400
- Hunter (2^11): 0x00000800
- Assassin (2^12): 0x00001000
- Unused (2^13): 0x00002000
- Crusader (2^14): 0x00004000
- Monk (2^15): 0x00008000
- Sage (2^16): 0x00010000
- Rogue (2^17): 0x00020000
- Alchemist (2^18): 0x00040000
- Bard/Dancer (2^19): 0x00080000
- Unused (2^20): 0x00100000
- Taekwon (2^21): 0x00200000
- Star Gladiator (2^22): 0x00400000
- Soul Linker (2^23): 0x00800000
- Gunslinger (2^24): 0x01000000
- Ninja (2^25): 0x02000000
- Gangsi (2^26): 0x04000000
- Death Knight (2^27): 0x08000000
- Dark Collector (2^28): 0x10000000
- Kagerou/Oboro (2^29): 0x20000000
- Rebellion (2^30): 0x40000000
- Some other commonly used values:
- All except novice: 0xFFFFFFFE
- All (default value): 0xFFFFFFFF
+Job: Job restrictions. If this block is omitted, item can be equipped by all class
+ All the settings in this group are boolean values,
+ Default value is false (restriction not set) for any missing setting.
+
+ Alternate Format:
+ Equippable jobs. Uses the following bitmask table:
+
+ (S.) Novice (2^00): 0x00000001
+ Swordman (2^01): 0x00000002
+ Magician (2^02): 0x00000004
+ Archer (2^03): 0x00000008
+ Acolyte (2^04): 0x00000010
+ Merchant (2^05): 0x00000020
+ Thief (2^06): 0x00000040
+ Knight (2^07): 0x00000080
+ Priest (2^08): 0x00000100
+ Wizard (2^09): 0x00000200
+ Blacksmith (2^10): 0x00000400
+ Hunter (2^11): 0x00000800
+ Assassin (2^12): 0x00001000
+ Unused (2^13): 0x00002000
+ Crusader (2^14): 0x00004000
+ Monk (2^15): 0x00008000
+ Sage (2^16): 0x00010000
+ Rogue (2^17): 0x00020000
+ Alchemist (2^18): 0x00040000
+ Bard/Dancer (2^19): 0x00080000
+ Unused (2^20): 0x00100000
+ Taekwon (2^21): 0x00200000
+ Star Gladiator (2^22): 0x00400000
+ Soul Linker (2^23): 0x00800000
+ Gunslinger (2^24): 0x01000000
+ Ninja (2^25): 0x02000000
+ Gangsi (2^26): 0x04000000
+ Death Knight (2^27): 0x08000000
+ Dark Collector (2^28): 0x10000000
+ Kagerou/Oboro (2^29): 0x20000000
+ Rebellion (2^30): 0x40000000
+ Some other commonly used values:
+ All except novice: 0xFFFFFFFE
+ All (default value): 0xFFFFFFFF
Upper: Equippable upper-types. Uses the following bitmasks:
Normal jobs: 0x01 (1)