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author | Haru <haru@dotalux.com> | 2018-12-16 19:05:34 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-16 19:05:34 +0100 |
commit | f1f1ef0ff2c9aa7d879df8b959072a7429d2722a (patch) | |
tree | 11a7121f30031a2a850015eced3803f060514fa3 /doc | |
parent | 41d370cd3308be48b4ce00a50ee46515742978b0 (diff) | |
parent | 4b2e8684a9874ba435197936a4a9220510ff671f (diff) | |
download | hercules-f1f1ef0ff2c9aa7d879df8b959072a7429d2722a.tar.gz hercules-f1f1ef0ff2c9aa7d879df8b959072a7429d2722a.tar.bz2 hercules-f1f1ef0ff2c9aa7d879df8b959072a7429d2722a.tar.xz hercules-f1f1ef0ff2c9aa7d879df8b959072a7429d2722a.zip |
Merge pull request #2324 from 4144/updatepackets
Update packets up to 2018-12-12
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 90d4d77cc..5171d65f3 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -10237,3 +10237,80 @@ Update already opened preview window with item from Works for 20181017 RE and main clients or newer. --------------------------------------- + +*enchantitem(<equip_pos>, <card_slot>, <card_id>); + +Insert card into equipped item in EQI_* slot. +card_slot - can be 0 to 3. +card_id - any card item id. + +returns true if all parameters correct +false in other case. +Works for 20160831 main, 20151118 RE, any zero version + +--------------------------------------- + +*servicemessage("<message>", <color>{, <account_id>}) +*servicemessage("<message>", <color>{, <player_name>}) + +That command will send a service message to the chat window of the character +specified by account ID or name, or to connected to npc player. +It will not be seen by anyone else. + +Works for 20170830 RE and main and for any zero clients + +--------------------------------------- + +*expandInventoryAck(<result>{, <itemId>}) + +Send initial inventory expansion result. +Normally this function should be called from script label +inventory_expansion::OnInventoryExpandRequest. + +Valid result statuses: + EXPAND_INVENTORY_ASK_CONFIRMATION - force client to ask player about inventory expansion + EXPAND_INVENTORY_FAILED - other failed reason + EXPAND_INVENTORY_OTHER_WORK - failed because player busy with other work + EXPAND_INVENTORY_MISSING_ITEM - failed because missing item + EXPAND_INVENTORY_MAX_SIZE - failed because inventory size already maximum + +ItemId make sense only if result is EXPAND_INVENTORY_ASK_CONFIRMATION +Works for 20181212 zero clients + +--------------------------------------- + +*expandInventoryResult(<result>) + +Send final inventory expansion result. +Normally this function should be called from script label +inventory_expansion::OnInventoryExpandConfirmed. + +Valid result values: + EXPAND_INVENTORY_RESULT_SUCCESS - success message + EXPAND_INVENTORY_RESULT_FAILED - other failed reason + EXPAND_INVENTORY_RESULT_OTHER_WORK - failed because player busy with other work + EXPAND_INVENTORY_RESULT_MISSING_ITEM - failed because missing item + EXPAND_INVENTORY_RESULT_MAX_SIZE - failed because inventory size already maximum + +Works for 20181212 zero clients + +--------------------------------------- + +*expandInventory(<value>) + +Adjust player inventory to given value. +Maximum inventory size is MAX_INVENTORY. +Minimum inventory size is FIXED_INVENTORY_SIZE. +For supported clients it send inventory change packet. For old clients, +this change is silent. +Current max inventory size can be read by function getInventorySize(). + +--------------------------------------- + +*getInventorySize() + +Return current player max inventory size. +This value always smaller or equal to MAX_INVENTORY. +Size can be changed by group of functions expandInventory* + +--------------------------------------- |