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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-27 06:11:18 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-27 06:11:18 +0000
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> Follow-up r17048:
- Renamed 'useskilltopc' to 'npcskill'; - Removed cast time from NPC objects, code by mkbu95 (suspected official behavior); - Documented 'npcskill'; - Replaced all instances in scripts. * Fixed max level bypass, code by malufett (bugreport:5800). * Updated Malangdo spawns to official. * Some standardization of npc/quests/first_class/. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17049 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt22
1 files changed, 19 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 46583b95f..80c528bdb 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6336,9 +6336,8 @@ Example:
This command will send the message to the server console (map-server window). It
will not be displayed anywhere else.
- debugmes strcharinfo(0)+" has just done this that and the other";
- // You would see in the map-server window "NAME has just done this that and
- // the other"
+ // Displays "NAME has clicked me!" in the map-server window.
+ debugmes strcharinfo(0)+" has clicked me!";
---------------------------------------
@@ -6623,6 +6622,23 @@ For the position, the x and y are given in the unitSkillUsePos.
---------------------------------------
+*npcskill <skill id>,<skill lvl>,<stat point>,<NPC level>;
+*npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>;
+
+This command causes the attached NPC object to cast a skill on the attached
+player. The skill will have no cast time or cooldown. The player must be
+within the default skill range or the command will fail silently.
+
+The "stat point" parameter temporarily sets all NPC stats to the given value,
+and "NPC level" is the temporary level of the NPC (used in some skills).
+Neither value can be greater than the max level defined in config.
+
+ // Casts Level 10 Heal on the attached player, calculated with
+ // all stats 99 and base level 60.
+ npcskill "AL_HEAL",10,99,60;
+
+---------------------------------------
+
*day;
*night;