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authorHaru <haru@dotalux.com>2016-01-16 20:23:57 +0100
committerHaru <haru@dotalux.com>2016-01-16 20:23:57 +0100
commit76103463b0eba50c72aae6b3cf4db58871c84ee5 (patch)
tree937d957eef527661432b3f839dc6009a704256cd /doc
parentde33b024df99bdd412364a1b0201277efb4ad905 (diff)
parentd649659e90cc37e2074eb0238317f9d58f879b2a (diff)
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Merge pull request #908 from AnnieRuru/request_26
Add EQP_ = Equipment Position constants
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 130e5b5f6..709aa39dd 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4530,13 +4530,13 @@ the look value).
// This will change your hair(6), so that it uses palette 8, what ever
// your palette 8 is, your hair will use that color.
- setlook VAR_HEADPALETTE, 8;
+ setlook LOOK_HAIR_COLOR, 8;
// This will change your clothes(7), so they are using palette 1,
// whatever your palette 1 is, your clothes will then use that set of
// colors.
- setlook VAR_BODYPALETTE,1;
+ setlook LOOK_CLOTHES_COLOR, 1;
Here are the possible look types: