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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-29 18:30:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-29 18:30:25 +0000
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- Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts.
- Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-rw-r--r--doc/item_bonus.txt1
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diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 6a5b0a7bf..abc8ef622 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -162,6 +162,7 @@ bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
being hit by physical close range damage
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
+bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x%
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
damage taken by x%
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n