From 4eb0c37f3c4c9bc545a37afcbfdd0493df29de28 Mon Sep 17 00:00:00 2001
From: skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Date: Wed, 29 Aug 2007 18:30:25 +0000
Subject: - Added bonus bSkillHeal to distinguish offensive skill damage
 increases from healing power boosts. - Moved battle_skillatk_bonus to pc.c,
 cleaned up the related skillatk bonus code to consider the skillheal bonus
 option.

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
---
 doc/item_bonus.txt | 1 +
 1 file changed, 1 insertion(+)

(limited to 'doc')

diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 6a5b0a7bf..abc8ef622 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -162,6 +162,7 @@ bonus2 bAddEffWhenHit,n,x;		n% chance to cause x state to the enemy when
 bonus2 bAddEffWhenHitShort,n,x;		n% chance to cause x state to the enemy when
 					being hit by physical close range damage
 bonus2 bSkillAtk,n,x;			Increase damage of skill n by x%
+bonus2 bSkillHeal,n,x;			Increase heal amount of skill n by x%
 bonus2 bAddDamageByClass,n,x;		When being hit by monster of class n increase
 					damage taken by x%
 bonus2 bAddRace2,n,x;			Increase damage by x% vs. enemies of race n
-- 
cgit v1.2.3-70-g09d2