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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-21 16:59:36 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-21 16:59:36 +0000
commite11769f4b0ff9dc912f1d7a442248f824717c763 (patch)
tree67eb400e9303a9e7d74fee01380912dbe5d71772 /doc
parentcb5d65f28e6d5ec089b0bb6ef974e6adeca6ce75 (diff)
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* Fixed items that use the "AddSPAmount_Action" bonus on aegis
- Guillotine gives you 2 SP each time you attack something with a normal attack (only worked with DemiHuman) - Tjungkuletti gives you 1 SP each time you attack something with a normal attack (before it drained 1 SP from the target instead) - Dark Priest Card gives Sages 1 SP each time you attack something with a normal attack (before it was per kill) - also added the bSPDrainValue bonus to the documentation again git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13686 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.txt11
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 22c7581fd..e8a41505c 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -3,14 +3,14 @@
//===== By ================================================
//= Developers
//===== Version ===========================================
-//= 1.1.20090122
+//= 1.1.20090421
//=========================================================
//= 1.0 - Standardized doc file
//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
//= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept
//= skill names [FlavioJS]
//= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage]
-//=
+//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
//===== Description =======================================
//= List of script instructions used in item bonuses,
//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
@@ -322,3 +322,10 @@ bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monste
bAddStealRate,n; n/100% increase to Steal skill success chance
bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names)
+
+bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP
+ (use negative numbers so the user loses SP)
+bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ...
+ x:
+ 0=you gain n SP
+ 1=you drain n SP from target