From e11769f4b0ff9dc912f1d7a442248f824717c763 Mon Sep 17 00:00:00 2001 From: Playtester Date: Tue, 21 Apr 2009 16:59:36 +0000 Subject: * Fixed items that use the "AddSPAmount_Action" bonus on aegis - Guillotine gives you 2 SP each time you attack something with a normal attack (only worked with DemiHuman) - Tjungkuletti gives you 1 SP each time you attack something with a normal attack (before it drained 1 SP from the target instead) - Dark Priest Card gives Sages 1 SP each time you attack something with a normal attack (before it was per kill) - also added the bSPDrainValue bonus to the documentation again git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13686 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/item_bonus.txt | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 22c7581fd..e8a41505c 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,14 +3,14 @@ //===== By ================================================ //= Developers //===== Version =========================================== -//= 1.1.20090122 +//= 1.1.20090421 //========================================================= //= 1.0 - Standardized doc file //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, //= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept //= skill names [FlavioJS] //= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage] -//= +//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester] //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments @@ -322,3 +322,10 @@ bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monste bAddStealRate,n; n/100% increase to Steal skill success chance bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names) + +bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP + (use negative numbers so the user loses SP) +bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ... + x: + 0=you gain n SP + 1=you drain n SP from target -- cgit v1.2.3-60-g2f50