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authorTaylor Locke <kisuka@kisuka.com>2014-10-19 04:33:14 +0200
committerHaru <haru@dotalux.com>2014-10-24 00:59:20 +0200
commitdb1abaf5ef67bffb882b4b6b19c03343117a2b21 (patch)
treec38b9211878e5d8885bf9f96edac39630a894dc0 /doc/script_commands.txt
parentfe9e666743bbd0b4ef9d782ce2fc43cc2a081753 (diff)
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Re-commit of 4ac673941714032ada6d26fb60936ec510bbe496 (part 2)
Some Quality of Life Changes - checkquest deprecated; Use questprogress instead for a more logical quest log checking command. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt31
1 files changed, 29 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 65caf5837..26ecbdd42 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -8339,17 +8339,23 @@ If *questinfo is set, and the same ID is specified here, the icon will be cleare
---------------------------------------
-*completequest <ID>;
+*completequest <ID>{,<ID2>};
Change the state for the given quest <ID> to "complete" and remove from
the users quest log.
+If a second quest id of greater value is specified, all quests between the two
+will be completed.
+
---------------------------------------
-*erasequest <ID>;
+*erasequest <ID>{,<ID2>};
Remove the quest of the given <ID> from the user's quest log.
+If a second quest id of greater value is specified, all quests between the two
+will be erased.
+
---------------------------------------
*changequest <ID>,<ID2>;
@@ -8361,6 +8367,8 @@ Add quest of the <ID2> to the the quest log, and the state is "active".
*checkquest(<ID>{,PLAYTIME|HUNTING})
+DEPRECATED - use questprogress instead.
+
If no additional argument supplied, return the state of the quest:
-1 = Quest not started (not in quest log)
0 = Quest has been given, but the state is "inactive"
@@ -8384,6 +8392,25 @@ If parameter "HUNTING" is supplied:
---------------------------------------
+*questprogress(<ID>{,PLAYTIME|HUNTING})
+
+If no additional argument supplied, return the state of the quest:
+ 0 = Quest not started (not in quest log)
+ 1 = Quest has been given
+ 2 = Quest completed
+
+If parameter 'PLAYTIME' is supplied:
+ 0 = Quest not started (not in quest log)
+ 1 = The time limit has not yet been reached
+ 2 = The time limit has been reached
+
+If parameter 'HUNTING' is supplied:
+ 0 = Quest not started (not in quest log)
+ 1 = Player hasn't killed all of the target monsters
+ 2 = Player has killed all of the target monsters
+
+---------------------------------------
+
*showevent <icon>{,<mark color>}
Show an emotion on top of a NPC, and optionally,