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authorEmistry <Equinox1991@gmail.com>2015-08-31 14:20:24 +0800
committerEmistry <Equinox1991@gmail.com>2015-08-31 14:20:24 +0800
commitd6498f81cc40784337ae93957245176318a32cfe (patch)
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Updated doc/script_commands.txt
isequipped() and isequippedcnt() support not only card id, but also support any item id.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt11
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 0726630df..f2022e347 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3988,7 +3988,7 @@ night mode or day mode:
//=====================================
---------------------------------------
-*isequipped(<id>{,<id>{,<id>{,<id>}}})
+*isequipped(<item id>{,<item id>{,<item id>{,<item id>}}})
This function will return 1 if the invoking character has all of the item
IDs given equipped (if card IDs are passed, then it checks if the cards
@@ -4001,19 +4001,22 @@ If even one of the items given is not equipped, 0 will be returned.
if (isequipped(4001,4005,4033,4196)) mes "Wow! You're wearing a full complement of possible poring cards!";
// (Poring)
if (isequipped(4001)) mes "A poring card is useful, don't you think?";
+ // (Earring)
+ if (isequipped(2622)) mes "You got a pair of nice Earring.";
The function was meant for item scripts to support the cards released by
Gravity in February 2005, but it will work just fine in normal NPC scripts.
---------------------------------------
-*isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}})
+*isequippedcnt(<item id>{,<item id>{,<item id>{,<item id>}}})
This function is similar to 'isequipped', but instead of 1 or 0, it will
-return the number of cards in the list given that were found on the
+return the number of equipped items/cards in the list given that were found on the
invoking character.
if (isequippedcnt(4001,4005,4033,4196) == 4) mes "Finally got all four poring cards?";
+ if (isequippedcnt(5353,2622) == 2) mes "You equipped both Helm of Sun and Earring.";
---------------------------------------
@@ -5831,7 +5834,7 @@ Examples:
---------------------------------------
*pcblockmove <id>,<option>;
-
+
Prevents the given ID from moving when the option != 0, and 0 enables the
ID to move again. The ID can either be the GID of a monster/NPC or account
ID of a character, and will run for the attached player if zero is