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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-11-08 22:19:51 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-11-08 22:19:51 +0000
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Corrected documentation on monster respawn delay1/delay2 fields to reflect actual server behavior (followup to r11964).
Long ago they meant "delay since last spawn/death"; the current meaning is "fixed base delay + random variance". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14991 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/doc/script_commands.txt b/doc/script_commands.txt
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@@ -331,13 +331,10 @@ below).
Amount is the amount of monsters that will be spawned when this command is
executed, it is affected by spawn rates in 'battle_athena.conf'.
-Delay1 and delay2 are the monster respawn delays - the first one counts the time
-since a monster defined in this spawn was last respawned and the second one
-counts the time since the monster of this spawn was last killed. Whichever turns
-out to be higher will be used. If the resulting number is smaller than a random
-value between 5 and 10 seconds, this value will be used instead. (Which is
-normally the case if both delay values are zero.) The times are given in
-1/1000ths of a second.
+Delay1 and delay2 control monster respawn delays - the first one is the fixed
+base respawn time, and the second is random variance on top of the base time.
+Both values are given in miliseconds (1000 = 1 second).
+Note that the server also enforces a minimum respawn delay of 5 seconds.
You can specify a custom level to use for the mob different from the one of
the database by adjoining the level after the name with a comma. eg: