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authorReid <reidyaro@gmail.com>2016-04-11 18:39:26 +0200
committerReid <reidyaro@gmail.com>2016-04-11 18:39:26 +0200
commit59c93b6ead7ed2744371dabe92a22d1d06b0a2ee (patch)
tree713495206aaba795ac170da4cc621d9efde4feb6 /doc/script_commands.txt
parent7199849cd294ca3d2b7d30f59c27fa03412e5812 (diff)
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Fix a typo in script_commands.txt,
getskillv -> getskilllv.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c45b4e602..05d075ac1 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3516,7 +3516,7 @@ invoking character has. Here's what you get:
@skilllist_flag[] - see 'skill' for the meaning of skill flags.
@skilllist_count - number of skills in the above arrays.
-While 'getskillv' is probably more useful for most situations, this is the
+While 'getskilllv' is probably more useful for most situations, this is the
easiest way to store all the skills and make the character something else
for a while. Advanced job for a day? :) This could also be useful to see
how many skills a character has.