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authorHaru <haru@dotalux.com>2018-11-13 17:16:11 +0100
committerGitHub <noreply@github.com>2018-11-13 17:16:11 +0100
commit1e5df06b8a23ea13c3fc1b07339c261a77600bae (patch)
tree1d6811001638da46108a3e74601e9ff980090f85 /doc/script_commands.txt
parentd564cdaabdb9f1929e58cd68c1208f89100acf90 (diff)
parent7b45d05bd8e3f476f1d801203f2968993b52a31f (diff)
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Merge pull request #2289 from EyesOfAHawk/buildin_getnpcid
Remove type argument from buildin_getnpcid.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt9
1 files changed, 3 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 219c71205..90d4d77cc 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2579,15 +2579,12 @@ playerattached() to check for the character attached to the script.
---------------------------------------
-*getnpcid(<type>{, "<npc name>"})
+*getnpcid({"<npc name>"})
Retrieves IDs of the currently invoked NPC. If a unique npc name is given,
-IDs of that NPC are retrieved instead. Type specifies what ID to retrieve
-and can be one of the following:
+IDs of that NPC are retrieved instead.
- 0 - Unit ID (GID)
-
-If an invalid type is given or the NPC does not exist, 0 is returned.
+If the NPC does not exist, 0 is returned.
---------------------------------------