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authorHaru <haru@dotalux.com>2018-02-06 20:18:07 +0100
committerGitHub <noreply@github.com>2018-02-06 20:18:07 +0100
commit19c94017a31d86f7848085162ffb741770975128 (patch)
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parent587dd19c0269b3c8089838a5442260a185b19ead (diff)
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Merge pull request #1718 from Murilo-BiO/clan_system
Implementation of Official Clan System
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt36
1 files changed, 36 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index a91a212e7..e14e80444 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2381,6 +2381,7 @@ the invoking character. Whatever it returns is determined by type.
(1) PC_PARTY - The name of the party they're in if any.
(2) PC_GUILD - The name of the guild they're in if any.
(3) PC_MAP - The name of the map the character is in.
+(4) PC_CLAN - The name of the clan they're in if any.
If <GID> is passed, it will return the value of the specified player instead
the attached player. If the player is not found, it will return
@@ -2522,6 +2523,7 @@ Type is the kind of associated ID number required:
(2) CHAR_ID_GUILD - Guild ID number.
(3) CHAR_ID_ACCOUNT - Account ID number.
(4) CHAR_ID_BG - Battle ground ID
+(5) CHAR_ID_CLAN - Clan ID number.
For most purposes other than printing it, a number is better to have than
a name (people do horrifying things to their character names).
@@ -9952,3 +9954,37 @@ Changes the name of a unit.
Supported Types - [ MOB | HOM | PET ].
returns 1 on success, 0 on failure.
+
+---------------------------------------
+//=====================================
+13 - Clan System Related Commands
+//=====================================
+---------------------------------------
+
+*join_clan(<ClanID>{,<RID>})
+
+Joins a player into the given clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_leave({<RID>})
+
+Removes a player from its clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_master(<ClanID>)
+
+Enables the Emblem of the given Clan to the current NPC
+
+---------------------------------------
+//=====================================
+13 - End of Clan System Related Commands
+//=====================================
+--------------------------------------- \ No newline at end of file