From fc1684c82d92de81e5688e33a8386cde3c2407db Mon Sep 17 00:00:00 2001 From: Murilo Pereti Tavares Date: Thu, 25 Jan 2018 01:15:08 -0200 Subject: Implementation of Official Clan System All official features work including the autokick for inactive members And the system is completely customizable. --- doc/script_commands.txt | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index a91a212e7..e14e80444 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2381,6 +2381,7 @@ the invoking character. Whatever it returns is determined by type. (1) PC_PARTY - The name of the party they're in if any. (2) PC_GUILD - The name of the guild they're in if any. (3) PC_MAP - The name of the map the character is in. +(4) PC_CLAN - The name of the clan they're in if any. If is passed, it will return the value of the specified player instead the attached player. If the player is not found, it will return @@ -2522,6 +2523,7 @@ Type is the kind of associated ID number required: (2) CHAR_ID_GUILD - Guild ID number. (3) CHAR_ID_ACCOUNT - Account ID number. (4) CHAR_ID_BG - Battle ground ID +(5) CHAR_ID_CLAN - Clan ID number. For most purposes other than printing it, a number is better to have than a name (people do horrifying things to their character names). @@ -9952,3 +9954,37 @@ Changes the name of a unit. Supported Types - [ MOB | HOM | PET ]. returns 1 on success, 0 on failure. + +--------------------------------------- +//===================================== +13 - Clan System Related Commands +//===================================== +--------------------------------------- + +*join_clan({,}) + +Joins a player into the given clan. +If no RID is given, will run with the current attached player. + +returns true on success, false on failure. + +--------------------------------------- + +*clan_leave({}) + +Removes a player from its clan. +If no RID is given, will run with the current attached player. + +returns true on success, false on failure. + +--------------------------------------- + +*clan_master() + +Enables the Emblem of the given Clan to the current NPC + +--------------------------------------- +//===================================== +13 - End of Clan System Related Commands +//===================================== +--------------------------------------- \ No newline at end of file -- cgit v1.2.3-60-g2f50