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authorHaru <haru@dotalux.com>2013-12-26 01:34:12 +0100
committerHaru <haru@dotalux.com>2013-12-30 16:08:20 +0100
commit21fa0901dc8723627c6970aa6eff97bc27e36533 (patch)
tree8890d4191c1ea44af96b6e51d8e149b1e885f043 /doc/sample/localized_npc.txt
parenta9156de759bc444a5f7256b86f6c4bac6a1ab47d (diff)
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Modernized syntax and fixed errors in the sample scripts
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/sample/localized_npc.txt')
-rw-r--r--doc/sample/localized_npc.txt87
1 files changed, 43 insertions, 44 deletions
diff --git a/doc/sample/localized_npc.txt b/doc/sample/localized_npc.txt
index 91bf46062..82a08fa35 100644
--- a/doc/sample/localized_npc.txt
+++ b/doc/sample/localized_npc.txt
@@ -1,23 +1,23 @@
-//===== Hercules Script =======================================
+//===== Hercules Script ======================================
//= Sample localized NPC
-//===== By: ==================================================
+//===== By: ==================================================
//= Hercules Dev Team
-//===== Current Version: =====================================
-//= v1.0
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= v1.1
+//===== Description: =========================================
//= Example of a localized NPC.
-//=
+//=
//= There are many ways to do it, this is just one option.
-//= The player has a global account variable ##_langid_ that
+//= The player has a global account variable ##_langid_ that
//= identifies the it's language.
-//=
+//=
//= The default language should always have langid 0.
-//= When a message isn't found for the player's langid
+//= When a message isn't found for the player's langid
//= (strlen = 0), the message from langid 0 is used instead.
-//=
-//= Each message is identified by a string that must only
+//=
+//= Each message is identified by a string that must only
//= contain valid variable name characters.
-//=
+//=
//= void setlang(int langid)
//= - sets the player's language
//= int getlang(void)
@@ -28,16 +28,16 @@
//= - returns the localized text of name
//= void mes2(string name)
//= - displays the localized text of name
-//=
-//===== Additional Comments: =================================
+//=
+//===== Additional Comments: =================================
//= To use this globally, just put the functions in Global_Functions.txt
-//============================================================
+//============================================================
//////////////////////////////////////////////////////////////
/// Sets the language of the player account.
/// @param langid Languange identifier (0 for default)
function script setlang {
- set ##_langid_, getarg(0);
+ ##_langid_ = getarg(0);
return;
}
@@ -54,15 +54,15 @@ function script getlang {
/// @param langid Language identifier (0 for default)
/// @param text Text message
function script setmes2 {
- set $@mes2_name$, getarg(0);
- set $@mes2_langid, getarg(1);
- set $@mes2_text$, getarg(2);
- set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$";
+ .@mes2_name$ = getarg(0);
+ .@mes2_langid = getarg(1);
+ .@mes2_text$ = getarg(2);
+ .@mes2_var$ = "$@__"+ .@mes2_name$ +"_"+ .@mes2_langid +"$";
- //debugmes "setmes2 \""+ $@mes2_var$ +"\", \""+ $@mes2_text$ +"\";";
+ //debugmes "setmes2 \""+ .@mes2_var$ +"\", \""+ .@mes2_text$ +"\";";
// set the localized text
- setd $@mes2_var$, $@mes2_text$;
+ setd .@mes2_var$, .@mes2_text$;
return;
}
@@ -73,14 +73,14 @@ function script setmes2 {
/// @param langid Language identifier (0 for default)
/// @return Text message
function script getmes2 {
- set $@mes2_name$, getarg(0);
- set $@mes2_langid, getarg(1);
- set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$";
- set $@mes2_text$, getd($@mes2_var$);
+ .@mes2_name$ = getarg(0);
+ .@mes2_langid = getarg(1);
+ .@mes2_var$ = "$@__"+ .@mes2_name$ +"_"+ .@mes2_langid +"$";
+ .@mes2_text$ = getd(.@mes2_var$);
- //debugmes "getmes2(\""+ $@mes2_var$ +"\")=\""+ $@mes2_text$ +"\"";
+ //debugmes "getmes2(\""+ .@mes2_var$ +"\")=\""+ .@mes2_text$ +"\"";
- return $@mes2_text$;
+ return .@mes2_text$;
}
//////////////////////////////////////////////////////////////
@@ -89,32 +89,31 @@ function script getmes2 {
/// that are valis as a variable name
/// @param index Message identifier
function script mes2 {
- set @mes2_index$, getarg(0);
+ .@mes2_index$ = getarg(0);
- if( getstrlen(@mes2_index$) == 0 )
+ if( getstrlen(.@mes2_index$) == 0 )
return; // invalid index
// print localized text
- set @mes2_text$, callfunc("getmes2",@mes2_index$,##_langid_);
- if( getstrlen(@mes2_text$) == 0 )
- {
- if( ##_langid_ != 0 )
- {// revert to default language
- set @mes2_text$, callfunc("getmes2",@mes2_index$,0);
- if( getstrlen(@mes2_text$) != 0 )
- mes @mes2_text$; // default text
+ .@mes2_text$ = callfunc("getmes2",.@mes2_index$,##_langid_);
+ if( getstrlen(.@mes2_text$) == 0 ) {
+ if( ##_langid_ != 0 ) {
+ // revert to default language
+ .@mes2_text$ = callfunc("getmes2",.@mes2_index$,0);
+ if( getstrlen(.@mes2_text$) != 0 )
+ mes .@mes2_text$; // default text
}
} else
- mes @mes2_text$; // localized text
+ mes .@mes2_text$; // localized text
return;
}
//////////////////////////////////////////////////////////////
/// Sample localized NPC
-prontera,155,183,4 script LocalizedNPC 705,{
+prontera,155,183,4 script LocalizedNPC 4_M_GEF_SOLDIER,{
// Get text for specific languages
- set @menu1$, callfunc("getmes2","LNPC_lang",0);
- set @menu2$, callfunc("getmes2","LNPC_lang",1);
+ .@menu1$ = callfunc("getmes2","LNPC_lang",0);
+ .@menu2$ = callfunc("getmes2","LNPC_lang",1);
do {
// get text that fallbacks to language 0
callfunc "mes2", "LNPC_name";
@@ -123,7 +122,7 @@ prontera,155,183,4 script LocalizedNPC 705,{
callfunc "mes2", "LNPC_text";
next;
- switch(select(@menu1$,@menu2$,"Cancel"))
+ switch(select(.@menu1$,.@menu2$,"Cancel"))
{
case 1:
case 2:
@@ -144,6 +143,6 @@ OnInterIfInitOnce:
callfunc "setmes2", "LNPC_lang", 0, "EN";
callfunc "setmes2", "LNPC_lang", 1, "PT";
callfunc "setmes2", "LNPC_text", 0, "Something in english";
- callfunc "setmes2", "LNPC_text", 1, "Algo em portugu�s";
+ callfunc "setmes2", "LNPC_text", 1, "Algo em português";
end;
}