From 21fa0901dc8723627c6970aa6eff97bc27e36533 Mon Sep 17 00:00:00 2001 From: Haru Date: Thu, 26 Dec 2013 01:34:12 +0100 Subject: Modernized syntax and fixed errors in the sample scripts Signed-off-by: Haru --- doc/sample/localized_npc.txt | 87 ++++++++++++++++++++++---------------------- 1 file changed, 43 insertions(+), 44 deletions(-) (limited to 'doc/sample/localized_npc.txt') diff --git a/doc/sample/localized_npc.txt b/doc/sample/localized_npc.txt index 91bf46062..82a08fa35 100644 --- a/doc/sample/localized_npc.txt +++ b/doc/sample/localized_npc.txt @@ -1,23 +1,23 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Sample localized NPC -//===== By: ================================================== +//===== By: ================================================== //= Hercules Dev Team -//===== Current Version: ===================================== -//= v1.0 -//===== Description: ========================================= +//===== Current Version: ===================================== +//= v1.1 +//===== Description: ========================================= //= Example of a localized NPC. -//= +//= //= There are many ways to do it, this is just one option. -//= The player has a global account variable ##_langid_ that +//= The player has a global account variable ##_langid_ that //= identifies the it's language. -//= +//= //= The default language should always have langid 0. -//= When a message isn't found for the player's langid +//= When a message isn't found for the player's langid //= (strlen = 0), the message from langid 0 is used instead. -//= -//= Each message is identified by a string that must only +//= +//= Each message is identified by a string that must only //= contain valid variable name characters. -//= +//= //= void setlang(int langid) //= - sets the player's language //= int getlang(void) @@ -28,16 +28,16 @@ //= - returns the localized text of name //= void mes2(string name) //= - displays the localized text of name -//= -//===== Additional Comments: ================================= +//= +//===== Additional Comments: ================================= //= To use this globally, just put the functions in Global_Functions.txt -//============================================================ +//============================================================ ////////////////////////////////////////////////////////////// /// Sets the language of the player account. /// @param langid Languange identifier (0 for default) function script setlang { - set ##_langid_, getarg(0); + ##_langid_ = getarg(0); return; } @@ -54,15 +54,15 @@ function script getlang { /// @param langid Language identifier (0 for default) /// @param text Text message function script setmes2 { - set $@mes2_name$, getarg(0); - set $@mes2_langid, getarg(1); - set $@mes2_text$, getarg(2); - set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$"; + .@mes2_name$ = getarg(0); + .@mes2_langid = getarg(1); + .@mes2_text$ = getarg(2); + .@mes2_var$ = "$@__"+ .@mes2_name$ +"_"+ .@mes2_langid +"$"; - //debugmes "setmes2 \""+ $@mes2_var$ +"\", \""+ $@mes2_text$ +"\";"; + //debugmes "setmes2 \""+ .@mes2_var$ +"\", \""+ .@mes2_text$ +"\";"; // set the localized text - setd $@mes2_var$, $@mes2_text$; + setd .@mes2_var$, .@mes2_text$; return; } @@ -73,14 +73,14 @@ function script setmes2 { /// @param langid Language identifier (0 for default) /// @return Text message function script getmes2 { - set $@mes2_name$, getarg(0); - set $@mes2_langid, getarg(1); - set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$"; - set $@mes2_text$, getd($@mes2_var$); + .@mes2_name$ = getarg(0); + .@mes2_langid = getarg(1); + .@mes2_var$ = "$@__"+ .@mes2_name$ +"_"+ .@mes2_langid +"$"; + .@mes2_text$ = getd(.@mes2_var$); - //debugmes "getmes2(\""+ $@mes2_var$ +"\")=\""+ $@mes2_text$ +"\""; + //debugmes "getmes2(\""+ .@mes2_var$ +"\")=\""+ .@mes2_text$ +"\""; - return $@mes2_text$; + return .@mes2_text$; } ////////////////////////////////////////////////////////////// @@ -89,32 +89,31 @@ function script getmes2 { /// that are valis as a variable name /// @param index Message identifier function script mes2 { - set @mes2_index$, getarg(0); + .@mes2_index$ = getarg(0); - if( getstrlen(@mes2_index$) == 0 ) + if( getstrlen(.@mes2_index$) == 0 ) return; // invalid index // print localized text - set @mes2_text$, callfunc("getmes2",@mes2_index$,##_langid_); - if( getstrlen(@mes2_text$) == 0 ) - { - if( ##_langid_ != 0 ) - {// revert to default language - set @mes2_text$, callfunc("getmes2",@mes2_index$,0); - if( getstrlen(@mes2_text$) != 0 ) - mes @mes2_text$; // default text + .@mes2_text$ = callfunc("getmes2",.@mes2_index$,##_langid_); + if( getstrlen(.@mes2_text$) == 0 ) { + if( ##_langid_ != 0 ) { + // revert to default language + .@mes2_text$ = callfunc("getmes2",.@mes2_index$,0); + if( getstrlen(.@mes2_text$) != 0 ) + mes .@mes2_text$; // default text } } else - mes @mes2_text$; // localized text + mes .@mes2_text$; // localized text return; } ////////////////////////////////////////////////////////////// /// Sample localized NPC -prontera,155,183,4 script LocalizedNPC 705,{ +prontera,155,183,4 script LocalizedNPC 4_M_GEF_SOLDIER,{ // Get text for specific languages - set @menu1$, callfunc("getmes2","LNPC_lang",0); - set @menu2$, callfunc("getmes2","LNPC_lang",1); + .@menu1$ = callfunc("getmes2","LNPC_lang",0); + .@menu2$ = callfunc("getmes2","LNPC_lang",1); do { // get text that fallbacks to language 0 callfunc "mes2", "LNPC_name"; @@ -123,7 +122,7 @@ prontera,155,183,4 script LocalizedNPC 705,{ callfunc "mes2", "LNPC_text"; next; - switch(select(@menu1$,@menu2$,"Cancel")) + switch(select(.@menu1$,.@menu2$,"Cancel")) { case 1: case 2: @@ -144,6 +143,6 @@ OnInterIfInitOnce: callfunc "setmes2", "LNPC_lang", 0, "EN"; callfunc "setmes2", "LNPC_lang", 1, "PT"; callfunc "setmes2", "LNPC_text", 0, "Something in english"; - callfunc "setmes2", "LNPC_text", 1, "Algo em portugu�s"; + callfunc "setmes2", "LNPC_text", 1, "Algo em português"; end; } -- cgit v1.2.3-60-g2f50