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authorHaru <haru@dotalux.com>2017-08-21 22:46:05 +0200
committerHaru <haru@dotalux.com>2017-09-17 17:48:41 +0200
commit78a007d2371dc0a46f5e66b776fdf57f04658447 (patch)
tree459c7678230c9e05380d70721d12b58e18ffee75 /doc/item_db.txt
parenta7a8efb326fe6bb82e83a37ce43b97bc89f74848 (diff)
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Add support for bitmask arrays in the item_db Loc field
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/item_db.txt')
-rw-r--r--doc/item_db.txt52
1 files changed, 29 insertions, 23 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt
index d9ec96fc1..913ab80e0 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -60,7 +60,7 @@ item_db: (
Job: Job mask (alternate synxtax, int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (bitmask array, string or int, defaults to "ITEMUPPER_ALL")
Gender: Gender (string, defaults to "SEX_ANY")
- Loc: Equip location (int, required value for equipment)
+ Loc: Equip location (bitmask array, string or int, required value for equipment)
WeaponLv: Weapon Level (int, defaults to 0)
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
@@ -208,28 +208,34 @@ Gender: Gender restriction.
When not specified, becomes "SEX_ANY".
Loc: Equipment's placement. A value needs to be specified if the item is an
- equipment piece. Values are:
-
- 2^0 001 = Lower Headgear
- 2^1 002 = Weapon
- 2^2 004 = Garment
- 2^3 008 = Accessory 1
- 2^4 016 = Armor
- 2^5 032 = Shield
- 2^6 064 = Footgear
- 2^7 128 = Accessory 2
- 2^8 256 = Upper Headgear
- 2^9 512 = Middle Headgear
- 2^10 1024 = Costume Top Headgear
- 2^11 2048 = Costume Mid Headgear
- 2^12 4096 = Costume Low Headgear
- 2^13 8192 = Costume Garment/Robe
- 2^16 65536 = Shadow Armor
- 2^17 131072 = Shadow Weapon
- 2^18 262144 = Shadow Shield
- 2^18 524288 = Shadow Shoes
- 2^20 1048576 = Shadow Accessory 2
- 2^21 2097152 = Shadow Accessory 1
+ equipment piece. Values are (bitmask arrays are supported):
+
+ Lower Headgear: EQP_HEAD_LOW (2^00 = 0x000001)
+ Weapon: EQP_HAND_R or EQP_WEAPON (2^01 = 0x000002)
+ Garment: EQP_GARMENT (2^02 = 0x000004)
+ Accessory 1: EQP_ACC_L (2^03 = 0x000008)
+ Armor: EQP_ARMOR (2^04 = 0x000010)
+ Shield: EQP_HAND_L or EQP_SHIELD (2^05 = 0x000020)
+ (Both Hands): EQP_ARMS (EQP_HAND_L | EQP_HAND_R = 0x000022)
+ Footgear: EQP_SHOES (2^06 = 0x000040)
+ Accessory 2: EQP_ACC_R (2^07 = 0x000080)
+ (Both Accessories): EQP_ACC (EQP_ACC_R | EQP_ACC_L = 0x000088)
+ Upper Headgear: EQP_HEAD_TOP (2^08 = 0x000100)
+ Middle Headgear: EQP_HEAD_MID (2^09 = 0x000200)
+ (T+M+B Headgear): EQP_HELM (EQP_HEAD_LOW | EQP_HEAD_MID | EQP_HEAD_TOP = 0x000301)
+ Costume Top Headgear: EQP_COSTUME_HEAD_TOP (2^10 = 0x000400)
+ Costume Mid Headgear: EQP_COSTUME_HEAD_MID (2^11 = 0x000800)
+ Costume Low Headgear: EQP_COSTUME_HEAD_LOW (2^12 = 0x001000)
+ Costume Garment/Robe: EQP_COSTUME_GARMENT (2^13 = 0x002000)
+ Ammunition: EQP_AMMO (2^15 = 0x008000)
+ Shadow Armor: EQP_SHADOW_ARMOR (2^16 = 0x010000)
+ Shadow Weapon: EQP_SHADOW_WEAPON (2^17 = 0x020000)
+ Shadow Shield: EQP_SHADOW_SHIELD (2^18 = 0x040000)
+ (Shadow 2H Weapon): EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON | EQP_SHADOW_SHIELD = 0x060000)
+ Shadow Shoes: EQP_SHADOW_SHOES (2^19 = 0x080000)
+ Shadow Accessory 2: EQP_SHADOW_ACC_R (2^20 = 0x100000)
+ Shadow Accessory 1: EQP_SHADOW_ACC_L (2^21 = 0x200000)
+ (Shadow Accessories): EQP_SHADOW_ACC (EQP_SHADOW_ACC_R | EQP_SHADOW_ACC_L = 0x300000)
WeaponLv: Weapon level. Becomes 0 when not specified.