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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 14:52:11 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-24 14:52:11 +0000
commitdc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4 (patch)
tree05b3fa0c830cdbdb14ffc85ae56ff153ff4c929d /db
parent52c05755226744e3fc6f42779d60f6ed392a5e4b (diff)
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- Fixed skill_delayfix not altering delay at all after you reached 150.
- Applied ers to pet loot drops. - Cleaned up the pet loot drop function. - Mob skill state MSS_ANY won't include MSS_DEAD now. - Added mob skill state MSS_ANYTARGET ("anytarget") which means any state (except dead) on which the mob has a target set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6250 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/mob_skill_db.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index ba5b16cb2..84f221305 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -8,10 +8,11 @@
//delay is the time in milliseconds that has to be pass before recasting the same skill.
//
//STATE:
-// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
-// attack / angry (like attack, except player has not attacked mob yet) /
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
// chase (following target, after being attacked) / follow (following
// target, without being attacked)
+// anytarget (attack+angry+chase+follow)
//
//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
// (the following are for ground-skills, a random target tile is selected from