From dc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 24 Apr 2006 14:52:11 +0000 Subject: - Fixed skill_delayfix not altering delay at all after you reached 150. - Applied ers to pet loot drops. - Cleaned up the pet loot drop function. - Mob skill state MSS_ANY won't include MSS_DEAD now. - Added mob skill state MSS_ANYTARGET ("anytarget") which means any state (except dead) on which the mob has a target set. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6250 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/mob_skill_db.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'db') diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index ba5b16cb2..84f221305 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -8,10 +8,11 @@ //delay is the time in milliseconds that has to be pass before recasting the same skill. // //STATE: -// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / -// attack / angry (like attack, except player has not attacked mob yet) / +// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / +// loot /attack / angry (like attack, except player has not attacked mob yet) / // chase (following target, after being attacked) / follow (following // target, without being attacked) +// anytarget (attack+angry+chase+follow) // //target: The target of the skill can be: target (when a PC is targetted) / self / friend / master // (the following are for ground-skills, a random target tile is selected from -- cgit v1.2.3-70-g09d2