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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
commit | 5a1b01d69d45b054aef505abdb693c8fc3fdd213 (patch) | |
tree | a5c56c6e512a01c64d731c21f41d6ee6f76d6e2e /db/skill_db.txt | |
parent | b833ae56df9190c62169bd321a1ae0ee93f1ce7b (diff) | |
download | hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.gz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.bz2 hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.xz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.zip |
- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r-- | db/skill_db.txt | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index 46bd4c0f2..0a9a8b96a 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -36,7 +36,8 @@ // 0x0800- usable only on guild-mates (and enemies if skill is offensive) // 0x1000- disable usage on enemies (for non-offensive skills). // 13 maxcount: max amount of skill instances to place on the ground when -// player_land_skill_limit/monster_land_skill_limit is enabled. +// player_land_skill_limit/monster_land_skill_limit is enabled. For skills +// that attack using a path, this is the path length to be used. // 14 attack type (none, weapon, magic, misc) // 15 Blowcount (amount of tiles skill knockbacks) 1,0,0,0,0,0,0,9,0,no,0,0,0,none,0 //NV_BASIC#Basic Skill# @@ -420,7 +421,7 @@ 379,9,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer# 380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes# 381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault# -382,4,8,1,-1,0,3,5,1,yes,0,0,0,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike# +382,4,8,1,-1,0,3,5,1,yes,0,0,14,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike# 383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0 //SN_WINDWALK#Wind Walker# 384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0 //WS_MELTDOWN#Shattering Strike# //385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //WS_CREATECOIN#Create Coins# @@ -580,17 +581,17 @@ 539,0,6,4,1,0x2,3,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# 540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN# 541,9,6,4,4,0x2,2:2:3:3:4,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI# -542,5:6:7:8:9,8,1,4,0,3,5,1,yes,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# +542,5:6:7:8:9,8,1,4,0,3,5,1,yes,0,0,14,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# 543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN# 544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN# // new NPC skills (not yet implemented) 653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,3,no,0,0x2,0,magic,0 //NPC_EARTHQUAKE -654,9,6,1,3,0,4,10,1,no,0,0x2,0,weapon,0 //NPC_FIREBREATH -655,9,6,1,1,0,4,10,1,no,0,0x2,0,weapon,0 //NPC_ICEBREATH -656,9,6,1,4,0,4,10,1,no,0,0x2,0,weapon,0 //NPC_THUNDERBREATH -657,9,6,1,5,0,4,10,1,no,0,0x2,0,weapon,0 //NPC_ACIDBREATH -658,9,6,1,7,0,4,10,1,no,0,0x2,0,weapon,0 //NPC_DARKNESSBREATH +654,9,6,1,3,0,4,10,1,no,0,0x2,14,weapon,0 //NPC_FIREBREATH +655,9,6,1,1,0,4,10,1,no,0,0x2,14,weapon,0 //NPC_ICEBREATH +656,9,6,1,4,0,4,10,1,no,0,0x2,14,weapon,0 //NPC_THUNDERBREATH +657,9,6,1,5,0,4,10,1,no,0,0x2,14,weapon,0 //NPC_ACIDBREATH +658,9,6,1,7,0,4,10,1,no,0,0x2,14,weapon,0 //NPC_DARKNESSBREATH 659,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_DRAGONFEAR 660,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLEEDING 661,0,6,4,0,0x2,7,5,1,no,0,0x2,0,weapon,7 //NPC_PULSESTRIKE |