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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-04 18:05:41 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-04 18:05:41 +0000
commitca8e7b4d7621570ee770dd6114eab9986f13accd (patch)
treefe0ed86847b3f9264d352d666fb1e6dcf3a54b6b /db/re/skill_unit_db.txt
parent38fc07331284161a3833c295dfa3633d3eecfa66 (diff)
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Re-designed /db/ folder structure as previously discussed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15390 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+// ID,unit ID,unit ID 2,layout,range,interval,target,flag
+//
+// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
+// target = friend (party +guildmates +neutral players) / party /
+// ally (party +guildmates) / all / enemy
+// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
+// 0x002(UF_NOREITERRATION) Spell cannot be stacked
+// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
+// 0x008(UF_NOOVERLAP) Spell effects do not overlap
+// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
+// 0x020(UF_NOPC) Spell cannot affect players.
+// 0x040(UF_NOMOB) Spell cannot affect mobs.
+// 0x080(UF_SKILL) Spell CAN affect skills.
+// 0x100(UF_DANCE) Dance skill
+// 0x200(UF_ENSEMBLE) Ensemble skill
+// 0x400(UF_SONG) Song skill
+// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
+// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
+//
+// Notes:
+// ------
+// 0x89,0x8a,0x8b without indication
+//
+// u1 u2 lay r intr target flag
+//
+
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
+ 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
+ 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
+ 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
+ 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
+ 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
+ 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
+ 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
+ 82,0x86, , 0, 3,1000,enemy, 0x018 //WZ_FIREIVY
+ 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
+ 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
+ 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
+ 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
+ 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
+ 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
+115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
+116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
+117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
+118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
+119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
+120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
+121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
+122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
+123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
+125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
+140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
+220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
+229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
+254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
+285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
+286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
+287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
+288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
+306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
+307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
+308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
+309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
+310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
+311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
+312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
+313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
+317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
+319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
+320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
+321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
+322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
+325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
+327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
+328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
+329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
+330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
+336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
+339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
+362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
+369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
+395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
+404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
+405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
+409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
+410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
+428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
+429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
+430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
+484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
+488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
+516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
+521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
+527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
+535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
+538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
+670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
+
+2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
+
+2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
+
+2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
+2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
+
+2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
+2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
+2249,0xd2, , 0, 1,1000,enemy, 0x026 //RA_MAGENTATRAP
+2250,0xd3, , 0, 1,1000,enemy, 0x026 //RA_COBALTTRAP
+2251,0xd4, , 0, 1,1000,enemy, 0x026 //RA_MAIZETRAP
+2252,0xd5, , 0, 1,1000,enemy, 0x026 //RA_VERDURETRAP
+2253,0xd6, , 0, 1,1000,enemy, 0x006 //RA_FIRINGTRAP
+2254,0xd7, , 0, 1,1000,enemy, 0x006 //RA_ICEBOUNDTRAP
+
+2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
+2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
+
+8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
+8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
+8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
+8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
+8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP