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author | Haru <haru@dotalux.com> | 2020-06-03 22:51:20 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-03 22:51:20 +0200 |
commit | 789d7620b25220f842ea71264e6f992a8222cb4f (patch) | |
tree | cfec2aed893835d14cc23c835a93c8bf33c5b06c /db/pre-re | |
parent | 3635ef96887de748ac053e1ebd51f0deed7f9b6c (diff) | |
parent | 147a491a8c57a2d33b5a65b310b5b948e873db10 (diff) | |
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Merge pull request #2761 from Kenpachi2k13/skill_fix
Fix wrong usage of unit skill data and default skill damage type to NK_NONE
Diffstat (limited to 'db/pre-re')
-rw-r--r-- | db/pre-re/skill_db.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf index 446df3c86..36b877f94 100644 --- a/db/pre-re/skill_db.conf +++ b/db/pre-re/skill_db.conf @@ -87,7 +87,7 @@ "Ele_Weapon" - Uses weapon's element. "Ele_Endowed" - Uses Endowed element. "Ele_Random" - Uses random element. - DamageType: { (bool, default to "NoDamage") + DamageType: { (bool, default to "NK_NONE") NoDamage: true/false No damage skill SplashArea: true/false Has splash area (requires source modification) SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work) |