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authorHaru <haru@dotalux.com>2018-11-14 19:35:02 +0100
committerGitHub <noreply@github.com>2018-11-14 19:35:02 +0100
commit9f77ce4b9702b1efe079ef9b1abe491482690850 (patch)
tree0a5191147d24ca56b60ca01dac71801974a1a8ce /conf
parent1c315c13f048dc44c5b002ca39095b18d212b9c5 (diff)
parent8269fdcd5d036ddc3c24bc0ebb4ad958b5c19a3a (diff)
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Merge pull request #1215 from HerculesWS/HP_Display
Fixes #889 & #840
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/client.conf12
1 files changed, 12 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
index 35c585bf6..b7d4ac781 100644
--- a/conf/map/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -177,3 +177,15 @@ client_emblem_max_blank_percent: 100
// kRO removed the packet and this re-enables the message.
// Official: false.
mvp_exp_reward_message: false
+
+// Displays the same HP value as official servers do when a character is dead.
+// (Note 1)
+// On official servers, HP are never displayed as 0, but when dead, they
+// display the value that will be shown after resurrection (50% HP for novice
+// classes, 1 HP for other classes). Athena servers, instead, show the real
+// value (0 when dead), to avoid confusion.
+// Note: this is only a visual setting, and the server will internally handle
+// it as 0 regardless of this. This means that scripts will know that the
+// character has 0 HP when dead.
+// Default: true (Official behavior)
+display_fake_hp_when_dead: true