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authorHaru <haru@dotalux.com>2018-04-08 19:58:28 +0200
committerGitHub <noreply@github.com>2018-04-08 19:58:28 +0200
commit86ca30e4d6140479f66d8d9f75d3f8157b561815 (patch)
treea24b9e26dcf292f9de0b3a64ef3aa5ab4ff02e35 /conf
parent3a067ed5b4e57e6a5f2570421392e2add23947a7 (diff)
parent402a20fbba16a9ba320db0e470dbaf0f62c3b90d (diff)
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Merge pull request #2001 from guilherme-gm/tombspawn
Added delay to tomb spawn
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/monster.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 694c7d104..0f621cf72 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -234,6 +234,10 @@ mob_slave_keep_target: true
// See http://irowiki.org/wiki/MVP#Gravestone
mvp_tomb_enabled: true
+// Delay before a tomb is spawned, in milliseconds.
+// Default: 10000 (10 seconds)
+mvp_tomb_spawn_delay: 10000
+
// Show hp bar on monsters? (Default: yes)
// NOTE: only works on client 2012-04-04aRagexeRE onwards
show_monster_hp_bar: true