diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-03-11 21:55:00 +0300 |
commit | 2f6d4516113059d9edbe71b085540c9cda92fa03 (patch) | |
tree | 4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /conf/map | |
parent | d8215077643025d10527cbab22d6949a59d3258c (diff) | |
download | hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.tar.gz hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.tar.bz2 hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.tar.xz hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.zip |
Remove conf dir.
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle.conf | 85 | ||||
-rw-r--r-- | conf/map/battle/battle.conf | 180 | ||||
-rw-r--r-- | conf/map/battle/battleground.conf | 40 | ||||
-rw-r--r-- | conf/map/battle/client.conf | 191 | ||||
-rw-r--r-- | conf/map/battle/drops.conf | 148 | ||||
-rw-r--r-- | conf/map/battle/exp.conf | 114 | ||||
-rw-r--r-- | conf/map/battle/feature.conf | 86 | ||||
-rw-r--r-- | conf/map/battle/gm.conf | 66 | ||||
-rw-r--r-- | conf/map/battle/guild.conf | 74 | ||||
-rw-r--r-- | conf/map/battle/homunc.conf | 68 | ||||
-rw-r--r-- | conf/map/battle/items.conf | 133 | ||||
-rw-r--r-- | conf/map/battle/misc.conf | 173 | ||||
-rw-r--r-- | conf/map/battle/monster.conf | 271 | ||||
-rw-r--r-- | conf/map/battle/party.conf | 82 | ||||
-rw-r--r-- | conf/map/battle/pet.conf | 100 | ||||
-rw-r--r-- | conf/map/battle/player.conf | 228 | ||||
-rw-r--r-- | conf/map/battle/skill.conf | 337 | ||||
-rw-r--r-- | conf/map/battle/status.conf | 47 | ||||
-rw-r--r-- | conf/map/charhelp.txt | 28 | ||||
-rw-r--r-- | conf/map/help.txt | 307 | ||||
-rw-r--r-- | conf/map/logs.conf | 182 | ||||
-rw-r--r-- | conf/map/map-server.conf | 117 | ||||
-rw-r--r-- | conf/map/maps.conf | 1431 | ||||
-rw-r--r-- | conf/map/script.conf | 64 |
24 files changed, 0 insertions, 4552 deletions
diff --git a/conf/map/battle.conf b/conf/map/battle.conf deleted file mode 100644 index 75cf0fb49..000000000 --- a/conf/map/battle.conf +++ /dev/null @@ -1,85 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Battle Configuration File -//========================================================================= - -battle_configuration: { - // General battle-related settings. - @include "conf/map/battle/battle.conf" - - // Settings specific to the client. - @include "conf/map/battle/client.conf" - - // General drop-related configs. - @include "conf/map/battle/drops.conf" - - // Experience rates, exp penalties, stats and max level settings. - @include "conf/map/battle/exp.conf" - - // GM levels, atcommands and hack-related configs. - @include "conf/map/battle/gm.conf" - - // Guild and WoE settings - @include "conf/map/battle/guild.conf" - - // Battleground settings - @include "conf/map/battle/battleground.conf" - - // Item/card-specific and crafting related options. - @include "conf/map/battle/items.conf" - - // Mob related configuration - @include "conf/map/battle/monster.conf" - - // Party related configuration - @include "conf/map/battle/party.conf" - - // Pet related configuration - @include "conf/map/battle/pet.conf" - - // Homunc related configuration - @include "conf/map/battle/homunc.conf" - - // Player specific settings - @include "conf/map/battle/player.conf" - - // Skill related settings - @include "conf/map/battle/skill.conf" - - // Status change related settings - @include "conf/map/battle/status.conf" - - // Feature control (on/off) settings - @include "conf/map/battle/feature.conf" - - // Anything else that didn't fit anywhere else. - // Includes duel, day/night, mute/manner, log settings. - @include "conf/map/battle/misc.conf" -} - -// Your custom config goes here. -import: "conf/import/battle.conf" diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf deleted file mode 100644 index 4b1632e31..000000000 --- a/conf/map/battle/battle.conf +++ /dev/null @@ -1,180 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Battle) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Who should have a baseatk value (makes str affect damage)? (Note 3) -enable_baseatk: 9 - -// Who can have perfect flee? (Note 3) -enable_perfect_flee: 1 - -// Who can have critical attacks? (Note 3) -// (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 17 - -// Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 -critical_rate: 100 - -// Should normal attacks give you a walk delay? (Note 3) -// If false, characters can move as soon as they start an attack (attack animation -// or walk animation may be omitted client-side, causing cropped attacks or -// monsters that teleport to you) -// Otherwise, the delay is equal to the 'attack animation' (amotion) -attack_walk_delay: 15 - -// Move-delay adjustment after being hit. (Note 2) -// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. -// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 -damage_walk_delay_rate: 100 - -// Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be -// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -// 80 is the setting that feels like Aegis (vs Sonic Blows) -// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) -multihit_delay: 80 - -// Damaged delay rate for players (Note 2) -// (Setting to false/0 will be like always endure) -player_damage_delay_rate: 100 - -// Should race or element be used to consider someone undead? -// 0 = element undead -// 1 = race undead -// 2 = both (either one works) -undead_detect_type: 0 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -// (Will not work in Renewal) -attribute_recover: false - -// What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 -max_hitrate: 100 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// When agi penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -agi_penalty_target: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from DEF as a % -// 2 = vit_penalty_num is reduced from DEF as an exact amount -vit_penalty_type: 1 - -// When vit penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -vit_penalty_target: 1 - -// Amount of enemies required to be targetting player before defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// Use alternate method of DEF calculation for physical attacks. -// With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is subtraction of (DEF* value). -// eg: 10 + 50 def becomes 0 + (10*type + 50) -weapon_defense_type: 0 - -// MDEF, same as above....(MDEF*value) -magic_defense_type: 0 - -// Change attacker's direction to face opponent on every attack? (Note 3) -// NOTE: On official servers knockback of some skills like Firewall is always based on the -// last direction walked. Even when attacking in a completely different direction, the -// knockback direction won't change, so e.g. if you walk north and then attack an enemy to -// the south you will still be knocked back to the south by Firewall. Immobile monsters -// will always be knocked back to the south as their default direction is north. -attack_direction_change: 0 - -// For those who is set, their innate attack element is "not elemental" -// (100% versus on all defense-elements) (Note 3) -// NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). -attack_attr_none: 14 - -// Rate at which equipment can break (base rate before it's modified by any skills) -// 1 = 0.01% chance. Default for official servers: 0 -equip_natural_break_rate: 0 - -// Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate -// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's -// weapon will be broken. -equip_self_break_rate: 100 - -// Overall rate at which you can break target's equipment. (Note 2) -// This affects the behaviour of skills like acid terror and meltdown -equip_skill_break_rate: 100 - -// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is true, even thought it degrades performance a bit. -delay_battle_damage: true - -// Are arrows/ammo consumed when used on a bow/gun? -// 0 = No -// 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which -// skills should consume ammo when it's acquired via a card or plagiarize) -arrow_decrement: 1 - -// Should the item script bonus 'Autospell' check for range/obstacles before casting? -// Official behavior is false, setting this to true will make skills use their defined -// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. -// This setting also affects autospellwhenhit. -autospell_check_range: false - -// If both the attacker and the target are on the same tile, should the target be knocked back to the left? -// Official behavior is true, setting this to false will knock the target back behind the attacker. -knockback_left: true - -// Should the target be able of dodging damage by snapping away to the edge of the screen? -// Official behavior is false -snap_dodge: false diff --git a/conf/map/battle/battleground.conf b/conf/map/battle/battleground.conf deleted file mode 100644 index b2a482f3d..000000000 --- a/conf/map/battle/battleground.conf +++ /dev/null @@ -1,40 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Battlegrounds) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Flee penalty on BG grounds. -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -bg_flee_penalty: 20 - -// Interval before updating the bg-member map mini-dots (milliseconds) -bg_update_interval: 1000 diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf deleted file mode 100644 index b7d4ac781..000000000 --- a/conf/map/battle/client.conf +++ /dev/null @@ -1,191 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Client) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Whether to enable the official packet obfuscation support (good vs WPE) -// 0: disabled -// 1: optional (not recommended) -- identifies whether it is required -// 2: enabled (recommended) -packet_obfuscation: 2 - -// Minimum delay between whisper/global/party/guild messages (in ms) -// Messages that break this threshold are silently omitted. -min_chat_delay: 0 - -// Valid range of dyes and styles on the client. -min_hair_style: 0 -max_hair_style: 29 -min_hair_color: 0 -max_hair_color: 8 -min_cloth_color: 0 -max_cloth_color: 4 -min_body_style: 0 -max_body_style: 4 - -// When set to true, the damage field in packets sent from woe maps will be set -// to -1, making it impossible for GMs, Bots and Hexed clients to know the -// actual damage caused by attacks. (Note 1) -hide_woe_damage: true - -// "hair style" number that identifies pet. -// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -// This value is always higher than the max hair-style available in said client. -// Known values to work (all 2005 clients): -// older sakexes: 20 -// sakexe 0614: 24 -// sakexe 0628 (and later): 100 -pet_hair_style: 100 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Chat area size (how many squares away from a player can they chat) -chat_area_size: 9 - -// Area which monster death packets should be sent to. -// This should be set to the farthest distance a player can reach in 250ms -// after a monster dies. -// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill) -// should be a great value -dead_area_size: 32 - -// Maximum walk path (how many cells a player can walk going to cursor) -// default: 17(official) -max_walk_path: 17 - -// Maximum allowed 'level' value that can be sent in unit packets. -// Use together with the aura_lv setting to tell when exactly to show the aura. -// NOTE: You also need to adjust the client if you want this to work. -// NOTE: Default is 99. Values above 127 will probably behave incorrectly. -// NOTE: If you don't know what this does, don't change it!!! -max_lv: 99 - -// Level required to display an aura. -// NOTE: This assumes that sending max_lv to the client will display the aura. -// NOTE: aura_lv must not be less than max_lv. -// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 -// will be sent as being all level 98, and only characters with level -// 150 or more will be reported as having level 99 and show an aura. -aura_lv: 99 - -// Units types affected by max_lv and aura_lv settings. (Note 3) -// Note: If an unit type, which normally does not show an aura, is -// set it will obtain an aura when it meets the level requirement. -// Default: 0 (none) -client_limit_unit_lv: 0 - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: false - -// Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: true - -// Save body styles? (Note 1) -save_body_style: true - -// Do not display cloth colors for the wedding costume? -// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to true if your cloth palettes -// pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: false - -// Do not display cloth colors for the Xmas costume? -// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: false - -// Do not display cloth colors for the Summer costume? -// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) -summer_ignorepalette: false - -// Do not display cloth colors for the Hanbok costume? -// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) -hanbok_ignorepalette: false - -// Do not display cloth colors for the Oktoberfest costume? -// Set this to true if your cloth palettes pack doesn't has Oktoberfest palettes (or has less than the other jobs) -oktoberfest_ignorepalette: false - -// Do not display cloth colors for the Summer 2 costume? -// Set this to true if your cloth palettes pack doesn't has Summer 2 palettes (or has less than the other jobs) -summer2_ignorepalette: false - -// Show Hercules version to users when the login? -display_version: false - -// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to false if the client lags due to the "Wavy" screen effect. -display_hallucination: true - -// Set this to 1 if your client supports status change timers and you want to use them -// Clients from 2009 onward support this -display_status_timers: true - -// Randomizes the dice emoticon server-side, to prevent clients from forging -// packets for the desired number. (Note 1) -client_reshuffle_dice: true - -// Sorts the character and guild storage before it is sent to the client. -// Official servers do not sort storage. (Note 1) -// NOTE: Enabling this option degrades performance. -client_sort_storage: false - -// Duration of client's self mute in minutes. -// Note: Do not enable this, if you enabled commands for players, -// because the client sees multiple commands in succession as spam. -// Default: 0 (means disabled) -client_accept_chatdori: 0 - -// Limits use of blank (transparent) pixels in guild emblems to a set -// percentage of the total. -// Official servers do not enforce this technically to date, but some disallow -// use of blank emblems in their rules. (Note 2) -// A value of 100 (allowing 100% blank pixels) disables this check. -// NOTE: Enabling this option slightly degrades performance. -client_emblem_max_blank_percent: 100 - -// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1) -// kRO removed the packet and this re-enables the message. -// Official: false. -mvp_exp_reward_message: false - -// Displays the same HP value as official servers do when a character is dead. -// (Note 1) -// On official servers, HP are never displayed as 0, but when dead, they -// display the value that will be shown after resurrection (50% HP for novice -// classes, 1 HP for other classes). Athena servers, instead, show the real -// value (0 when dead), to avoid confusion. -// Note: this is only a visual setting, and the server will internally handle -// it as 0 regardless of this. This means that scripts will know that the -// character has 0 HP when dead. -// Default: true (Official behavior) -display_fake_hp_when_dead: true diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf deleted file mode 100644 index eb7d94f13..000000000 --- a/conf/map/battle/drops.conf +++ /dev/null @@ -1,148 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Drops) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// If an item is dropped, does it go straight into the users inventory? (Note 1) -item_auto_get: false - -// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) -mvp_item_first_get_time: 10000 - -// Grace time for the first and second MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: false - -// Can the monster's drop rate become 0? (Note 1) -// Default: false (as in official servers). -drop_rate0item: false - -// Makes your LUK value affect drop rates on an absolute basis. -// Setting to 100 means each luk adds 0.01% chance to find items -// (regardless of item's base drop rate). -drops_by_luk: 0 - -// Makes your LUK value affect drop rates on a relative basis. -// Setting to 100 means each luk adds 1% chance to find items -// (So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? -// This setting has three available values: -// 0: Nothing drops. -// 1: Only marine spheres drop items. -// 2: All alchemist summons drop items. -alchemist_summon_reward: 1 diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf deleted file mode 100644 index 8ca3de933..000000000 --- a/conf/map/battle/exp.conf +++ /dev/null @@ -1,114 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Experience) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: The max level of classes is stored in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. -//========================================================================= - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: false - -// Setting this can cap the max experience one can get per kill specified as a -// % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, -// it can never give you above half of your current exp bar. -max_exp_gain_rate: 0 - -// Method of calculating earned experience when defeating a monster: -// 0 = uses damage given / total damage as damage ratio -// 1 = uses damage given / max_hp as damage ratio -// NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. -exp_calc_type: 0 - -// Experience increase per attacker. That is, every additional attacker to the -// monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 - -// Max number of attackers at which exp bonus is capped -// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 - -// MVP bonus exp rate. (Note 2) -mvp_exp_rate: 100 - -// Rate of base/job exp given by NPCs. (Note 2) -quest_exp_rate: 100 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money received * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: true - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies (to another player), how much zeny should we penalize them with? -// NOTE: It is a percentage of their zeny, so 100 = 1% -zeny_penalty: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: false - -// Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: false - -// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If false, an equation will be used which preserves statpoints earned/lost -// through external means (ie: stat point buyers/sellers) -use_statpoint_table: true diff --git a/conf/map/battle/feature.conf b/conf/map/battle/feature.conf deleted file mode 100644 index 1ed94b2a4..000000000 --- a/conf/map/battle/feature.conf +++ /dev/null @@ -1,86 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Feature) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -//========================================================================= - -features: { - // Buying store (Note 1) - // Requires: 2010-04-27aRagexeRE or later - buying_store: true - - // Search stores (Note 1) - // Requires: 2010-08-03aRagexeRE or later - search_stores: true - - // Atcommand suggestions (Note 1) - // If one type incomplete atcommand, it will suggest the complete ones. - atcommand_suggestions: false - - // Banking (Note 1) - // Requires: 2013-07-24aRagexe or later - banking: true - - // Auction (Note 1) - // Feature became unstable on clients 2012 onwards (exact date not known), - // it has been fixed on clients 2013-05-15 onwards however. - auction: false - - // Roulette (Note 1) - // Requires: 2014-10-22bRagexe or later - // Disabled by default while test version is out; enable at your own risk -- the mean dev. - roulette: false - - // Enabled RoDEX (Note 1) - // Requires: 2015-05-13aRagexe or later - rodex: true - - // Allow usage of "Account Mail" box in RoDEX? - // Requires: 2016-03-16aRagexeRE or later - // This is disabled in client-side in some client versions - // Disabled by default - rodex_use_accountmail: false - - // Allow Homunculus autofeeding - // true: enable (Default) - // false: disable - enable_homun_autofeed: true - - // Allow Pet autofeeding - // true: enable (Default) - // false: disable - enable_pet_autofeed: true - - // Enable Attendance System for clients >= 2018-03-07bRagexeRE or 2018-04-04bRagexe or 2018-04-11aRagexe_zero - // true: enable (Default) - // false: disable - enable_attendance_system: true - - // Attendance End time in the format YearMonthDay - feature_attendance_endtime: 20180331 -} diff --git a/conf/map/battle/gm.conf b/conf/map/battle/gm.conf deleted file mode 100644 index 872aaea6d..000000000 --- a/conf/map/battle/gm.conf +++ /dev/null @@ -1,66 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (GM) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If false, commands require exact player name. If true, entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: true - -// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk -// allow gms to bypass the maximum stat parameter? ( if true gm stats can go up to 32k ) -// default: false -atcommand_max_stat_bypass: false - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. -ban_hack_trade: 5 - -// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) -// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula -// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) -atcommand_mobinfo_type: 0 - -// Ignore warpable area configuration. -// Set the minimum group id to ignore invalid cells when warping. -// Default group is 2. Use 100 to disable this setting. -gm_ignore_warpable_area: 2 - -// Should atcommands trigger level up events for NPCs? (Note 1) -// This option is for @baselevelup and @joblevelup -// Default: false -atcommand_levelup_events: false diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf deleted file mode 100644 index e92760796..000000000 --- a/conf/map/battle/guild.conf +++ /dev/null @@ -1,74 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Guild) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: true - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 = unlimited) -guild_max_castles: 0 - -// How guild skills cooldown works? -// 0 - you relog with the same cooldown remaining as from when you logged out -// 1 - restarts the cooldown upon login to its full duration. -// 2 - like 1, but your logged off time is also decreased from the remaining cooldown (Aegis) -guild_skill_relog_delay: 2 - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This skill is not implemented on official servers -require_glory_guild: false - -// Limit Guild alliances. Value is 0 to 3. -// If you want to change this value, clear the guild alliance table. -// Default is 3 -max_guild_alliance: 3 - -// When to re-display the guild notice -// Upon teleporting (regardless of changing maps): 2 (official) -// Upon changing maps: 1 -// Do not re-display: 0 (disabled) -guild_notice_changemap: 2 - -// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1) -// default: false -guild_castle_invite: false -guild_castle_expulsion: false diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf deleted file mode 100644 index 0042df016..000000000 --- a/conf/map/battle/homunc.conf +++ /dev/null @@ -1,68 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Homunculus) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Homunculus setting (Note 3) -// Activates various 'quirks' that makes them behave unlike normal characters. -// 0x001: Can't be targetted by support skills (except for their master) -// 0x004: Mobs will always go after them instead of players until attacked -// 0x008: Copy their master's speed on spawn/map-change -// 0x010: They display luk/3+1 instead of their actual critical in the -// stat window (by default they don't crit) -// 0x020: Their Min-Matk is always the same as their max -// 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x1D - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Can you name a homunculus more then once? (Note 1) -hom_rename: false - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: true - -// Does autoloot work, when a monster is killed by homunculus only? -homunculus_autoloot: true - -// Should homunculi Vaporize when Master dies? -homunculus_auto_vapor: true - -// Max level for regular Homunculus -homunculus_max_level: 99 - -// Max level for Homunculus S -homunculus_S_max_level: 150 diff --git a/conf/map/battle/items.conf b/conf/map/battle/items.conf deleted file mode 100644 index e834b80f6..000000000 --- a/conf/map/battle/items.conf +++ /dev/null @@ -1,133 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Items) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 1000000000 - -// Whether to allow buying from vending chars that are at their max. zeny limit. -// If set to true, the rest of the zeny above the char's capacity will disappear. -vending_over_max: true - -// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) -// When a tax is applied, the item's full price is charged to the buyer, but -// the vender will not get the whole price paid (they get 100% - this tax). -vending_tax: 200 - -// Show the buyer's name when successfully vended an item -buyer_name: true - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 3) -// 0x01: Produced Weapons -// 0x02: Produced Potions -// 0x04: Produced Arrows -// 0x08: Produced Holy Water/Ancilla -// 0x10: Produced Deadly Potions -// 0x80: Other produced items. -produce_item_name_input: 0x03 - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: true - -// Should summoned monsters check the player's base level? (dead branches) (Note 1) -// On officials this is false - monsters summoned from dead/bloody branches can be ANY level. -// Change to true to only summon monsters less than or equal to the player's base level. -random_monster_checklv: false - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: true - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: false - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -// For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: false - -// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? -// Default: true (official) -item_restricted_consumption_type: true - -// Enable all NPC to allow changing of equipments while interacting? (Note 1) -// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) -// Default: true (official) -item_enabled_npc: true - -// Unequip the equipments that has disabled by map_zone_db.conf ? -// 0 : disabled equipments and cards are nullify (official) -// 1 : disabled equipments are unequip, disabled cards are nullify -// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip -// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) -unequip_restricted_equipment: 0 - -// When unequip a bow with arrow equipped, it also unequip the arrow? -// Default: true (Official behavior, applies only in Renewal) -bow_unequip_arrow: true - -// How much should rental mounts increase a player's movement speed? (Note 2) -// Official: 25 (Default) -boarding_halter_speed: 25 - -// Allow to use items when the storage is open? -// Official: false (Default) -storage_use_item: false - -// Minimum item buy price at shop -// Default: 1 -min_item_buy_price: 1 - -// Minimum item sell price at shop -// Default: 0 -min_item_sell_price: 0 diff --git a/conf/map/battle/misc.conf b/conf/map/battle/misc.conf deleted file mode 100644 index 5a8f916aa..000000000 --- a/conf/map/battle/misc.conf +++ /dev/null @@ -1,173 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Misc) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// PK Server Mode. -// Turns entire server pvp(excluding towns). -// Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% -// additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. -// Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1, players will receive a -// manner penalty of 5 each time they kill another player (see manner_system -// config to adjust how this will affect players) -pk_mode: 0 - -// Manner/karma system configuration. Specifies how does negative manner -// (red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -// 16: Disables room creation (chatrooms and vending shops) -manner_system: 31 - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// For PK Server Mode. It specifies the maximum level difference between -// players to let them attack each other. 0 disables said limit. -pk_level_range: 0 - -// Display skill usage in console? (for debug only) (default: false) (Note 3) -skill_log: false - -// Display battle log? (for debug only) (default: false) (Note 1) -battle_log: false - -// Display other stuff? (for debug only) (default: false) (Note 1) -etc_log: false - -// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on -// top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: false - -// Choose if server begin with night (true) or day (false) -night_at_start: false - -// Define duration in msec of the day (default: 7200000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) -day_duration: 0 - -// Define duration in msec of the night (default: 1800000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) -night_duration: 0 - -// Using duel on pvp-maps -duel_allow_pvp: false - -// Using duel on gvg-maps -duel_allow_gvg: false - -// Allow using teleport/warp when dueling -duel_allow_teleport: false - -// Autoleave duel when die -duel_autoleave_when_die: true - -// Delay between using @duel in minutes -duel_time_interval: 60 - -// Restrict duel usage to same map -duel_only_on_same_map: false - -// Determines max number of characters that can stack within a single cell. -// Official - Only affects the walking routines of characters, including monsters. -// If a unit stops walking and is on a cell with more than stack limit -// characters on it, it will walk to the closest free cell. -// Custom - This variation will make every full cell to be considered a wall. -// NOTE: For this setting to take effect you have to use a server compiled -// with Cell Stack Limit support (see src/map/map.h) -official_cell_stack_limit: 1 -custom_cell_stack_limit: 1 - -// If false while walking not check occupied cells -// If true while walking check occupied cells -check_occupied_cells: true - -// Allow autotrade only in map with autotrade flag? -// Set this to "false" will allow autotrade where no "autotrade" mapflag is set -// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag -at_mapflag: false - -// Set this to the amount of minutes autotrade chars will be kicked from the server. -at_timeout: 0 - -// Auction system, fee per hour. Default is 12000 -auction_feeperhour: 12000 - -// Auction maximum sell price -auction_maximumprice: 500000000 - -// Minimum delay between each store search query in seconds. -searchstore_querydelay: 10 - -// Maximum amount of results a store search query may yield, before -// it is canceled. -searchstore_maxresults: 30 - -// Whether or not gaining and loosing of cash points is displayed (Note 1). -// Default: false -cashshop_show_points: false - -// Whether or not mail box status is displayed upon login. -// Default: 0 -// 0 = No -// 1 = Yes -// 2 = Yes, when there are unread mails -mail_show_status: 0 - -// Is monster transformation disabled during Guild Wars? -// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times -mon_trans_disable_in_gvg: false - -// Whether AegisName and SpriteName lookups are case sensitive -// Default: true (as in official servers) -// When this is set to true, item and monster lookups through atcommands and -// script commands will match AegisNames and SpriteNames only when the case -// matches. Display name lookups are not affected by this setting. -// Example: Given the two items: -// - { Id: 553, AegisName: "Bun", Name: "Bao" } -// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } -// query when true when false -// @item bun # 6115 # 553 -// @item Bun # 553 # 553 -// @item Bao # 553 # 553 -// @item Bun_ # 6115 # 6115 -case_sensitive_aegisnames: true diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf deleted file mode 100644 index 192e54615..000000000 --- a/conf/map/battle/monster.conf +++ /dev/null @@ -1,271 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Monster) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// The HP rate of MVPs. (Note 2) -mvp_hp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// Defines various mob AI related settings. (Note 3) -// 0x001: When enabled mobs will update their target cell every few iterations -// (normally they never update their target cell until they reach it while -// chasing) -// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they -// are attacked and they can't attack back regardless of how they were -// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated -// if they can't melee reach the target (eg: sniping) -// 0x004: If not set, mobs that can change target only do so when melee attacked -// (distance player/mob < 3), otherwise mobs may change target and chase -// ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode -// to make it much harder to mob-train by hiding and collecting them on a -// single spot (ie: GrimTooth training) -// 0x010: If set, mob skills defined for friends will also trigger on themselves. -// 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vicinity -// of players. -// 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_warp below) -// 0x100: When set, a mob will pick a random skill from it's list and start from -// that instead of checking skills in orders (when unset, if a mob has too -// many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of -// the same skill, instead, only to that particular entry (eg: Mob has heal -// on six lines in the mob_skill_db, only the entry that is actually used -// will receive the delay). This will make monsters harder, especially MvPs. -// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they -// will obey the normal skill range rules. -// Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 - -// How often should a monster rethink its chase? -// 0: Every 100ms (MIN_MOBTHINKTIME) -// 1: Every cell moved -// 2: Every 2 cells moved -// 3: Every 3 cells moved (official) -// x: Every x cells moved -// Regardless of this setting, a monster will always rethink its chase if it has -// reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, no line of sight, etc.). -monster_chase_refresh: 3 - -// Should mobs be able to be warped (add as needed)? -// 0: Disable. -// 1: Enable mob-warping when standing on NPC-warps -// 2: Enable mob-warping when standing on Priest Warp Portals -// 4: Disable warping when the target map is a 'nobranch' map. -mob_warp: 0 - -// If these are set above 0, they define the time (in ms) during which monsters -// will have their 'AI' active after all players have left their vicinity. -mob_active_time: 0 -boss_active_time: 0 - -// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 - -// Chase Range is the base minimum-chase that a mob gives before giving up -// (as long as the target is outside their field of view). This is the range3 -// column in the mob_db. (Note 2) -chase_range_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: true - -// Should the mob_db names override the mob names specified in the spawn files? -// 0: No -// 1: always use the mob_db Name column (english mob name) -// 2: always use the mob_db JName column (original Kro mob name) -override_mob_names: 0 - -// Monster damage delay rate (Note 2) -// Setting to 0 is like they always have endure. -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Chance of mob casting a skill (Note 2) -// Higher rates lead to 100% mob skill usage with no/few normal attacks. -// Set to 0 to disable mob skills. -mob_skill_rate: 100 - -// Mob skill delay adjust (Note 2) -// After a mob has casted a skill, there is a delay before being able to -// re-cast it. Note that skills with a delay of 0 can't be affected by this -// setting. -mob_skill_delay: 100 - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with immediate respawn (most normal mobs) -mob_spawn_delay: 100 -plant_spawn_delay: 100 -boss_spawn_delay: 100 - -// Should mobs not spawn within the viewing range of players? -// 0 is disabled, otherwise it is the number of retries before giving up -// and spawning the mob within player-view anyway, unless the max (100) is used, -// in which case the mob will not be spawned, and it'll be retried again in -// 5 seconds. -// NOTE: This has no effect on mobs that always spawn on the very same cell -// (like ant eggs) except if you set it to the max. -no_spawn_on_player: 0 - -// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to true, all monsters will have a random respawn spot across the whole -// map regardless of what the mob-spawn file says. -force_random_spawn: false - -// Do summon slaves inherit the passive/aggressive traits of their master? -// 0: No, retain original mode. -// 1: Slaves are always aggressive. -// 2: Slaves are always passive. -// 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 - -// Do summon slaves have the same walking speed as their master? -// NOTE: The default is 3 for official servers. -// 0: Never. -// 1: If the master can walk -// 2: If the master can't walk (even motionless mobs have a speed -// entry in their mob_db) -// 3: Always -slaves_inherit_speed: 3 - -// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a -// chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: true - -// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? -// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: true - -// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to true and the -// mob has a skill that is triggered by skill C, then A will be the target of -// the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: false - -// If monster's class is changed will it fully recover HP? (Note 1) -monster_class_change_full_recover: true - -// Display some mob info next to their name? (add as needed) -// (does not works on guardian or Emperium) -// 1: Display mob HP (Hp/MaxHp format) -// 2: Display mob HP (Percent of full life format) -// 4: Display mob's level -show_mob_info: 0 - -// Zeny from mobs -zeny_from_mobs: false - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) -// NOTE: Does not apply to WoE Guardians. -mobs_level_up: false -mobs_level_up_exp_rate: 1 - -// Dynamic Mobs Options -// Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: true - -// Remove Mobs even if they are hurt -mob_remove_damaged: true - -// Delay before removing mobs from empty maps (default 5 min = 300 secs) -mob_remove_delay: 300000 - -// Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) -// Type 0: On the player that did the most damage to the mob. -// NOTE: This affects who gains the Castle when the Emperium is broken. -mob_npc_event_type: 1 - -// Time in milliseconds to activate protection against Kill Steal -// Set to 0 to disable it. -// If this is activated and a player is using @noks, damage from others players (KS) not in the party -// will be reduced to 0. -ksprotection: 0 - -// Should MVP slaves retain their target when summoned back to their master? -mob_slave_keep_target: true - -// Whether or not to spawn the mvp tomb. -// See http://irowiki.org/wiki/MVP#Gravestone -mvp_tomb_enabled: true - -// Delay before a tomb is spawned, in milliseconds. -// Default: 10000 (10 seconds) -mvp_tomb_spawn_delay: 10000 - -// Show hp bar on monsters? (Default: yes) -// NOTE: only works on client 2012-04-04aRagexeRE onwards -show_monster_hp_bar: true - -// Whether or not the size of specially summoned mobs influences experience, drop rates, -// and stats. The rates will be doubled for large mobs, and halved for small ones. -// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) -// Default: false -mob_size_influence: false - -// How should a monster be trapped by an icewall casted directly on it? -// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of -// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use -// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use -// idle and rudeattacked skills (when attacked). -// 0: Monster won't be stuck in icewall at all. -// 1: Monster will behave like a trapped monster. -// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall. -// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other -// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting -// icewall completely blocked on all maps that have boss monsters on them. -// Default (least exploitable): mob - 75, boss - 0 -// Default (most official): mob - 220, boss - 1 -mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1 - -// Which level of of Vulture's Eye and Snake's Eye should monsters have learned? -// Officially monsters don't have these skills learned, so their ranged skills -// only have a range of 9. If you put a number higher than 0, their range will -// be increased by that number. -monster_eye_range_bonus: 0 diff --git a/conf/map/battle/party.conf b/conf/map/battle/party.conf deleted file mode 100644 index 621ec50f4..000000000 --- a/conf/map/battle/party.conf +++ /dev/null @@ -1,82 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Party) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// If someone steals (gank/steal skills), show name in party? (Note 1) -show_steal_in_same_party: false - -// Interval before updating the party-member map mini-dots (milliseconds) -party_update_interval: 1000 - -// Method used to update party-mate hp-bars: -// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) -// 1: Athena - bar is updated with the party map dots (up to 1 second delay) -party_hp_mode: 0 - -// When changing party leader, should the new leader be in the same map -// as the current leader. (Note 1) -// true: Aegis - They must be in the same map -// false: Athena - They can be in different maps -party_change_leader_same_map: true - -// When 'Party Share' item sharing is enabled in a party, -// announce in the party which party-member received the item and what's he received? (Note 1) -show_party_share_picker: true - -// What types of items are going to be announced when 'show_party_share_picker' is active? -// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, -// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, -// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME -// 262144: IT_CASH -show_picker_item_type: 112 - -// Method of distribution when item party share is enabled in a party: -// 0: Normal (item goes to a random party member) -// 1: Item Share is disabled for non-mob drops (player/pet drops) -// 2: Round Robin (items are distributed evenly and in order among members) -// 3: 1+2 -party_item_share_type: 0 - -// Is exp/item sharing disabled for idle members in the party? -// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters in a chat/vending are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: 0 - -// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? -// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): -// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). -party_even_share_bonus: 0 - -// Display party name regardless if player is in a guild. -// Official servers do not display party name unless the user is in a guild. (Note 1) -display_party_name: false diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf deleted file mode 100644 index 02324ac52..000000000 --- a/conf/map/battle/pet.conf +++ /dev/null @@ -1,100 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Pet) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// Can you name a pet more then once? (Note 1) -pet_rename: false - -// The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: true - -// When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: false - -// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: false - -// Minimum intimacy necessary for a pet to support their master. Default is 900 -// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. -// At max (1000) support rate is 150%. -pet_support_min_friendly: 900 - -// Same as above, but this is to use the pet_script field with official pet abilities. -pet_equip_min_friendly: 900 - -// Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or -// pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: false - -// Rate at which a pet will support it's owner in battle. (Note 2) -// Affects pet_attack_support & pet_damage_support. -pet_support_rate: 100 - -// Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: false - -// The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Pet leveling system. Use 0 to disable (default). -// When enabled, a pet's level is a fixed % of the master's. (Note 2) -// If 200%, pet has double level, if 50% pet has half your level, etc. -pet_lv_rate: 0 - -// When pet leveling is enabled, what is the max stats for pets? -pet_max_stats: 99 - -// When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you -// enable pet_str, their max damage is then their base_atk + pet_max_atk2 -pet_max_atk1: 500 -pet_max_atk2: 1000 - -// Are pets disabled during Guild Wars? -// If set to true, pets are automatically returned to egg when entering castles during WoE times -// and hatching is forbidden within as well. -pet_disable_in_gvg: false diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf deleted file mode 100644 index c7bb13e88..000000000 --- a/conf/map/battle/player.conf +++ /dev/null @@ -1,228 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Player) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. -//========================================================================= - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is true on official servers) -left_cardfix_to_right: true - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: false - -// When set to true, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: true - -// Quest skills can be learned? (Note 1) -// Setting this to true can open an exploit on your server! -quest_skill_learn: false - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to true can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to true, quest skills are always reset. -quest_skill_reset: false - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: true - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// When moving, attacking or doing similar actions, the effect ends instantly. -// Value is also affected by 'invincible_time_inc' mapflag -player_invincible_time: 5000 - -// When set to true, it prevent portal abuse for avoid hits. Official value is false. -fix_warp_hit_delay_abuse: false - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) -max_third_aspd: 193 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for 3rd classes. -max_third_parameter: 130 - -// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion). -max_extended_parameter: 125 - -// Same as max_parameter, but for summoner class -max_summoner_parameter: 120 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Same as max_parameter, but for baby 3rd's. -max_baby_third_parameter: 117 - -// Max armor def/mdef -// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) -// Official servers prevent players from logging out after attacking, casting skills, and taking damage. -// 0 = Players can always logout -// 1 = Prevent logout on login -// 2 = Prevent logout after attacking -// 4 = Prevent logout after casting skill -// 8 = Prevent logout after being hit -prevent_logout_trigger: 14 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: false - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: true - -// Show the critical bonus for katar class weapon in player status window? On -// official server, the critical bonus from katar class weapon isn't display. -// (Default: false) -show_katar_crit_bonus: false - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: true - -// Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: true - -// Players' will drop a 'Skull' when killed? -// 0 = Disabled -// 1 = Dropped only in PvP maps -// 2 = Dropped in all situations -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 - -// Idle characters can receive autoloot? -// Set to the time in seconds where an idle character will stop receiving -// items from Autoloot (0: disabled). -idle_no_autoloot: 0 - -// Minimum distance a vending/chat room must be from a NPC in order to be placed -// Default: 3 (0: disabled). -min_npc_vendchat_distance: 3 - -// If min_npc_vendchat_distance is enabled, -// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC) -vendchat_near_hiddennpc: false - -// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% -// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. -// default: 0 -snovice_call_type: 0 - -// How the server should measure the character's idle time? (Note 3) -// 0x001 - Walk Request -// 0x002 - UseSkillToID Request ( targetted skill use attempt ) -// 0x004 - UseSkillToPos Request ( aoe skill use attempt ) -// 0x008 - UseItem Request ( including equip/unequip ) -// 0x010 - Attack Request -// 0x020 - Chat Request ( whisper, party, guild, bg, etca ) -// 0x040 - Sit/Standup Request -// 0x080 - Emotion Request -// 0x100 - DropItem Request -// 0x200 - @/#Command Request -// 0x400 - NPC Script Interaction -// Please note that at least 1 option has to be enabled. -// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). -// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F -idletime_criteria: 0x1F - -// Can players get ATK/DEF from refinements on costume/shadow equips? -// Default: yes (Official behavior not known) -costume_refine_def: true -shadow_refine_def: true -shadow_refine_atk: true - -// Keep player facing direction after warping? -// Default: false (on official servers players always faces north) -player_warp_keep_direction: true diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf deleted file mode 100644 index da8d1906d..000000000 --- a/conf/map/battle/skill.conf +++ /dev/null @@ -1,337 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Skill) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) -// Note: On Official servers, neither Dex nor Agi affect delay time -delay_dependon_dex: false -delay_dependon_agi: false - -// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// This delay is the min 'can't walk delay' of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will -// appear to "teleport" afterwards. -default_walk_delay: 300 - -//Completely disable skill delay of the following types (Note 3) -//NOTE: By default mobs don't have the skill delay as specified in the skill -// database, but follow their own 'reuse' skill delay which is specified on -// the mob skill db. When set, the delay for all skills become -// min_skill_delay_limit. -no_skill_delay: 2 - -// At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 - -// How much (dex*2+int) does variable cast turns zero? -vcast_stat_scale: 530 - -// What level of leniency should the skill system give for skills when -// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300) -// -// NOTE: Setting this to 100% may cause some issues with valid skills not being cast. -// The time difference between client and server varies so allowing 90% leniency -// should be enough to forgive very small margins of error. -skill_amotion_leniency: 90 - -// Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: true - -// Range added to skills after their cast time finishes. -// Decides how far away the target can walk away after the skill began casting before the skill fails. -// 0 disables this range checking (default) -skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: false - -// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) -// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). -// Default 14 (mobs + pets + homun) -skillrange_by_distance: 14 - -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. -// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. -skillrange_from_weapon: 0 - -// Should a check on the caster's status be performed in all skill attacks? -// When set to true, meteors, storm gust and any other ground skills will have -// no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: true - -// Should ground placed skills be removed as soon as the caster dies? (Note 3) -clear_skills_on_death: 0 - -// Should ground placed skills be removed when the caster changes maps? (Note 3) -clear_skills_on_warp: 15 - -//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. -defunit_not_enemy: false - -// Do skills do at least 'hits' damage when they don't miss/are blocked? -//(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. -skill_min_damage: 6 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Use alternate auto Counter Attack Skill Type? (Note 3) -// For those characters on which it is set, 100% Critical, -// Otherwise it disregard DEF and HIT+20, CRI*2 -auto_counter_type: 15 - -// Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of -// other skills, this setting will override that. (skill_unit_db) -skill_reiteration: 0 - -// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) -// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) -skill_nofootset: 1 - -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) -// Default on official servers: true for player-traps -gvg_traps_target_all: 1 - -// Some traps settings (add as necessary): -// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. -// (Invisible traps can be revealed through Hunter's Detecting skill) -traps_setting: 0 - -// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) -// 1: Enable players to damage the floras outside of versus grounds. -// 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already -// one hydra out) -summon_flora_setting: 3 - -// When songs are canceled, terminated or the character goes out of the -// area of effect, there's an additional effect that lasts for 20 seconds -// Should that time be reset for each song? -// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) -// 1: Yes, recasting songs reset the 20 seconds timer (eathena) -song_timer_reset: 0 - -// Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) -skill_wall_check: true - -// When cloaking, Whether the wall is checked or not. (Note 1) -// Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). -// Add the settings as required, being hit always uncloaks you. -// 0 = doesn't check for walls -// 1 = Check for walls -// 2 = Cloaking is not canceled when attacking. -// 4 = Cloaking is not canceled when using skills -player_cloak_check_type: 1 -monster_cloak_check_type: 4 - -// Can't place unlimited land skills at the same time (Note 3) -land_skill_limit: 9 - -//Determines which kind of skill-failed messages should be sent: -// 0 - Enable by default -// 1 - Disable all skill-failed messages. -// 2 - Disable skill-failed messages due to can-act delays. -// 4 - Disable failed message from Snatcher -// 8 - Disable failed message from Envenom -display_skill_fail: 0 - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: false - -// What should the wizard's "Sense" skill display on the defense fields? -// 0: Do not show defense -// 1: Base defense [RE default] -// 2: Vit/Int defense -// 3: Both (the addition of both) -sense_type: 1 - -// Which finger offensive style will be used? -// 0 = Aegis style (single multi-hit attack) -// 1 = Athena style (multiple consecutive attacks) -finger_offensive_type: 0 - -// Grandcross Settings (Don't mess with these) -// If set to false, hit interval is increased based on the amount of mobs standing on the same cell -// (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: false - -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If false than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: true - -// Remove trap type -// 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Returns all items used to deploy the trap -skill_removetrap_type: 0 - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: true - -// How many times you could try to steal from a mob. -// Note: It helps to avoid stealing exploit on monsters with few rare items -// Use 0 to disable (max allowed value is 255) -skill_steal_max_tries: 0 - -// Can Rogues plagiarize advanced job skills -// 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone -// Official servers setting: 2 -copyskill_restrict: 2 - -// Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: false - -// Level and Strength of "MVP heal". When someone casts a heal of this level or -// above, the heal formula is bypassed and this value is used instead. -max_heal: 9999 -max_heal_lv: 11 - -// Emergency Recall Guild Skill setting (add as appropriate). -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill is usable outside of woe. -// 2: Skill is usable during woe. -// 4: Skill is usable outside of GvG grounds -// 8: Skill is usable on GvG grounds -//16: Disable skill from "nowarpto" maps -// (it will work on GVG castles even if they are set to nowarpto, though) -emergency_call: 11 - -// Guild Aura Skills setting (add as appropriate). -// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill works outside of woe. -// 2: Skill works during woe. -// 4: Skill works outside of GvG grounds -// 8: Skill works on GvG grounds -//16: Disable skill from affecting Guild Master -guild_aura: 31 - -// Allows players to skip menu when casting Teleport level 1 -// Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: false - -// Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: false - -// Allow use of ES-type magic on players? -allow_es_magic_player: false - -// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_miracle_skill_ratio: 2 - -// Miracle of the Sun, Moon and Stars skill duration in milliseconds -sg_miracle_skill_duration: 3600000 - -// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_angel_skill_ratio: 10 - -// Skills that bHealPower has effect on -// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Highness Heal -skill_add_heal_rate: 7 - -// Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On official server, EQ is reflectable when there is only one target on the screen, -// which might be an exploit to hunt the MVPs. -eq_single_target_reflectable: true - -// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. -// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. -// (The number will show but no actual damage will be done) -invincible_nodamage: false - -// Dancing Weapon Switch -// On official server, a fix is in place that prevents the switching of weapons to cancel songs. -// Default: true -dancing_weaponswitch_fix: true - -// Skill Trap Type (GvG) -// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. -// 1: Traps in GvG make player stop moving right when stepping over it. -skill_trap_type: 0 - -// Trap Reflect -// Whether the damage from traps must be reflected (for example by Reflect Shield or High Orc Card)? -// true: Aegis - traps are reflected -// false: Athena - traps are not reflected -trap_reflect: true - -// Max Possible Level of Monster skills -// Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100 - -// Area of Bowling Bash chain reaction -// 0: Use official gutter line system -// 1: Gutter line system without demi gutter bug -// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) -// Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0 - -// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to -// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the -// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you -// punch a hole into SG it will for example create a "suck in" effect. -// If you disable this setting, the knockback direction will be completely random (eAthena style). -stormgust_knockback: true - -// Magic Rod's animation behavior (Note 1) -// 0 : (official) Magic Rod's animation occurs every time it is used. -// 1 : Magic Rod's animation would not occur unless a spell was absorbed. (old behavior) -magicrod_type: 0 diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf deleted file mode 100644 index 94459e113..000000000 --- a/conf/map/battle/status.conf +++ /dev/null @@ -1,47 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// Battle (Status) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 diff --git a/conf/map/charhelp.txt b/conf/map/charhelp.txt deleted file mode 100644 index e3acddbb4..000000000 --- a/conf/map/charhelp.txt +++ /dev/null @@ -1,28 +0,0 @@ - 40:--- CHARACTER CMD --- - 40:#statsall <char name> - Set all stats of a player to maximum. - 40:#itemlist <char name> - Displays all items of a player. - 40:#storagelist <char name> - Displays all items of a player's storage. - 40:#stats <char name> - Displays a characters stats. - 60:#option <char name> <param1> <param2> <param3> - Like @option command but only to target character. - 50:#mountpeco <char name> - Give/remove to a player a peco (Class is required, but not skill). - 50:#petrename <char name> - Re-enable pet rename to a player. - 60:#save <char name> <map> <x> <y> - Changes the target players respawn point. - 60:#baselvl/#blvl <char name> <#> - Change a characters base level. - 60:#joblvl/#jlvl <char name> <#> - Change a characters job level. - 60:#job/#jobchange <char name> <job ID> - Changes target characters job. - 60:#zeny <char name> <amount> - Give/take a players Zeny - 60:#cash <char name> <amount> - Give/take a player cash points - 60:#points <char name> <amount> - Give/take a player Kafra points - 60:#stpoint <char name> <amount> - Give/take a players stat points - 60:#skpoint <char name> <amount> - give/take a players skill points - 60:#skreset <char name> - Reset skills of a character. - 60:#streset <char name> - Reset stats of a character. - 60:#reset <char name> - Reset stats AND skills of a character. - 60:#questskill <char name> <#> - Gives to a player the specified quest skill. - 60:#lostskill <char name> <#> - Takes away the specified quest skill from the player. - 60:#delitem <char name> <item_name_or_ID> <quantity> - Remove items from a character - 50:#model <char name> <hair type> <hair color> <clothes color> - Changes a player's model - 60:#disguise <char name> <monster_name_or_monster_ID> - Changes disguise of a player - 60:#undisguise <char name> - Cancels disguise of a player - 60:#changesex <char name> - Changes sex of a player (all characters of the account) - 60:#warp/#rura+ <char name> <mapname> <x> <y> - Warps character to location of choice diff --git a/conf/map/help.txt b/conf/map/help.txt deleted file mode 100644 index 846c16276..000000000 --- a/conf/map/help.txt +++ /dev/null @@ -1,307 +0,0 @@ -// This is help file that contains help messages for atcommands/charcommands. - -// Format: -// <command>: "<help message>" - -// This file uses libconfig syntax. - -help: "Params: <command>\n" "Shows help for specified command." -noask: "Auto rejects deals/invites." -me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)." -fakename: "Params: <name>\n" "Changes your name to your choice temporarily." -npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat." -broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)." -kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)." -kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)." -localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map." -commands: "Displays a list of commands that you can use." -rates: "Displays the server's current rates." -uptime: "Displays how long the server has been online." -showdelay: "Shows/hides the \"There is a delay after this skill\" message." -exp: "Displays current levels and % progress." -mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)." -iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)." -whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)." -version: "Displays SVN version of the server." -email: "Params: <current email> <new email>\n" "Changes your account e-mail address." -where: "Params: <char name>\n" "Tells you the location of a character." -time: "Shows the date and time of the server." -showexp: "Displays/hides experience gained." -showzeny: "Displays/hides Zeny gained." -mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map." -who: "Params: [<name>]\n" "Shows a list of online players and their party and guild." -who2: "Params: [<name>]\n" "Shows a list of online players and their job." -who3: "Params: [<name>]\n" "Shows a list of online players and their location." -whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map." -whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM." -guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)" -partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)" -mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)." -go: "Params: <city name|number>\n" "Warps you to a city.\n" - " -3: (Memo point 2) 14: louyang 31: mora\n" - " -2: (Memo point 1) 15: start point 32: dewata\n" - " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" - " 0: prontera 17: jawaii 34: malaya port\n" - " 1: morocc 18: ayothaya 35: eclage\n" - " 2: geffen 19: einbroch\n" - " 3: payon 20: lighthalzen\n" - " 4: alberta 21: einbech\n" - " 5: izlude 22: hugel\n" - " 6: aldebaran 23: rachel\n" - " 7: xmas (lutie) 24: veins\n" - " 8: comodo 25: moscovia\n" - " 9: yuno 26: midgard camp\n" - " 10: amatsu 27: manuk\n" - " 11: gonryun 28: splendide\n" - " 12: umbala 29: brasilis\n" - " 13: niflheim 30: el dicastes\n" -jumpto: "Params: <char name>\n" "Warps you to selected character." -follow: "Params: <char name>\n" "Follow a player." -mount: "Give/remove you a peco (Class is required, but not skill)" -disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob." -undisguise: "Restore your normal appearance." -disguiseguild: "Disguises all online characters of a guild." -undisguiseguild: "Restore the normal appearance of all characters of a guild." -model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence." -size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)" -sizeall: "Changes the size of all players." -sizeguild: "Changes the size of all online characters of a guild." -hide: "Makes you character invisible (GM invisibility). Type again to become visible." -save: "Sets respawn point to current spot." -load: "Warps you to your save point." -warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position." -jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing." -jobchange: "Params: <job name|ID>\n" "Changes your job.\n" - "----- Novice / 1st Class -----\n" - " 0 Novice 1 Swordman 2 Magician 3 Archer\n" - " 4 Acolyte 5 Merchant 6 Thief\n" - "----- 2nd Class -----\n" - " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n" - " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n" - " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n" - " 20 Dancer\n" - "----- High Novice / High 1st Class -----\n" - "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n" - "4005 Acolyte High 4006 Merchant High 4007 Thief High\n" - "----- Transcendent 2nd Class -----\n" - "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n" - "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n" - "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n" - "4021 Gypsy\n" - "----- 3rd Class (Regular) -----\n" - "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n" - "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n" - "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n" - "4072 Shadow Chaser\n" - "----- 3rd Class (Transcendent) -----\n" - "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n" - "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n" - "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n" - "4079 Shadow Chaser\n" - "----- Expanded Class -----\n" - " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n" - "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n" - "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n" - "4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n" - "----- Baby Novice And Baby 1st Class -----\n" - "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n" - "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n" - "---- Baby 2nd Class ----\n" - "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n" - "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n" - "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n" - "4043 Baby Dancer\n" - "---- Baby 3rd Class ----\n" - "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n" - "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n" - "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n" - "4108 Baby Shadow Chaser\n" - "---- Modes And Others ----\n" - " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n" -option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n" -" <param1> <param2> <param3>\n" -"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n" -"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n" -"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n" -"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n" -"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n" -"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n" -"08: Imprison 64: Bleeding 64: Invisible\n" -"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n" -"32: (Nothing) 256: Fear 256: Cart Lv. 3" -heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal." -dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color." -hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style." -haircolor: "Params <hair palette no.>\n" "Changes your hair color." -speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150." -effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character." -dropall: "Throws all your possession on the ground." -storeall: "Puts all your possessions in storage." -killable: "Make your character killable." -memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)." -spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n" -questskill: "Params: <#>\n" "Gives you the specified quest skill\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -skillid: "Params: <name>\n" "Look up a skill by name" -useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target" -skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player." -marry: "Params: <player name>\n" "Marry another player." -divorce: "Divorce player." -alive: "Revives yourself from death." -blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels." -jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels." -allskill: "Give you all skills." -stpoint: "Params: <number of points> - Gives you the desired number of stat points." -skpoint: "Params: <number of points> - Gives you the desired number of skill points." -zeny: "Params: <amount> - Gives you desired amount of Zeny." -cash: "Params: <amount> - Gives you the specified amount of cash points." -points: "Params: <amount> - Gives you the specified amount of Kafra Points." -str: "Params: <amount>\n" "Raises STR by given amount." -agi: "Params: <amount>\n" "Raises AGI by given amount." -dex: "Params: <amount>\n" "Raises DEX by given amount." -vit: "Params: <amount>\n" "Raises VIT by given amount." -int: "Params: <amount>\n" "Raises INT by given amount." -luk: "Params: <amount>\n" "Raises LUK by given amount." -allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)." -addwarp: "Params: <map name> <x coord> <y coord>\n" -killmonster2: "Kills all monsters of your map (without drops)." -monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n" - "@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n" -"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n" -"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n" -" Spawns the desired monster with any desired name." -monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster." -monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster." -killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)" -autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory." -autotrade: "Allows you to vend while you are offline." -changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)" -changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)" -request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)" -sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client." -clone: "Params: <charname>\n" "Spawns a supportive clone of the given player." -slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around." -evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player." -changesex: "Changes your gender." -duel: "Starts a duel." -invite: "Invites a player to a duel." -accept: "Accepts an invitation to a duel." -reject: "Rejects an invitation to a duel." -leave: "Leaves a duel." -mail: "Open mail box." -storage: "Opens storage." -itemreset: "Remove all your items." -guildstorage: "Opens guild storage." -idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name" -refine: "Params: <equip position> <+/- amount>" -produce: "Params: <equip name or equip ID> <element> <# of very's>\n" -" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n" -" You can add up to 3 Star Crumbs and 1 element\n" -repairall: "Repair all items of your inventory" -item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item." -item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item." -pvpon: "Turns pvp on on the current map" -pvpoff: "Turns pvp off on the current map" -gvgon: "Turns gvg on on the current map" -gvgoff: "Turns gvg off on the current map" -agitstart: "Starts War of Emperium" -agitend: "End War of Emperium" -party: "Params: <party_name>\n" "Create a party." -guild: "Params: <guild_name>\n" "Create a guild." -glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels" -guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you." -partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you." -petrename: "Re-enable pet rename" -pettalk: "Params: <message>\n" "Makes your pet say a message." -petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max" -pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max" -hatch: "Create a pet from your inventory eggs list." -makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB" -kick: "Params: <char name>\n" "Kicks specified character off the server" -unjail: "Params: <char name>\n" "Discharges specified character/prisoner" -kill: "Params: <char name>\n" "Kills player." -recall: "Params: <char name>\n" "Warps target character to you." -raise: "Params: <char name>\n" "Revives target character." -block: "Params: <char name>\n" "Permanently blocks an account." -unblock: "Params: <char name>\n" "Unblocks an account." -ban: "Params: <time> <name>\n" "Temporarily ban an account.\n" - " time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n" - " Example: @ban +1m-2mn1s-6y testplayer\n" -unban: "Params: <name> - Unban a account" -jail: "Params: <char name> - Sends specified character in jails" -trade: "Params: <char name> - Open a trade window with a another player" -recallall: "Warps every character online to you." -doom: "Kills all NON GM chars on the server." -doommap: "Kills all non GM characters on the map." -raisemap: "Resurrects all characters on the map." -night: "Enables night mode on all maps, all characters are affected." -day: "Disables night mode and restores regular lighting, all characters are affected." -skillon: "turn skills on for a map" -skilloff: "turn skills on for a map" -snow: "Makes all maps to have the snow weather effect." -clouds: "Makes all maps to have the cloudy weather effect." -clouds2: "Makes all maps to have another cloudy weather effect." -fog: "Makes all maps to have the fog weather effect." -fireworks: "Makes all maps to have the fireworks weather effect." -sakura: "Makes all maps to have the sakura weather effect." -leaves: "Makes all maps to have the leaves weather effect." -shownpc: "Params: <NPC name>\n" "Enable a NPC" -hidenpc: "Params: <NPC name>\n" "Disable a NPC" -loadnpc: "Params: <path to script>\n" "Load the specified script file path." -unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name." -adjgroup: "Params: <level> <char name> - Do a temporary adjustment of the GM level of a player" -kickall: "Kick all characters off the server" -mapexit: "Kick all players and shut down map-server." -reloaditemdb: "Reload item database." -reloadmobdb: "Reload monster database." -reloadquestdb: "Reload quest database." -reloadskilldb: "Reload skills definition database." -reloadscript: "Reload all scripts." -gat: "For debugging (you inspect around gat)" -send: "For debugging (packet variety)" -nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them." -autoloottype: "Manage a list of autolooting item types.\n" -" To add an item type to the list, use \"@autoloottype +<type name>\".\n" -" To remove an item type, use \"@autoloottype -<type name>\".\n" -" Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.\n" -" \"@autoloottype reset\" will clear your autoloottype list." diff --git a/conf/map/logs.conf b/conf/map/logs.conf deleted file mode 100644 index f56db9eee..000000000 --- a/conf/map/logs.conf +++ /dev/null @@ -1,182 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Hercules Log configuration file. -//========================================================================= -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, assume unit -// types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//========================================================================= - -map_log: { - // Enable Logs? (Note 3) - // 0x0000000 - Don't log at all - // 0x0000001 - (T) Log trades - // 0x0000002 - (V) Log vending transactions - // 0x0000004 - (P) Log items drop/picked by players - // 0x0000008 - (L) Log items drop/looted by monsters - // 0x0000010 - (S) Log NPC transactions (buy/sell) - // 0x0000020 - (N) Log Script transactions (items deleted/acquired through quests) - // 0x0000040 - (D) Log items stolen from mobs (Steal/Gank) - // 0x0000080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks) - // 0x0000100 - (O) Log produced/ingredient items - // 0x0000200 - (U) Log MVP prize items - // 0x0000400 - (A) Log player created/deleted items (through @/# commands) - // 0x0000800 - (R) Log items placed/retrieved from storage. - // 0x0001000 - (G) Log items placed/retrieved from guild storage. - // 0x0002000 - (E) Log mail system transactions. - // 0x0004000 - (I) Log auction system transactions. - // 0x0008000 - (B) Log buying store transactions - // 0x0010000 - (X) Log other transactions - // 0x0020000 - (K) Log account bank transactions - // 0x0040000 - (Y) Divorce - // 0x0080000 - (Z) Roulette - // 0x0100000 - (W) Rental - // 0x0200000 - (Q) Card - // 0x0400000 - (J) Invalid in inventory - // 0x0800000 - (H) Invalid in cart - // 0x1000000 - (@) Egg - // 0x2000000 - (0) Quest - // 0x4000000 - (1) Skill - // 0x8000000 - (2) Refine - // Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059 - // Please note that moving items from inventory to cart and back is not logged by design. - enable: 0xFFFFFFF - - // Logging files/tables - // Following settings specify where to log to. If 'use_sql' is - // true, SQL tables are assumed, otherwise flat files. - database: { - // Use MySQL Logs? (Note 1) - use_sql: true - - // Flat files - // log_gm_db: "log/atcommandlog.log" - // log_branch_db: "log/branchlog.log" - // log_chat_db: "log/chatlog.log" - // log_mvpdrop_db: "log/mvplog.log" - // log_npc_db: "log/npclog.log" - // log_pick_db: "log/picklog.log" - // log_zeny_db: "log/zenylog.log" - // SQL tables - log_gm_db: "atcommandlog" - log_branch_db: "branchlog" - log_chat_db: "chatlog" - log_mvpdrop_db: "mvplog" - log_npc_db: "npclog" - log_pick_db: "picklog" - log_zeny_db: "zenylog" - } - - // Log Dead Branch Usage (Note 1) - log_branch: false - - // Track Zeny Changes - // Filter settings - // 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value - log_zeny: 0 - - // Log MVP Monster Drops (Note 1) - // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs - log_mvpdrop: false - - // Log AtCommands & Charcommands (Note 1) - // Only commands issued by player groups ('conf/groups.conf') with - // 'log_commands' setting set to 'true' will be logged. - log_commands: true - - // Log NPC 'logmes' commands (Note 1) - log_npc: false - - // Logging filters - filter: { - item: { - // Filters - // if any condition is true then the item will be logged - // 0 = Don't log at all - // 1 = Log any item - // Advanced Filter Bits by item type: || - // 0x002 - Healing items (0) - // 0x004 - Etc Items(3) + Arrows (10) - // 0x008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18) - // 0x010 - Weapon(4) - // 0x020 - Shields,Armor,Headgears,Accessories,etc(5) - // 0x040 - Cards(6) - // 0x080 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs) - // 0x100 - Log expensive items ( >= price_items_log) - // 0x200 - Log big amount of items ( >= amount_items_log) - // 0x400 - Log refined items (if their refine >= refine_items_log ) - // 0x800 - Log rare items (if their drop chance <= rare_items_log ) - // Examples: (log filters) - // log_filter: 1 = logs ANY items - // log_filter: 0x2 = logs only HEALING items - // log_filter: 0x4 = logs only Etc Items and Arrows - // log_filter: 0x40 = logs only Cards - // log_filter: 0x142 = logs only Healing items, Cards and those items which price is >= price_items_log - // log_filter: 0xff0 = logs all items (including all rare, big amount) except healing, etc, arrows and useble ones - log_filter: 1 - - // Log Items which Refine >= refine_items_log - refine_items_log: 5 - - // Log Items whith min drop rate <= rare_items_log - // 1 = 0.01%, 100 = 1% drop chance, etc - rare_items_log: 100 - - // don't log it if the current item buy price < price_items_log - price_items_log: 1000 - - // don't log it if the current item amount < amount_items_log - amount_items_log: 100 - } // item - - chat: { - // Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3) - // LOGGING FILTERS - // ============================================================= - // 0x00 = Don't log at all - // 0x01 - Log Global messages - // 0x02 - Log Whisper messages - // 0x04 - Log Party messages - // 0x08 - Log Guild messages - // 0x10 - Log Main chat messages - // 0x20 - Log Clan messages - // Example: - // log_chat: 0x5 = logs both Whisper & Party messages - // log_chat: 0x8 = logs only Guild messages - // log_chat: 0x2f = logs everything - // FIXME: This isn't fully functional, as of now it's only checking - // if the log is active or not [Panikon] - log_chat: 0x2f - - // Disable chat logging when WoE is running? (Note 1) - log_chat_woe_disable: false - } // chat - } // filter -} - -import: "conf/import/logs.conf" diff --git a/conf/map/map-server.conf b/conf/map/map-server.conf deleted file mode 100644 index 943b7b5a6..000000000 --- a/conf/map/map-server.conf +++ /dev/null @@ -1,117 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Map Server Configuration File -//========================================================================= - -map_configuration: { - @include "conf/global/console.conf" - @include "conf/global/sql_connection.conf" - - // map_list and map_removed - @include "conf/map/maps.conf" - - // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. - help_txt: "conf/map/help.txt" - charhelp_txt: "conf/map/charhelp.txt" - - // Enable the @guildspy and @partyspy at commands? - // Note that enabling them decreases packet sending performance. - enable_spy: false - - // Read map data from GATs and RSWs in GRF files or a data directory - // as referenced by grf-files.txt rather than from the mapcache? - use_grf: false - - // When employing more than one language (see db/translations.conf), - // this setting is used as a fallback - default_language: "English" - - // Information related to inter-server behavior - inter: { - // Interserver communication passwords, set in the login server database - userid: "s1" - passwd: "p1" - - // Character Server IP - // The map server connects to the character server using this IP address. - // NOTE: This is useful when you are running behind a firewall or are on - // a machine with multiple interfaces. - //char_ip: "127.0.0.1" - - // The map server listens on the interface with this IP address. - // NOTE: This allows you to run multiple servers on multiple interfaces - // while using the same ports for each server. - //bind_ip: "127.0.0.1" - - // Character Server Port - char_port: 6121 - - // Map Server IP - // The IP address which clients will use to connect. - // Set this to what your server's public IP address is. - //map_ip: "127.0.0.1" - - // Map Server Port - map_port: 5121 - } - - database: { - // Where should all database data be read from? - db_path: "db" - - // Database autosave time - // All characters are saved on this time in seconds (example: - // autosave of 60 secs with 60 characters online -> one char is - // saved every second) - autosave_time: 300 - - // Min database save intervals (in ms) - // Prevent saving characters faster than at this rate (prevents - // char-server save-load getting too high as character-count - // increases) - minsave_time: 100 - - // Apart from the autosave_time, players will also get saved - // when involved in the following (add as needed): - // 0x001: After every successful trade - // 0x002: After every vending transaction - // 0x004: After closing storage/guild storage. - // 0x008: After hatching/returning to egg a pet. - // 0x010: After successfully sending a mail with attachment - // 0x020: After successfully submitting an item for auction - // 0x040: After successfully get/delete/complete a quest - // 0x080: After every buying store transaction - // 0x100: After every bank transaction (deposit/withdraw) - // NOTE: These settings decrease the chance of dupes/lost items - // when there's a server crash at the expense of increasing the - // map/char server lag. If your server rarely crashes, but - // experiences interserver lag, you may want to set these off. - save_settings: 0x1ff - } -} - -import: "conf/import/map-server.conf" diff --git a/conf/map/maps.conf b/conf/map/maps.conf deleted file mode 100644 index 1634ef3a8..000000000 --- a/conf/map/maps.conf +++ /dev/null @@ -1,1431 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Hercules map configuration file. -//========================================================================= -// Used to know which maps are currently being supported by Hercules -//========================================================================= - -// Maps that are in map_list but are not supported by your server -map_removed: ( - //"mapname", -) - -// Added maps -map_list: ( - //------------------------- Normal Maps --------------------------- - "alb_ship", - "alb2trea", - "alberta", - "alberta_in", - "alde_dun01", - "alde_dun02", - "alde_dun03", - "alde_dun04", - "aldeba_in", - "aldebaran", - "anthell01", - "anthell02", - "arena_room", - "c_tower1", - "c_tower2", - "c_tower3", - "c_tower4", - //"force_map1", - //"force_map2", - //"force_map3", - "force_1-1", - "force_2-1", - "force_3-1", - "force_4-1", - "force_5-1", - "force_1-2", - "force_2-2", - "force_3-2", - "force_1-3", - "force_2-3", - "force_3-3", - "gef_dun00", - "gef_dun01", - "gef_dun02", - "gef_dun03", - "gef_fild00", - "gef_fild01", - "gef_fild02", - "gef_fild03", - "gef_fild04", - "gef_fild05", - "gef_fild06", - "gef_fild07", - "gef_fild08", - "gef_fild09", - "gef_fild10", - "gef_fild11", - "gef_fild12", - "gef_fild13", - "gef_fild14", - "gef_tower", - "geffen", - "geffen_in", - "gl_cas01", - "gl_cas02", - "gl_church", - "gl_chyard", - "gl_dun01", - "gl_dun02", - "gl_in01", - "gl_knt01", - "gl_knt02", - "gl_prison", - "gl_prison1", - "gl_sew01", - "gl_sew02", - "gl_sew03", - "gl_sew04", - "gl_step", - "glast_01", - //"hunter_1-1", - //"hunter_2-1", - //"hunter_3-1", - "in_hunter", - "in_moc_16", - "in_orcs01", - "in_sphinx1", - "in_sphinx2", - "in_sphinx3", - "in_sphinx4", - "in_sphinx5", - "iz_dun00", - "iz_dun01", - "iz_dun02", - "iz_dun03", - "iz_dun04", - "izlu2dun", - "izlude", - "izlude_in", - "job_thief1", - //"knight_1-1", - //"knight_2-1", - //"knight_3-1", - "mjo_dun01", - "mjo_dun02", - "mjo_dun03", - "mjolnir_01", - "mjolnir_02", - "mjolnir_03", - "mjolnir_04", - "mjolnir_05", - "mjolnir_06", - "mjolnir_07", - "mjolnir_08", - "mjolnir_09", - "mjolnir_10", - "mjolnir_11", - "mjolnir_12", - "moc_castle", - "moc_fild01", - "moc_fild02", - "moc_fild03", - //"moc_fild04", - //"moc_fild05", - //"moc_fild06", - "moc_fild07", - //"moc_fild08", - //"moc_fild09", - //"moc_fild10", - "moc_fild11", - "moc_fild12", - "moc_fild13", - //"moc_fild14", - //"moc_fild15", - "moc_fild16", - "moc_fild17", - "moc_fild18", - "moc_fild19", - "moc_pryd01", - "moc_pryd02", - "moc_pryd03", - "moc_pryd04", - "moc_pryd05", - "moc_pryd06", - "moc_prydb1", - "moc_ruins", - "monk_in", - "morocc", - "morocc_in", - "new_zone01", - "new_zone02", - "new_zone03", - "new_zone04", - "new_1-1", - "new_1-2", - "new_1-3", - "new_1-4", - "new_2-1", - "new_2-2", - "new_2-3", - "new_2-4", - "new_3-1", - "new_3-2", - "new_3-3", - "new_3-4", - "new_4-1", - "new_4-2", - "new_4-3", - "new_4-4", - "new_5-1", - "new_5-2", - "new_5-3", - "new_5-4", - "orcsdun01", - "orcsdun02", - //"ordeal_a00", - //"ordeal_a02", - "ordeal_1-1", - "ordeal_1-2", - //"ordeal_1-3", - //"ordeal_1-4", - "ordeal_2-1", - "ordeal_2-2", - //"ordeal_2-3", - //"ordeal_2-4", - "ordeal_3-1", - "ordeal_3-2", - //"ordeal_3-3", - //"ordeal_3-4", - "pay_arche", - "pay_dun00", - "pay_dun01", - "pay_dun02", - "pay_dun03", - "pay_dun04", - "pay_fild01", - "pay_fild02", - "pay_fild03", - "pay_fild04", - "pay_fild05", - "pay_fild06", - "pay_fild07", - "pay_fild08", - "pay_fild09", - "pay_fild10", - "pay_fild11", - //"priest_1-1", - //"priest_2-1", - //"priest_3-1", - "prontera", - "prt_are_in", - "prt_are01", - "prt_castle", - "prt_church", - "prt_fild00", - "prt_fild01", - "prt_fild02", - "prt_fild03", - "prt_fild04", - "prt_fild05", - "prt_fild06", - "prt_fild07", - "prt_fild08", - "prt_fild09", - "prt_fild10", - "prt_fild11", - "prt_in", - "prt_maze01", - "prt_maze02", - "prt_maze03", - "prt_monk", - "prt_sewb1", - "prt_sewb2", - "prt_sewb3", - "prt_sewb4", - "pvp_room", - "pvp_2vs2", - "pvp_c_room", - "pvp_n_1-1", - "pvp_n_1-2", - "pvp_n_1-3", - "pvp_n_1-4", - "pvp_n_1-5", - "pvp_n_2-1", - "pvp_n_2-2", - "pvp_n_2-3", - "pvp_n_2-4", - "pvp_n_2-5", - "pvp_n_3-1", - "pvp_n_3-2", - "pvp_n_3-3", - "pvp_n_3-4", - "pvp_n_3-5", - "pvp_n_4-1", - "pvp_n_4-2", - "pvp_n_4-3", - "pvp_n_4-4", - "pvp_n_4-5", - "pvp_n_5-1", - "pvp_n_5-2", - "pvp_n_5-3", - "pvp_n_5-4", - "pvp_n_5-5", - "pvp_n_6-1", - "pvp_n_6-2", - "pvp_n_6-3", - "pvp_n_6-4", - "pvp_n_6-5", - "pvp_n_7-1", - "pvp_n_7-2", - "pvp_n_7-3", - "pvp_n_7-4", - "pvp_n_7-5", - "pvp_n_8-1", - "pvp_n_8-2", - "pvp_n_8-3", - "pvp_n_8-4", - "pvp_n_8-5", - "pvp_n_room", - "pvp_y_1-1", - "pvp_y_1-2", - "pvp_y_1-3", - "pvp_y_1-4", - "pvp_y_1-5", - "pvp_y_2-1", - "pvp_y_2-2", - "pvp_y_2-3", - "pvp_y_2-4", - "pvp_y_2-5", - "pvp_y_3-1", - "pvp_y_3-2", - "pvp_y_3-3", - "pvp_y_3-4", - "pvp_y_3-5", - "pvp_y_4-1", - "pvp_y_4-2", - "pvp_y_4-3", - "pvp_y_4-4", - "pvp_y_4-5", - "pvp_y_5-1", - "pvp_y_5-2", - "pvp_y_5-3", - "pvp_y_5-4", - "pvp_y_5-5", - "pvp_y_6-1", - "pvp_y_6-2", - "pvp_y_6-3", - "pvp_y_6-4", - "pvp_y_6-5", - "pvp_y_7-1", - "pvp_y_7-2", - "pvp_y_7-3", - "pvp_y_7-4", - "pvp_y_7-5", - "pvp_y_8-1", - "pvp_y_8-2", - "pvp_y_8-3", - "pvp_y_8-4", - "pvp_y_8-5", - "pvp_y_room", - "sword_1-1", - "sword_2-1", - "sword_3-1", - "treasure01", - "treasure02", - //"wizard_1-1", - //"wizard_2-1", - //"wizard_3-1", - "xmas", - "xmas_dun01", - "xmas_dun02", - "xmas_fild01", - "xmas_in", - - //---Ep3.0 Comodo --- - "beach_dun", - "beach_dun2", - "beach_dun3", - "cmd_fild01", - "cmd_fild02", - "cmd_fild03", - "cmd_fild04", - "cmd_fild05", - "cmd_fild06", - "cmd_fild07", - "cmd_fild08", - "cmd_fild09", - "cmd_in01", - "cmd_in02", - "comodo", - - //---EP3.1 Quiz Revolution --- - "quiz_00", - "quiz_01", - "g_room1-1", - "g_room1-2", - "g_room1-3", - "g_room2", - - //--- Ep4.0 Turtle Island --- - "tur_dun01", - "tur_dun02", - "tur_dun03", - "tur_dun04", - "tur_dun05", - "tur_dun06", - - //--- Ep4.1 The War of Emperium --- - "alde_gld", - "aldeg_cas01", - "aldeg_cas02", - "aldeg_cas03", - "aldeg_cas04", - "aldeg_cas05", - "gefg_cas01", - "gefg_cas02", - "gefg_cas03", - "gefg_cas04", - "gefg_cas05", - "gld_dun01", - "gld_dun02", - "gld_dun03", - "gld_dun04", - "guild_room", - "guild_vs1", - "guild_vs2", - "guild_vs3", - "guild_vs4", - "guild_vs5", - "guild_vs1-1", - "guild_vs1-2", - "guild_vs1-3", - "guild_vs1-4", - "guild_vs2-1", - "guild_vs2-2", - //"job_hunter", - "job_hunte", - //"job_knight", - "job_knt", - //"job_priest", - "job_prist", - "job_sword1", - //"job_wizard", - "job_wiz", - "pay_gld", - "payg_cas01", - "payg_cas02", - "payg_cas03", - "payg_cas04", - "payg_cas05", - "prt_gld", - "prtg_cas01", - "prtg_cas02", - "prtg_cas03", - "prtg_cas04", - "prtg_cas05", - - //--- Ep5.0 Juno --- - "alde_alche", - "in_rogue", - "job_cru", - "job_duncer", - "job_monk", - "job_sage", - "mag_dun01", - "mag_dun02", - "monk_test", - "quiz_test", - "yuno", - "yuno_fild01", - "yuno_fild02", - "yuno_fild03", - "yuno_fild04", - "yuno_in01", - "yuno_in02", - "yuno_in03", - "yuno_in04", - "yuno_in05", - - //--- Ep6.0 - Amatsu --- - // Requires: kRO 08-10-03 or newer - // or kRO Sakray 09-09-03 or newer - "ama_dun01", - "ama_dun02", - "ama_dun03", - "ama_fild01", - "ama_in01", - "ama_in02", - "ama_test", - "amatsu", - - //--- Ep6.1 - Kunlun --- - "gon_dun01", - "gon_dun02", - "gon_dun03", - "gon_fild01", - "gon_in", - "gon_test", - "gonryun", - "sec_in01", - "sec_in02", - "sec_pri", - - //--- Ep6.2 - Umbala --- - // Requires: kRO 01-27-04 or newer - // or kRO Sakray 12-02-03 or newer - // or Akaru's SuperGRF 1.22 or newer - "umbala", - "um_dun01", - "um_dun02", - "um_fild01", - "um_fild02", - "um_fild03", - "um_fild04", - "um_in", - - //--- Ep6.3 - Niflheim --- - // Requires: kRO 02-23-04 or newer - // or kRO Sakray 01-09-04 or newer - // or Akaru's SuperGRF 1.32 or newer - "niflheim", - "nif_fild01", - "nif_fild02", - "nif_in", - "yggdrasil01", - - //--- Ep6.4 - Valkyrie --- - // Requires: kRO ??-??-04 or newer - // or kRO Sakray 02-03-04 or newer - // or Akaru's SuperGRF 1.34 or newer - "valkyrie", - "himinn", - - //--- Ep6.5 - Louyang --- - // Requires kRO Sakray 03-30 or newer - //(Akaru's SuperGRF required version: 1.52) - "lou_in01", - "lou_in02", - "lou_dun03", - "lou_dun02", - "lou_dun01", - "lou_fild01", - "louyang", - - //--- Ep6.6 - Novice Guild Siege --- - //Requires kRO Sakray 04-07 or newer - //(Akaru's SuperGRF required version: 1.53) - //"siege_test", - "n_castle", - "nguild_gef", - "nguild_prt", - "nguild_pay", - "nguild_alde", - - //--- Ep6.7 - Jawaii --- - //Requires kRO Sakray 06-22 or newer - //(Akaru's SuperGRF required version: 1.63) - "jawaii", - "jawaii_in", - - // --- Ep6.8 - Geffenia --- - // Requires kRO Sakray 07-13 or newer - // (Akaru's SuperGRF required version: 1.64) - "gefenia01", - "gefenia02", - "gefenia03", - "gefenia04", - - // --- Ep6.9 - New Payon --- - // Requires kRO Sakray 09-03 - "payon", - "payon_in01", - "payon_in02", - "payon_in03", - //same names as old maps except that payon_in03 got added - - // --- Ep? - Ayothaya --- - // Requires kRO Sakray 09-21 - // -- 2004-10-19sdata_k.gpf -- - "ayothaya", - "ayo_in01", - "ayo_in02", - "ayo_fild01", - "ayo_fild02", - "ayo_dun01", - "ayo_dun02", - - // --- God item quests maps --- - // -- 2004-10-12sdata_k3.gpf -- - "que_god01", - "que_god02", - - // --- Ep? - Schwarzwald Republic --- - // -- 2004-12-28sdata_k.gpf -- - "yuno_fild05", - "yuno_fild07", - "yuno_fild08", - "yuno_fild09", - "yuno_fild11", - "yuno_fild12", - - // --- Turbo Track Arena --- - // -- 2005-03-08sdata_k.gpf -- - "alde_tt02", - "turbo_n_1", - "turbo_n_4", - "turbo_n_8", - "turbo_n_16", - "turbo_e_4", - "turbo_e_8", - "turbo_e_16", - "turbo_room", - - // --- Einbroch/Einbech --- - // -- 2005-03-15sdata_k.gpf -- - "airplane", - "airport", - "einbech", - "einbroch", - "ein_dun01", - "ein_dun02", - "ein_fild06", - "ein_fild07", - "ein_fild08", - "ein_fild09", - "ein_fild10", - "ein_in01", - "que_sign01", - "que_sign02", - - // --- Einbroch and Lightalzen --- - // -- 2005-05-10sdata_k.gpf -- - "ein_fild03", - "ein_fild04", - "lhz_fild02", - "lhz_fild03", - - // --- Lighthalzen and Juperos Dungeon --- - // -- 2005-06-14sdata_k.gpf -- - "yuno_pre", - "lhz_fild01", - "lighthalzen", - "lhz_in01", - "lhz_in02", - "lhz_in03", - "lhz_que01", - "lhz_dun01", - "lhz_dun02", - "lhz_dun03", - "lhz_cube", - "juperos_01", - "juperos_02", - "jupe_area1", - "jupe_area2", - "jupe_core", - "jupe_ele", - "jupe_ele_r", - "jupe_gate", - - // --- Lighthalzen & Juno Airport --- - // -- resnametable clones of airport and airplane -- - "y_airport", - "lhz_airport", - "airplane_01", - - // --- Juperos Dungeon --- - // -- 2005-06-28sdata_k.gpf -- - "jupe_cave", - - // --- Quiz Revolution --- - // -- 2005-08-02sdata_k.gpf -- - "quiz_02", - - // --- Hugel Field --- - // -- 2005-08-23sdata_k.gpf -- - "hu_fild07", - "hu_fild05", - "hu_fild04", - "hu_fild01", - "yuno_fild06", - - // --- Star Knight And Soul Linker Job Change Maps --- - // -- 2005-08-23sdata_k.gpf -- - "job_soul", - "job_star", - - // --- Abyss Lake, Thanatos Tower -- - // -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf -- - "que_job01", - "que_job02", - "que_job03", - "abyss_01", - "abyss_02", - "abyss_03", - "thana_step", - "thana_boss", - "tha_scene01", - "tha_t01", - "tha_t02", - "tha_t03", - "tha_t04", - "tha_t07", - "tha_t05", - "tha_t06", - "tha_t08", - - // --- Thanatos Tower --- - // -- 2005-09-21sdata_k.gpf -- ", - "tha_t09", - "tha_t10", - "tha_t11", - "tha_t12", - - // --- Auction Market --- - // -- 2005-11-29sdata_k.gpf -- - "auction_01", - "auction_02", - - // ??? - // -- 2005-12-06gdata_k.gpf -- - "alde_tt03", - - // --- Garden City Hugel / Kiehl --- - // -- 2005-12-20sdata_k.gpf -- - "hugel", - "hu_in01", - "que_bingo", - "que_hugel", - "p_track01", - "p_track02", - "odin_tem01", - "odin_tem02", - "odin_tem03", - "hu_fild02", - "hu_fild03", - "hu_fild06", - "ein_fild01", - "ein_fild02", - "ein_fild05", - "yuno_fild10", - "kh_kiehl02", - "kh_kiehl01", - "kh_dun02", - "kh_dun01", - "kh_mansion", - "kh_rossi", - "kh_school", - "kh_vila", - - // --- Poring Arena (?) & Gunslinger/Ninja Job Map --- - // -- 2006-03-28sdata_k.gpf -- - //"poring_c01", - //"poring_c02", - "que_ng", - - // --- Arunafeltz & Ice Dungeon --- - // -- 2006-05-30sdata_k.gpf -- - "rachel", - "ra_in01", - "ra_fild01", - "ra_fild02", - "ra_fild03", - "ra_fild04", - "ra_fild05", - "ra_fild06", - "ra_fild07", - "ra_fild08", - "ra_fild09", - "ra_fild10", - "ra_fild11", - "ra_fild12", - "ra_fild13", - "ra_san01", - "ra_san02", - "ra_san03", - "ra_san04", - "ra_san05", - "ra_temin", - "ra_temple", - "ra_temsky", - "que_rachel", - "que_san04", - "ice_dun01", - "ice_dun02", - "ice_dun03", - "ice_dun04", - - // --- Veins & Thor Dungeon --- - // -- 2006-12-19sdata_k.gpf -- - "que_thor", - "thor_camp", - "thor_v01", - "thor_v02", - "thor_v03", - "veins", - "ve_in", - "ve_in02", - "ve_fild01", - "ve_fild02", - "ve_fild03", - "ve_fild04", - "ve_fild05", - "ve_fild06", - "ve_fild07", - - // --- Nameless Island & Abbey Dungeon --- - // -- 2007-04-03sdata_k.gpf -- - "nameless_i", - "nameless_n", - "nameless_in", - "abbey01", - "abbey02", - "abbey03", - "poring_w01", - "poring_w02", - - // --- ??? --- - // -- 2007-??-?? -- - "06guild_r", - "06guild_01", - "06guild_02", - "06guild_03", - "06guild_04", - "06guild_05", - "06guild_06", - "06guild_07", - "06guild_08", - "z_agit", - "que_temsky", - "itemmall", - "bossnia_01", - "bossnia_02", - "bossnia_03", - "bossnia_04", - - // --- Moscovia --- - // -- 2007-06-??? -- - "moscovia", - "mosk_in", - "mosk_ship", - "mosk_fild01", - "mosk_fild02", - "mosk_dun01", - "mosk_dun02", - "mosk_dun03", - "mosk_que", - - // --- Episode 12: Satan Morroc & Schwarzwald Siege --- - // -- 2007-09-19sdata_k.gpf -- - "schg_cas01", - "schg_cas02", - "schg_cas03", - "schg_cas04", - "schg_cas05", - "sch_gld", - "cave", - "moc_fild20", - "moc_fild21", - "moc_fild22", - "que_ba", - "que_moc_16", - "que_moon", - - // Arunafeltz Seige - // -- 2007-10-24sdata_k.gpf -- - "arug_cas01", - "arug_cas02", - "arug_cas03", - "arug_cas04", - "arug_cas05", - "aru_gld", - - // PVP Battle Fields: Tierra Valley, and Flavius - // -- 2007-11-14sdata_k.gpf -- - "bat_room", - "bat_a01", - "bat_a02", - "bat_b01", - "bat_b02", - "que_qsch01", - "que_qsch02", - "que_qsch03", - "que_qsch04", - "que_qsch05", - "que_qaru01", - "que_qaru02", - "que_qaru03", - "que_qaru04", - "que_qaru05", - - // Endless Tower Memorial Dungeon - // -- 2007-11-28sdata_k.gpf -- - "1@cata", - "2@cata", - "e_tower", - "1@tower", - "2@tower", - "3@tower", - "4@tower", - "5@tower", - "6@tower", - - // 13.1 Another World - // -- 2008-05-28sdata_k.gpf -- - "mid_camp", - "mid_campin", - "man_fild01", - "man_fild03", - "spl_fild02", - "spl_fild03", - "moc_fild22b", - "que_dan01", - "que_dan02", - "schg_que01", - "schg_dun01", - "arug_que01", - "arug_dun01", - "1@orcs", - "2@orcs", - - // KvM Battleground - // -- 2008-??-??? -- - "bat_c01", - "bat_c02", - "bat_c03", - - // 13.2 Another World - // -- 2008-11-26 -- - "1@nyd", - "2@nyd", - "nyd_dun01", - "nyd_dun02", - "manuk", - "man_fild02", - "man_in01", - "splendide", - "spl_fild01", - "spl_in01", - "spl_in02", - - // 3rd Job Maps - // -- 2009-01-29rdata_k2.gpf -- - "job3_arch01", - "job3_arch02", - "job3_arch03", - "job3_guil01", - "job3_guil02", - "job3_guil03", - "job3_rang01", - "job3_rang02", - "job3_rune01", - "job3_rune02", - "job3_rune03", - "job3_war01", - "job3_war02", - "jupe_core2", - - // ??? - // -- 2009-05-27rdata_k.gpf -- - "moc_para01", - - // Brasilis Maps - // -- 2009-08-05rdata_k.gpf -- - "brasilis", - "bra_in01", - "bra_fild01", - "bra_dun01", - "bra_dun02", - - // ??? - // -- 2009-09-30rdata_k.gpf -- - "s_atelier", - - // 13.3 El Discastes - // -- 2009-12-09rdata_k.gpf -- - "dicastes01", - "dicastes02", - "dic_in01", - "dic_fild01", - "dic_fild02", - "dic_dun01", - "dic_dun02", - "job3_gen01", - "job3_sha01", - - // Localized Event Maps - //"evt_zombie", - //"evt_coke", - - // Unknown Maps - //"ac_sl_area", - //"ac_cl_hall", - //"ac_cl_room", - //"jp_s_dun11", - - // 14.1 Bifrost - // -- 2010-06-09rdata_x.gpf -- - "mora", - "bif_fild01", - "bif_fild02", - "1@mist", - - // Dewata - // -- 2010-09-15rdata_x.gpf -- - "dewata", - "dew_in01", - "dew_fild01", - "dew_dun01", - "dew_dun02", - - // ??? - // -- 2010-10-06rdata_x.gpf -- - "que_house_s", - - // Malangdo - // -- 2010-11-03rdata_x.gpf -- - "malangdo", - "mal_in01", - "mal_in02", - "mal_dun01", - "1@pump", - "2@pump", - "1@cash", - - // Undersea Tunnel Expansion - // -- 2010-11-10rdata_x.gpf -- - "iz_dun05", - - // ??? - // -- 2010-12-01data_x.gpf -- - "evt_mobroom", - - // ??? - "dic_dun03", - //"mjolnir_04_1", - //"evt_swar_b", - //"evt_swar_r", - //"evt_swar_s", - //"evt_swar_t", - - // Lighthalzen Dungeon F4, Wolfchev's Laboratory - // -- 2011-03-16rdata_x.gpf -- - "1@lhz", - "lhz_dun04", - "que_lhz", - - // Hall Of Abyss - // -- 2011-06-15data_x.gpf -- - "gld_dun01_2", - "gld_dun02_2", - "gld_dun03_2", - "gld_dun04_2", - "gld2_ald", - "gld2_gef", - "gld2_pay", - "gld2_prt", - - // Malaya Port - // -- 2011-08-30data_x.gpf -- - "malaya", - "ma_fild01", - "ma_fild02", - "ma_scene01", - "ma_in01", - "ma_dun01", - "1@ma_h", - "1@ma_c", - "1@ma_b", - "ma_zif01", - "ma_zif02", - "ma_zif03", - "ma_zif04", - "ma_zif05", - "ma_zif06", - "ma_zif07", - "ma_zif08", - "ma_zif09", - "job_ko", - - // 14.2 Eclage - // -- 2011-11-30data_x.gpf -- - "eclage", - "ecl_fild01", - "ecl_in01", - "ecl_in02", - "ecl_in03", - "ecl_in04", - "1@ecl", - "ecl_tdun01", - "ecl_tdun02", - "ecl_tdun03", - "ecl_tdun04", - "ecl_hub01", - "que_avan01", - - // Pyramids Basement Nightmare Mode - "moc_prydn1", - "moc_prydn2", - - // Izlude Novice Academy & Tutorial - // New Maps added 2016-09-12 - "iz_int", - "iz_int01", - "iz_int02", - "iz_int03", - "iz_int04", - "iz_ac01", - "iz_ac02", - "iz_ng01", - "treasure_n1", - "treasure_n2", - "iz_ac01_d", - "iz_ac02_d", - "iz_ac01_c", - "iz_ac02_c", - "iz_ac01_b", - "iz_ac02_b", - "iz_ac01_a", - "iz_ac02_a", - "izlude_d", - "izlude_c", - "izlude_b", - "izlude_a", - "int_land", - "int_land01", - "int_land02", - "int_land03", - "int_land04", - - "prt_fild08d", - "prt_fild08c", - "prt_fild08b", - "prt_fild08a", - - // War of Emperium - Third Edition (TE) - "te_prt_gld", - "te_prtcas01", - "te_prtcas02", - "te_prtcas03", - "te_prtcas04", - "te_prtcas05", - "teg_dun01", - "teg_dun02", - "te_alde_gld", - "te_aldecas1", - "te_aldecas2", - "te_aldecas3", - "te_aldecas4", - "te_aldecas5", - - // Glast Heim Memorial & Nightmare - "gl_cas02_", - "gl_chyard_", - "1@gl_k", - "2@gl_k", - - // Glast Heim Memorial Dungeon - Hard Mode - "1@gl_kh", - "2@gl_kh", - - "silk_lair", - "evt_bomb", - - // Wave Mode Memorial Dungeon - "1@def01", - "1@def02", - "1@def03", - - // Heroes' Trails - Part 1 - "1@face", - "1@sara", - "1@tnm1", - "1@tnm2", - "1@tnm3", - "1@ge_st", - "1@gef", - "1@gef_in", - "1@spa", - "dali", - "dali02", - - // Episode 14.3 - "moro_vol", - "moro_cav", - "1@dth1", - "1@dth2", - "1@dth3", - "1@rev", - "1@xm_d", - "1@eom", - "1@jtb", - - // Clock Tower Nightmare Mode - "c_tower2_", - "c_tower3_", - - // Monster Invasion event - "e_hugel", - - // Episode 15.1 Fantasmagorika - "1@mcd", - "ver_eju", - "ver_tunn", - "verus03", - "verus04", - - // Rebellion Job Change - "job_gun", - - // Heroes' Trails - Part 3 - "1@air1", - "1@air2", - "1@glast", - - // Tomb Of Honor - "lhz_d_n2", - "lhz_dun_n", - - // Episode 15.2 Fantasmagorika - "1@lab", - "1@uns", - "un_bk_q", - "un_bunker", - "un_myst", - "verus01", - "verus02", - - // Paradise Market - "paramk", - - // Infinity Memorial Dungeon - "1@infi", - - // Clans Memorial Dungeon - "1@ffp", - - // Episode 16.1 Banquest of Heroes + Prontera Castle - "1@mir", - "2@mir", - "1@sthb", - "1@sthc", - "1@sthd", - "prt_cas", - "prt_cas_q", - "prt_lib", - "prt_lib_q", - "prt_pri00", - "prt_prison", - "prt_q", - - // The Village of Lasagna - "conch_in", - "lasa_dun01", - "lasa_dun02", - "lasa_dun03", - "lasa_dun_q", - "lasa_fild01", - "lasa_fild02", - "lasa_in01", - "lasagna", - - // Half Moon In The Daylight - "1@pop1", - "1@pop2", - "1@pop3", - - // Episode 16.2 - "1@slw", - "1@swat", - "que_swat", - "rebel_in", - "slabw01", - - // Day Dungeons - "1@md_gef", - "1@md_pay", - - // Rock Ridge - "har_in01", - "harboro1", - "harboro2", - "rockmi1", - "rockmi2", - "rockrdg1", - "rockrdg2", - - // Glast Heim Memorial Dungeon - Newbie Mode - "1@gl_k2", - "2@gl_k2", - - // Horror Toy Factory - Newbie Mode - "1@xm_d2", - - // Illusion Of Moonlight - "pay_d03_i", - - // Illusion Of Vampire - "gef_d01_i", - - // Illusion Of Frozen - "ice_d03_i", - - // A suspicious shipwreck - "1@tre", - - // Poring Village - "1@begi", - - // Illusion Of Turtle Island - "tur_d03_i", - "tur_d04_i", - - // Volcanic Island - Comodo - "1@crd", - - // Noodle Festival - "1@drdo", - "lasa_sea", - - // X anniversary - "x_lhz", - "x_prt", - "x_ra", - - // November Hunting Contest - "prt_evt_in", - - // Bossnia Dungeon - "vis_h01", - "vis_h02", - "vis_h03", - "vis_h04", - - // Illusion Of Teddy Bear - "ein_d02_i", - - // Illusion Of Luanda - "com_d02_i", - - // Soul Reaper Job Change - "1@soul", - - // Star Emperor Job Change - "star_frst", - "star_in", - - // Episode 17.1 - "1@cor", - "1@os_a", - "1@os_b", - "1@rgsr", - "rgsr_in", - "pub_cat", - "sp_cor", - "sp_os", - "sp_rudus", - "sp_rudus2", - "sp_rudus3", - - // Level Expansion - "mag_dun03", - "gl_cas01_", - - // EDDA the downfall of GlastHeim - "1@gl_prq", - - //------------------------- Clone Maps --------------------------- - //------------------------- Extra Maps --------------------------- - - // Ragnarok World Championship 2004 - // Requires: RWC 2004 Client - // or Akaru's SuperGRF 1.64 or newer - //"rwc01", - //"rwc02", - //"rwc03", - - // Ragnarok World Championship 2009 - // Requires: RWC 2009 Map files - //"2009rwc_f01", - //"2009rwc_01", - //"2009rwc_02", - //"2009rwc_03", - //"2009rwc_04", - - // Ragnarok World Championship 2008? - // Requires: RWC 2008 Map files? - //"2008rwc_04", - - //Christmas & Sakura Special - //Requires Akaru's SuperGRF 1.1 or newer - //"prontera_x", - //"alberta_x", - //"aldebaran_x", - //"geffen_x", - //"izlude_x", - //"prt_church_x", - //"prontera_s", - //"pay_arche_s", - - //Fenced Lutie", - //Requires Akaru's SuperGRF 1.23 or newer", - //"xmas_old", - - //Alpha Maps - //Requires adata.grf containing alpha maps and data - //"fay_vilg00", - //"fay_vilg01", - //"gef_vilg00", - //"gef_vilg01", - //"moc_dugn01", - //"moc_dugn02", - //"moc_fild01", - //"moc_fild02", - //"moc_fild03", - //"moc_fild04", - //"moc_intr00", - //"moc_intr01", - //"moc_intr02", - //"moc_intr04", - //"moc_vilg00", - //"moc_vilg01", - //"moc_vilg02", - //"probemap", - //"probemap02", - //"prt_cstl01", - //"prt_dugn00", - //"prt_dugn01", - //"prt_fild00", - //"prt_fild01", - //"prt_fild03", - //"prt_fild04", - //"prt_fild05", - //"prt_intr01", - //"prt_intr01_a", - //"prt_intr02", - //"prt_vilg00", - //"prt_vilg01", - //"prt_vilg02", - //"tank_test", - //"tank_test2", - //"test", -) //map_list diff --git a/conf/map/script.conf b/conf/map/script.conf deleted file mode 100644 index f18e9d6e2..000000000 --- a/conf/map/script.conf +++ /dev/null @@ -1,64 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2018 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Hercules Script Configuration File. -//========================================================================= - -script_configuration: { - // Specifies whether or not an error should be outputed when there's a - // mismatch between the number of provided arguments and of expected - // arguments - // Default: true - warn_func_mismatch_paramnum: true - - // Specifies whether or not each built-in function's arguments are - // checked for correct type. When a function is given an argument - // different from what it expects, a warning is thrown before the - // function is ran anyway. - // Default: true - warn_func_mismatch_argtypes: true - - // Maximum number of operations before considering a set of operations too intensive - // Defaults to 655360 - check_cmdcount: 655360 - - // Maximum number of iterations before considering a loop infinite - // Defaults to 2048 - check_gotocount: 2048 - - // Default value of the 'min' argument of the script command 'input'. - // When the 'min' argument isn't provided, this value is used instead. - // Defaults to 0. - //input_min_value: 0 - - // Default value of the 'max' argument of the script command 'input'. - // When the 'max' argument isn't provided, this value is used instead. - // Defaults to INT_MAX. - //input_max_value: 2147483647 - input_max_value: 10000000 -} - -import: "conf/import/script.conf" |