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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-12 11:19:24 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-12 11:19:24 +0000
commitb1549e98e0736bab01f197ea22685a667b6b1083 (patch)
tree199db47f7b6b2888bdcc229fac606e91207d554c /conf/battle
parent62c7a5a3b56f45d22b239009160ca5b4c27a52a8 (diff)
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Fixed homunculus skills having unlimited range instead of being capped to view_distance+1 (for details see bugreport:376)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11723 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/homunc.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index 75b7ea96f..b6210f773 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -24,7 +24,7 @@
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
-// 0x002: Casted skills do not perform a range check
+// 0x002: All of their skills get a range equal to view distance + 1
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the