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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-07 15:02:32 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-07 15:02:32 +0000
commite8ab2885e6c07cdff08e66b55ac6bf5572e39402 (patch)
tree252a6f6b5d8b5fe93f18041e8b55b543cde956e1 /conf/battle/monster.conf
parent88d795a036a4f954df1987fe3b241964df182a65 (diff)
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- Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/monster.conf')
-rw-r--r--conf/battle/monster.conf5
1 files changed, 5 insertions, 0 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index 2208d8da3..aeb54c929 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -71,6 +71,11 @@ monster_ai: 0
// 4: Disable warping when the target map is a 'nobranch' map.
mob_warp: 0
+// If these are set above 0, they define the time (in ms) during which monsters
+// will have their 'AI' active after all players have left their vecinity.
+mob_active_time: 0
+boss_active_time: 0
+
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
view_range_rate: 100