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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-03-15 18:10:13 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-03-15 18:10:13 +0000
commitdbe06dcb0d692931645463958ef21c1008717d89 (patch)
tree36f9fdaa646724d20146a8ce913d277e799ce028 /conf/battle/monster.conf
parentf3990e452520e98b6c24167dc8d84e36bee84066 (diff)
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* Fixed monsters getting warped when stepping on an NPC warp when at least one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757).
- Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14744 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/monster.conf')
-rw-r--r--conf/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index ada628a37..a4c985055 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -51,7 +51,7 @@ monster_max_aspd: 199
// have players on them, instead of only for mobs who are in the vecinity
// of players.
// 0x040: When set, when the mob's target changes map, the mob will walk towards
-// any npc-warps in it's sight of view (use with mob_npc_warp below)
+// any npc-warps in it's sight of view (use with mob_warp below)
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)