From dbe06dcb0d692931645463958ef21c1008717d89 Mon Sep 17 00:00:00 2001 From: ai4rei Date: Tue, 15 Mar 2011 18:10:13 +0000 Subject: * Fixed monsters getting warped when stepping on an NPC warp when at least one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757). - Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14744 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/monster.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'conf/battle/monster.conf') diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index ada628a37..a4c985055 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -51,7 +51,7 @@ monster_max_aspd: 199 // have players on them, instead of only for mobs who are in the vecinity // of players. // 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_npc_warp below) +// any npc-warps in it's sight of view (use with mob_warp below) // 0x100: When set, a mob will pick a random skill from it's list and start from // that instead of checking skills in orders (when unset, if a mob has too // many skills, the ones near the end will rarely get selected) -- cgit v1.2.3-60-g2f50