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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-11 11:16:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-11 11:16:48 +0000
commitd53677e22770a08278a681d9e4805d2a6ba36e98 (patch)
tree7ccded4d3293fe63ac74e7299c5c05e3738b3db5 /conf/battle/homunc.conf
parent4e0e965693d27f8c7a5e7c0c7ebda55ff217ec5b (diff)
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- hom_setting&0x2 now disables skill range checks for homunculus. For the love of everything that is sinful, please unset this on your server.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11717 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/homunc.conf')
-rw-r--r--conf/battle/homunc.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index 5e9e627ef..75b7ea96f 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -24,7 +24,7 @@
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
-
+// 0x002: Casted skills do not perform a range check
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the