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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-22 13:13:57 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-22 13:13:57 +0000
commit8127768000292c09723018883029ff8a154acc19 (patch)
tree4e05695864dbd28dde93f56ec5153123b4895eaa /conf/battle/homunc.conf
parentf473fd8efada1697eb9e55cc0523801f2bdd629d (diff)
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- Removed hom_setting&02 (ignore skill range) as this was fixed by Gravity some time ago.
- Moved pc_delinvincibletimer from unit_removemap to unit_free as the previous method has a logic glitch that could cause an on-place event to trigger after the on-left event. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12130 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/homunc.conf')
-rw-r--r--conf/battle/homunc.conf1
1 files changed, 0 insertions, 1 deletions
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
index b6210f773..2acff0a5e 100644
--- a/conf/battle/homunc.conf
+++ b/conf/battle/homunc.conf
@@ -24,7 +24,6 @@
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
-// 0x002: All of their skills get a range equal to view distance + 1
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the