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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-24 14:49:16 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-24 14:49:16 +0000
commit84f83d1034146b36bb3855ef654548f0802093a3 (patch)
tree2f5bf8df97f6556570b7ccdf7baeea0db697c4f4 /conf-tmpl/battle
parent73e0a442e9e9b2366ad68301c2969334d8020738 (diff)
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- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
- Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage. - Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting) - Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations. - Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp) - traps_setting &2 no longer does anything (handled now by blah blah) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/skill.conf6
1 files changed, 4 insertions, 2 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 99bf07ffe..a7cc6f53d 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -89,6 +89,9 @@ skill_caster_check: yes
// Should ground placed skills be removed as soon as the caster dies? [Note 4]
clear_skills_on_death: 15
+// Should ground placed skills be removed when the caster changes maps? [Note 4]
+clear_skills_on_warp: 15
+
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
@@ -123,8 +126,7 @@ gvg_traps_target_all: 1
// Some traps settings (add as necessary):
// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
// (Invisible traps can be revealed through Hunter's Detecting skill)
-// 2: Traps are removed on map-change. When unset, traps last until they time-out.
-traps_setting: 2
+traps_setting: 0
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)