From 84f83d1034146b36bb3855ef654548f0802093a3 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 24 Aug 2006 14:49:16 +0000 Subject: - Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types. - Should have fixed Brandish Spear not passing the flag to skill_attack, causing it to do miserable damage. - Warp Portal will no longer be removed when caster steps through it (this is left to the new clear_skills_on_warp setting) - Cleaned up status_percent_change to switch equations when the target has high hp to prevent overflows, also it will directly take hp/maxhp when a rate of 100 or higher is passed to prevent calculations. - Traps and Land Elemental fields are no longer automatically removed on map change (handled now by clear_skills_on_warp) - traps_setting &2 no longer does anything (handled now by blah blah) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8469 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/skill.conf | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 99bf07ffe..a7cc6f53d 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -89,6 +89,9 @@ skill_caster_check: yes // Should ground placed skills be removed as soon as the caster dies? [Note 4] clear_skills_on_death: 15 +// Should ground placed skills be removed when the caster changes maps? [Note 4] +clear_skills_on_warp: 15 + //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) //See db/skill_unit_db.txt for more info. @@ -123,8 +126,7 @@ gvg_traps_target_all: 1 // Some traps settings (add as necessary): // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. // (Invisible traps can be revealed through Hunter's Detecting skill) -// 2: Traps are removed on map-change. When unset, traps last until they time-out. -traps_setting: 2 +traps_setting: 0 // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) -- cgit v1.2.3-70-g09d2