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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-16 23:41:07 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-16 23:41:07 +0000
commit314c3a15af2ca26fc5b14dc969da93e6c896da18 (patch)
tree62b36dbd4d260499baa084f008cc5f5d82bfe17e /conf-tmpl/battle
parent4c3dba4156da77f7fb54def3d0d6a35528d4271f (diff)
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- Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning.
- Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle')
-rw-r--r--conf-tmpl/battle/monster.conf2
1 files changed, 2 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index 097054991..4ed4c14e6 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -57,6 +57,8 @@ monster_max_aspd: 199
// players and will go after the closest target instead of always picking
// the homunculus
//
+//256: When set, a mob will pick a random skill from it's list and start from that instead of checking skills
+// in orders (when unset, if a mob has too many skills, the ones near the end will rarely get selected)
monster_ai: 0
// Should mobs be able to be warped (add as needed)?