From 314c3a15af2ca26fc5b14dc969da93e6c896da18 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sat, 16 Sep 2006 23:41:07 +0000 Subject: - Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning. - Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 2 ++ 1 file changed, 2 insertions(+) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 097054991..4ed4c14e6 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -57,6 +57,8 @@ monster_max_aspd: 199 // players and will go after the closest target instead of always picking // the homunculus // +//256: When set, a mob will pick a random skill from it's list and start from that instead of checking skills +// in orders (when unset, if a mob has too many skills, the ones near the end will rarely get selected) monster_ai: 0 // Should mobs be able to be warped (add as needed)? -- cgit v1.2.3-70-g09d2