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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 14:38:23 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 14:38:23 +0000
commit71f8d31bc902a66649bf467264196444be93950e (patch)
treeb9e551c51c7e2d95ae5c6df4c2f0416ea7662edf /conf-tmpl/battle/monster.conf
parent9cd710dada5378af7fde118f5239c0ecda7c4c26 (diff)
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- Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type.
- Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map. - SC_SPEEDUP0 is no longer dispellable by SA_DISPEL git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r--conf-tmpl/battle/monster.conf5
1 files changed, 5 insertions, 0 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf
index ce3934bdb..f90e92080 100644
--- a/conf-tmpl/battle/monster.conf
+++ b/conf-tmpl/battle/monster.conf
@@ -116,6 +116,11 @@ boss_spawn_delay: 100
// 5 seconds.
no_spawn_on_player: 0
+// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
+// If set to yes, all monsters will have a random respawn spot across the whole
+// map regardless of what the mob-spawn file says.
+force_random_spawn: no
+
// Do summon slaves inherit the passive/aggressive traits of their master? (Note 1)
slaves_inherit_mode: yes