From 71f8d31bc902a66649bf467264196444be93950e Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 7 Aug 2006 14:38:23 +0000 Subject: - Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type. - Added config force_random_spawn which overrides the spawn-files defined coordinates to make all mobs always spawn randomly on the map. - SC_SPEEDUP0 is no longer dispellable by SA_DISPEL git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8159 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'conf-tmpl/battle/monster.conf') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index ce3934bdb..f90e92080 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -116,6 +116,11 @@ boss_spawn_delay: 100 // 5 seconds. no_spawn_on_player: 0 +// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) +// If set to yes, all monsters will have a random respawn spot across the whole +// map regardless of what the mob-spawn file says. +force_random_spawn: no + // Do summon slaves inherit the passive/aggressive traits of their master? (Note 1) slaves_inherit_mode: yes -- cgit v1.2.3-60-g2f50