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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-24 16:34:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-24 16:34:51 +0000
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- Cleaned up the "show_steal_in_party" setting so it only takes effect when the item was successfully stolen (there was no point in telling you the item couldn't be stolen due to being overweight)
- Cleaned up the pc_steal_item implementation (again). It now uses a more random, simple approach in each steal attempt. - Changed the way the skill_steal_max_tries work. Now it actually MEANS the max number of steal tries, use 0 to disable (unlimited tries). - Changed the default of skill_steal_max_tries to 0 as there's no proof anywhere that there should be such a limit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9057 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Date Added
+2006/10/24
+ * Changed the way the skill_steal_max_tries work. Now it actually MEANS the
+ max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
+ * Changed the default of skill_steal_max_tries to 0 as there's no proof
+ anywhere that there should be such a limit. [Skotlex]
2006/10/20
* Added config setting "summon_flora_setting" (skill.conf), with it you can
decide now two things: a. Whether or not players can harm your floras