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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 03:18:22 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 03:18:22 +0000
commit8081589782ca857622c3d1c06e80894519a3bd46 (patch)
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- Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function.
- SC_STOP's chance and duration can't be reduced anymore. - Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis. - Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int. - Lots of indentation fixes in login_sql/login.c to make it match with stable's layout. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7025 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
+ * Cleaned status_get_sc_tick/status_get_sc_def to use the status_data
+ function. [Skotlex]
+ * SC_STOP's chance and duration can't be reduced anymore. [Skotlex]
+ * Storm Gust no longer has a 100% chance to freeze by passing mdef, now it
+ has a 300% base chance reduced by mdef and the like as explained out by
+ Tharis. [Skotlex]
+ * Frost Diver/Frost Nova's base freezing chance is no longer affected by
+ target's int. [Skotlex]
* [Improved]:
- mob_dead not to remove script controlled monsters with player sprites.
[Added]: