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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-12 21:38:34 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-12 21:38:34 +0000
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- Mobs now by default are "everyone's" enemy, so mobs are able to hit each another.
- Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another. - Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/12
+ * Mobs now by default are "everyone's" enemy, so mobs are able to hit each another.
+ * Moved "unsetting" the angry mode from the mob_ai to the mob_damage
+ function, where it'll work regardless of who hits the mob.
* Modifed a bit the clif_change_look function, it should fix crashes with
the Xmas sprite when changing maps.
* Fixed skills displaying a 32k damage when used while disguised. [Skotlex]