From d35733732b5594c7e5da8146157a5d59325f0909 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 12 Dec 2006 21:38:34 +0000 Subject: - Mobs now by default are "everyone's" enemy, so mobs are able to hit each another. - Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another. - Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 15a1d224c..b403ba99e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/12 + * Mobs now by default are "everyone's" enemy, so mobs are able to hit each another. + * Moved "unsetting" the angry mode from the mob_ai to the mob_damage + function, where it'll work regardless of who hits the mob. * Modifed a bit the clif_change_look function, it should fix crashes with the Xmas sprite when changing maps. * Fixed skills displaying a 32k damage when used while disguised. [Skotlex] -- cgit v1.2.3-60-g2f50