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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-05 16:10:05 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-05 16:10:05 +0000
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Updated NJ_KAENJIN by Saycyber21
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7539 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
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@@ -4,14 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/05
- * Merged some skill db data of NJ skills, thanks to RockmanEXE [Skotlex]
- * Cleaned up some of the skill logic, so that skills that are casted on
- self, but have a unit id (an entry in skill_unit_db) will automatically
- re-route themself from a targetted-no-damage-skill to a ground-skill. When
- this happens, the effect packet is clif_skill_nodamage rather than
- clif_skill_poseffect (this is because that's how the dance/songs/encores
- behave). The repercussion this will have on Grandcross and the
- self-targetted Ninja skills have yet to be tested. [Skotlex]
+ * Updated NJ_KAENSIN by Saycyber21 [Vicious]
* Updated @refine to take account of MAX_REFINE, thanks to Omega... GM
Designer. [Skotlex]
- Also optimized the @refine loop for better performance.